Ok... so I guess it's time for me to write my thoughts on this subject, It's 2am here so cut me some slack on any spelling errors or whatever.
Alright, so I joined the server in 2013, so it's been 5 years. I came to the server for PvP with the Heroes plugin after the previous server I played was shut down because the owner used all the money on drugs or some shit. That being said leveling classes and doing PvE was fun in Bastion. I would get experience for my class and occasionally get a gold nugget which for the time was ok money because I hated mining. I hated mining so much I went farmer and spent hours just shearing sheep. However there were times that I did mine, and on one occasion Macura (I think) came and killed me. Sure I lost my stuff and whatever but that gave a small sense of danger in the world, it added risk and excitement to everything. There were times that I would be lvling a class in a swamp and randomly find a fight, or I could go to a town to fight and not be attacked by some stupid turrets that later came and went.
Bastion was great. Sure there were people killing noobs, but those are not the ones you would want anyway. if they quit after dying once then it was not the server for them and they would quit soon anyway. There were so many even fights and the people wanted those even fights because they were much much more fun then trashing on a new player. I don't know where the hell you got the idea that all we want is to slaughter new players, but that has never been the case. Sure, there were players that did annoy people so they were killed because of that but it's not that we are targeting them because they are new, it's because they were someone we did not like and most of the time they were equal level and gear. Another key thing is THEY CAME OUT TO FIGHT US. We did not force them to come out and fight, but they chose to. This is entirely different from graveyard camping which has a story of its own though.
Now for Haven... a map that I could truly find PvP whenever I wanted just by going to AD swamp and just sit there killing the mobs until they came to fight us. Haven was great, not as good as Bastion in my opinion but close.
After Haven I really can't say any map made a huge impact, I mean Valorium or whatever it was, was fun at the start but quickly died out.
So other than maps and how I feel about them, lets move on to how I've tried to impact the server. I was a guide answering questions, and a proctor moderating chats. However as a Proctor you had the powers but you were not truly trusted with them. Someone could say whatever the fuck they wanted in o chat without being muted as long as it wasn't spam or advertising. No matter how many rules it broke, you had to wait for a mod. I enjoyed being a guide though, assigning PE's was a... I wouldn't say fun, but I guess relaxing job? Now on to the big one. Herald. When I applied to be a Herald I said I would find people interested in helping make videos and advertising on social media platforms. Neither of those worked for a few reasons. When I was going to have someone make a trailer for the upcoming map I had asked for them to be granted access to it before launch specifically to make that trailer, they started recording and everything. It was going great until the next day I see that I was shot in the foot and someone else was told to make a trailer and nobody bothered to tell me. That killed the interest of the people that I had working on the trailer and they said fuck it and didn't want to help anymore. As for the other social media platforms such as Facebook I was only a moderator on the page and could not add people that needed to be added to post as the page.
In summary to my experience as a staff member I felt like we were assigned jobs that we could not do and when suggestions from staff members of all ranks were proposed to actually let people do their jobs, they were pushed aside. Someone should not have the rank if you do not trust them with the power.
Onto the next thing. Content. There was no new interesting content being released, hardly any new classes and in general nothing to do. The PvP is the main content for many, but just like in every other game it must be accompanied by a level of pve, and that pve needs to be FUN. All of the mobs created in these dungeons are just sponges and extremely boring to fight.
QoL things like party frames, skill cooldowns, healing timer from food etc were also greatly missed.
There is a lot more I could go on with but I think this is ok for now.