Eldrylars
Legacy Supporter 8
- Joined
- Apr 28, 2012
- Location
- Dragon through ...
You can NEVER have too many classes. And considering HC doesn't have multi-classing, this isn't even that much.16 class already, we really need more? o-o'
You can NEVER have too many classes. And considering HC doesn't have multi-classing, this isn't even that much.
@Angyles could you do me a favor and change the title of this post to
Conceptual Class - Guardian
PSA: You are able to change the title of threads that you create by yourself
3) Block based skills are prone to lag and desyncing. Do you all remember how unreliable Web was early last map? That's due to the delay required for doing block checks and placing the actual blocks. It's impossible to circumvent this, and while web has gotten a bit better, it's still possible to run out of it without actually being affected by it. I worry that creating more of these skills, and using them for pure CC (defensive or offensive) is likely to cause issues. I'm not 100% on this of course, and if I was more motivated, I'd test it out, but it's definitely not something to ignore.
delf always harshin the mellow lol. although i agree that at least shift would need some kind of cooldown or something cause yeah, no cooldown essentially blink is crazy. .
In my opinion, this class is not viable for Herocraft for multiple reasons.
The Guardian class would be required in full fledged teamfights in order to compete at an equal level. It would be likely that any tournament match fought without a Guardian would be nothing more than a waste of time.
As of a few months back it was not possible, that is why he tagged me.
This. But we first must balance the current classes, then we can look in this direction. However, regarding this class....I don't think its what we need. It's too much like a paladin/cleric, something unique as a support class would be cool. Like a chemist who throws potions that supply different buffs out (stronger than alchemist potions), aka a SKILL shot healer.
Just to re-emphasize what Delfofthebla said, that's the problem with a lot of classes that are purely support/defensive. They almost always wind up being the difference between a victory and a defeat between two opposing groups. It's hard to balance around that, and nobody wants that to exist in Herocraft or any RPG game. I love the ideas, they all sound neat, but at the end of the day that's what it really comes down to. Though it's also worth noting that lag and other important issues must be considered.
It's not, if you want to balance around it all you need to do is add MORE support. Don't want to be forced to have a Cleric in your 5 man group? Then create 4 more classes that have strong support to use instead! Don't want to use a support in your 5 man group? Expect to die. as you should. If you want a good and balanced system give players the option to play real and organized combat and balance it by making several viable options, not by removing them.It's hard to balance around that,
This is just trash talk, you are talking your opinion and smearing it over the faces of everyone, I have talked to more people that want organized large group battles then I have talked to ones that were against it. Saying no one likes the idea of organized fights with actual support based classes is just being blind to reality. Saying that no one wants to have to organize a proper group to have a edge in large battles is an even further streatch.nobody wants that to exist in Herocraft or any RPG game
is the difference between players that want to run solo classes/small raiding classes wanting to be viable in large group fights against organized group leaders that want to run competitive groups. It comes down to solo players screaming that a 10 person group of Wizards, Ninjas and Goons would lose against an organized group that includes proper support, and it should.but at the end of the day that's what it really comes down to
Bastion was the pinnacle of large group fights and there were hundreds of dozens of organized teams that would go head to head creating the best fights and pvp experiences I have had in the two years I have played. Haven has has exactly ZERO organized teams of players because all the support classes have been gutted and killed.