Eldrylars
Legacy Supporter 8
- Joined
- Apr 28, 2012
- Location
- Dragon through ...
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"In our darkest hour when all hope seemed lost, she emerged. The only ray of sunlight in the sky shining off her armor, emanating hope and empowering all of us. We stood victorious." - The final stand, Eldrylars__________________________________________________________________________
Guardian
The newest support class for the Heroes system
The Guardian is born of the divine, and it’s powers are strange and wonderful to those unaccustomed. Often times heavily armored, the Guardian's focus is on protecting and empowering those around them. Guardians attempt to avoid direct conflict and have little in the way of offense, yet they quickly make up for any lack in offense with their powerful support and defense.
Basic Information:
Type: Healer
Focus: Close Range Support
Base Equip Weight: 50.00
Weapon: Wooden or Iron door
Base Health: 625
Health Per Lvl: 4
Max Health: 885
Base Stamina: 1000
Base Mana: 750
Mana Per Lvl: 2.5
Max Mana: 912
Starting Attributes:
Strength: -5
Constitution: 2
Endurance: 2
Agility: -5
Intellect: 3
Wisdom: 3
Charisma: 5
Strengths:
Strong group Buffs and Debuffs.
Some Crowd control.
High survivability.
Weaknesses:
No offensive abilities.
Mana will be difficult to manage.
Hard to level.
Aura’s
- Aura is a new type of persistent effect for Guardian.
- Auras, unless stated otherwise effect the listed players within a 4 block radius of the caster
- Auras effect the caster at 50% of the amount listed on the spell
- Auras once cast remain cast until either disabled by the caster, or the caster changes Auras
- While enabled, Auras reduce the casters mana regeneration.
- Auras emanate from the caster every 4 seconds and last on the effected players for 5 seconds before wearing off
Skills:
Level: 1
Shield -
Mana: 0 Stamina: 0 Cooldown: 0 Warmup: Passive Reagent: Held Iron door
Description: while holding a door you reduce incoming damage by 20% and inflict 28 damage per hit when used as a weapon.
Level: 5
InspirationAura -
Mana: 100 Stamina: 0 Cooldown: 0 Warmup: .5 Reagent: None
Description: Grants Strength, Constitution and Wisdom to nearby party members equal to ( .66 per charisma point.) Reduces casters mana regeneration by (50% - .1 per wisdom point)
Level: 10
Warmth -
Mana: 100 Stamina: 0 Cooldown: 7 Warmup: .5 Reagent: None
Description: You heal your target within (8 + 0.1 per wisdom point) for (70 + 2.5 per wisdom point.)
Level: 15
BlessedAura –
Mana: 100 Stamina: 0 Cooldown: 0 Warmup: .5 Reagent: None
Description: All nearby party members regenerate (1 + .1 per wisdom point) HP, Stamina and Mana per second. Reduces casters mana regeneration by (50% - .1 per wisdom point)
Level: 20
Shift –
Mana: 100 Stamina: 0 Cooldown: 15 Warmup: .5 Reagent: None
Description: Caster teleports to the targeted point within (10 +.1 Intellect points) blocks
Level 25
IntoleranceAura -
Mana: 100 Stamina: 0 Cooldown: 0 Warmup: .5 Reagent: None
Description: Decreases the Strength, Intellect and Agility of all nearby players not grouped with the Guardian by (.66 per charisma point) as well as Constitution by (.33 per charisma point.) Reduces casters mana regeneration by (50% - .1 per wisdom point)
Level: 30
Crystal Shield -
Mana: 150 Stamina: 0 Cooldown: 30 Warmup: .5 Reagent: 5 Lapis
Description: Create a 6x6 glass bubble around the Guardian that lasts for 6 seconds before disappearing. Blocks can be broken as per normal.
Level: 35
Expel -
Mana: 120 Stamina: 0 Cooldown: 12 Warmup: .5 Reagent: None
Description: Knocks back non grouped targets in a coned area up to 6 blocks in front of the Guardian by (8 + .1 per intellect point) blocks.
Level: 40
Divine Shell -
Mana: 100 + 25 per second channeled Stamina: 0 Cooldown: 30 Warmup: .5 Reagent: None
Description: You encase an ally within 12 blocks in a tinted glass shell. While inside the shell the allies is stunned and invulnerable to attacks. while effected by the spell, the target is healed for (10 + 1.5 per wisdom point) every 2 seconds for 12 seconds. This spell is channeled and any actions by the caster interrupt the effects. While channeling the caster is effected by Slowness II. If the caster moves out of the 12 block range the spell is canceled.
Level: 45
EminenceAura –
Mana: 100 Stamina: 0 Cooldown: 0 Warmup: .5 Reagent: None
Description: Reduces all incoming damage to effected party members by (.33 per charisma point) and increases constitution by (.66 per charisma point.) Reduces casters mana regeneration by (50% - .1 per wisdom point)
Level: 50
Entomb -
Mana: 100 + 25 per second channeled Stamina: 0 Cooldown: 30 Warmup: .5 Reagent: 10 Obsidian
Description: You encase your target within 12 blocks in a 3x3 obsidian prison for 12 seconds. While Entombed target is invulnerable to all normal damage but will remain combat tagged. This spell is channeled and any actions by the caster interrupt the effects. While channeling the caster is effected by Slowness II. If the caster moves out of the 12 block range the spell is canceled.
Level: 55
Vitalize -
Mana: 200 Stamina: 0 Cooldown: 12 Warmup: .5 Reagent: 1 Rose
Description: You heal your targets withing in 10 blocks for 300 health. This spell is effected by distance and the final amount healed is reduced (20 - .33 per wisdom point) per block of distance.
Level: 60
Phase –
Mana: 100 Stamina: 0 Cooldown: 25 Warmup: 1 Reagent: Redstone Block
Description: Caster teleports to a random location (25 + 2.5 per Intellect point) blocks from where he is standing.
Level: 65
JudgementAura –
Mana: 100 Stamina: 0 Cooldown: 0 Warmup: .5 Reagent: None
Description: Non partied targets within effects have their stamina and mana regeneration rate as well as a healing received reduced by (40 + .5 per intellect point) percent.
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