It's certainly fair to say Herocraft literally shaped my expectations for every other game I've played and will play. And honestly, I don't hate the ideas currently being executed for the future of Herocraft. As is stands though my desire to put time into the community and this game doesn't equate to the love and nostalgia i have for it. The amount of inter-personal drama that's occurred in this relatively small group is staggering, which I feel will always lead to a sense of distrust from both Kainzo and the veteran community.
I've been close with quite a few people that have had genuinely valid reasons for quiting the server entirely on nothing more than distaste towards Kainzo. Similarly, I have Kainzo to thank and congratulate for acquiring such a remarkable group I can largely call friends. It was also this group that kept me into Herocraft, and now away from it. Having literally grown up with these people on this minecraft server, it's become nearly impossible to revive interest in the server without them to enjoy it with. It is actually kind of insane how hardwired the community was into this server. To the point that if I'm not playing it with them, I'm not playing it at all. This fact being an entirely personal and human issue I understand.
Still, the amount of veteran opinion being expressed here leaves me almost desperately wishing I could experience those neuro-chemicals again. I simply couldn't see this thread without voicing my opinion. (Yes, I too stalk the HC forums. FIght me.)
I agree largely with J2Gay on the topic of a balance of grind vs risk vs reward. It sums up so well much of how I've always viewed HC, and how it shaped my taste in video games. It also explains the backwards logic of (Sorry Kainzo, but this has been a fairly common thread with games I've loved and seen die), "There needs to always be more features and gameplay and options and mechanics to bring in new players and keep old players!"
There will always be more complexity, interaction, and desire driven from human interaction than any mechanic you could implement. The emphasis was on HARDCORE, and that's what made it hard to quit. 'Cause if you quit then you're just not suited to the server; which from an animalistic perspective is addicting and entirely undesirable. In my opinion, that was how you cultivated such an insanely dedicated community. It was literally some of the best genetic material you could ask for. Through simply letting people crush each other and leaving the interactions to the players Herocraft developed its own history and story.
This whole debate: PVP VS PVE!!! Is legitimately mute, and of no consequence. Becuase in general people don't know what they want. Which was why old Herocraft worked. The hardcore aspect made it addicting and put people into rolls as apposed to letting them choose: PvP or PvE. Honestly though, this whole debate of toxicity is such a fucking problem in this generation. Toxicity is a sign of emotional immaturity, and in general doesn't survive in a hardcore environment. Because it gets you isolated in a mature environment. It's called heard mentality. Once the hardcore nature of Herocraft began to dissipate, and it no longer sated that instinctual part of us, the mature crowd left. So instead of herding maturity and respect, toxicity began to breed.
Such is the way though lol. It takes so much to explain something so simple, because it's really not: All I want is hardcore.
Want to know really the only other game I can get a taste of old Herocraft? Eve Online. But that's much more a thinking game, but similarly addicting. The conflict of where Kainzo is going, to what the community has always been asking for, just seems like a lack of understanding what it was that was exactly so addicting. Kainzo's analogy of cocaine was remarkable accurate. Sure, you're never going to get that first high ever again, but our brains have been forever rewired to be addicted to it. This source of toxicity is likely a symptom of, "Hey, where's my fix!!!"
If implemented right, and not as a replacement for my hardcore drug, I could see grinding for equipment and bosses really fun. Fuck all those generationals who have no sense of delayed gratification. They're not the ones who have the emotional capacity to earn a living and fuck scrubs into the ground on their off time. Grinding sucks. Getting rewarded for it is the best. Getting ganked right as you get your reward is the worst.
You will never top the complexity and excitement brought by intelligent interaction by smart people trying to get the upper hand on each other, Kainzo.
The word count on this post is starting to get insane though. So i'll end it after this parting paragraph.
Nobody wants to move backwards. The term reverting implies this. Trimming and cutting in order to perform more efficiently is not. Think of Herocraft like a body. Whether you want to think of all the added features and mechanics as fat or muscle, it doesn't matter. Are you building glory muscles? Or are you training to be a lethal warrior? If you're just tying to generate looks from being insanely jacked, it will never amount in the real world. Want to try something? Try to aim to be as hardcore as you can again. See what sort of community emerges.