• Register so you can experience the greatest RPG server ever! Use the keyword "Herocraft" when registering!Register! Enjoy the server @ play.hc.to !
  • Guest, Make sure to use our LAUNCHER! Read more here!

Character Introductions

Joined
Oct 15, 2013
Likes
0
#61
Name: Erikir Mattais
Age:17
Gender: male
Class/Profession: Archer/alchemist
Appearance/Physical quirks: Has a small scar, across the nose, horizontally
History: He was born deep in the forest, to a ranger and a witch. His early childhood was normal, training with a bow and dagger, learning reading and writing, learning some alchemy, and playing in the forest. When he hit his early teens, learned more alchemy from his mother, and trained more with his family. At 15, his family had moved to a village full of mage families, for the first time he had human friends. He loved the fun he had with his friends, and he even had a girlfriend. One day, he left for the forest to collect ingredients for his potions. He returned at the end of the day, to find the village in smoldering ruins. Tears streaming down his face, he walked through the village seeing the bodies; charred and broken, he finally comes to the ruins of his house, and he sees his parents corpses. Sadness fills him, he keeps himself from balling, he enters his parents room and finds a large metal chest. In it is his father's quiver, coat, and his mother' necklace. He finds a note, It says "Son, if you are reading this then the witch hunters found us, they won't come after you. don't follow them, live your life you are a strong boy, you will do fine..... we love you." He looks down grabs the things and leaves. He stays sad for about a year, then cheers up and becomes more cheerful. He mostly makes money by selling potions and doing mercenary work.
Personality: Serious, but a lot of the time he is rather light hearted. He is rather distrusting of strangers, and is rather protective of friends.
Alignment: generally good-chaotic, he likes helping in most ways he can, but doesn't really like laws if it stops justice.
Weapons: Bow with steel arrows, and dwarven shortsword. His potions are mostly benefical.
Magic: potion making
Family (if applicable): parents (Deceased)
Interesting Facts: If he sees a crime, he try stop it, even if it goes against the laws.
Favorite Food: Snowberry seasoned trout
Favorite Drink: any kind of juice, light alcohol, nothing to dull his senses too much.
Likes: archery, potion making, reading, swimming, walking in forests.
Dislikes: spiders, heights, witch hunters (Not Vampire hunters)
Allies/Enemies: His pet blue-jay Archimedes (friend), Witch hunters (enemies)
 
Joined
Oct 15, 2013
Likes
0
#62
New
Name: Erikir Mattais
Age:17
Gender: male
Class/Profession: Archer/alchemist
Appearance/Physical quirks: Has a small scar, across the nose, horizontally
History: He was born deep in the forest, to a ranger and a witch. His early childhood was normal, training with a bow and dagger, learning reading and writing, learning some alchemy, and playing in the forest. When he hit his early teens, learned more alchemy from his mother, and trained more with his family. At 15, his family had moved to a village full of mage families, for the first time he had human friends. He loved the fun he had with his friends, and he even had a girlfriend. One day, he left for the forest to collect ingredients for his potions. He returned at the end of the day, to find the village in smoldering ruins. Tears streaming down his face, he walked through the village seeing the bodies; charred and broken, he finally comes to the ruins of his house, and he sees his parents corpses. Sadness fills him, he keeps himself from balling, he enters his parents room and finds a large metal chest. In it is his father's quiver, coat, and his mother' necklace. He finds a note, It says "Son, if you are reading this then the witch hunters found us, they won't come after you. don't follow them, live your life you are a strong boy, you will do fine..... we love you." He looks down grabs the things and leaves. He stays sad for about a year, then cheers up and becomes more cheerful. He mostly makes money by selling potions and doing mercenary work.
Personality: Serious, but a lot of the time he is rather light hearted. He is rather distrusting of strangers, and is rather protective of friends.
Alignment: generally good-chaotic, he likes helping in most ways he can, but doesn't really like laws if it stops justice.
Weapons: Bow with steel arrows, and dwarven shortsword. His potions are mostly benefical.
Magic: potion making
Family (if applicable): parents (Deceased)
Interesting Facts: If he sees a crime, he try stop it, even if it goes against the laws.
Favorite Food: Snowberry seasoned trout
Favorite Drink: any kind of juice, light alcohol, nothing to dull his senses too much.
Likes: archery, potion making, reading, swimming, walking in forests.
Dislikes: spiders, heights, witch hunters (Not Vampire hunters)
Allies/Enemies: His pet blue-jay Archimedes (friend), Witch hunters (enemies)
 

SurvivalManZ

ICE ICE ICE!
Joined
Jan 31, 2014
Likes
37
Location
Araria
#63
Name: Talion Inguntorio

Age: 40

Gender: Male

Class/Profession: Ranger

Appearance: Talion wears a dark green tunic, along with steel gauntlets. He has chain armor under his tunic, as to convey the feel of weakness. He wears a fur cape, that doubles as a cloak in the winter. He wears a double scabbard at his waist. He has dark hair with streaks of grey that reach his shoulders.

History: Talion Inguntorio was born in a small cave in Haven, to a Warrior father and a Ranger mother. His mother died at child birth, while his father lived as a drunk, too sad to go on with life. Talion was forced to learn how to hunt to support him and his father. When he was 17, his father died. Talion, destroyed by the loss of both his parents trudged through the forest, willing himself to die. When his wish was not granted, he accepted his lot of life and accepted the life of the Ranger. He is an adept with the bow, and is equally deadly with throwing knives. He uses a long sword, but prefers to take out his enemies silently. When spotted however, he and his blade make sure no one lives to tell the tale. Talion may sometimes walk through towns for the occasional drink and a warm meal, he is noticed by few, and liked by less. He has several friends in the outlying towns, such as Gallorn the bartender. All together, he is not as grim as one might think. He converses with those who will listen, telling stories to the younglings, giving counsel to the elders, chatting happily with locals.

Personality: Talion is outgoing, but does not like living with other people.

Weapons: Talion uses a bow, throwing knives, a long sword that he wears over his cape, and a dagger.

Family: Deceased. ( See History.)

Magic: In anger, Talion can sometimes release small powerful bursts of magic.

Interesting Facts: Talion can be unseen by most if he so desires.

Favorite Food: A well seasoned deer leg is all he needs to survive.

Favorite Drink: A big tankard of ale is very refreshing.

Likes: Swordsmanship, Archery.

Dislikes: Zombies, Skeleton Archers, and darkness.

Allies/Enemies: Gallorn, the Bartender. Rosalyna the barmaid. Enemies: Witches and Zombies.
 
Last edited:
Joined
May 23, 2013
Likes
21
#64
Oh heck with it I'll do one as well:

Name - Mustard Man McGee

Age - Not yet recorded

Gender - Male

Appearance - Befuzzled gold hair, kinda looks like a mop. Prefers to keep his shirt off for reasons unknown... Deep sags under his eyes, yet is still energetic, and likes to be barefoot.

Class/Profession - A minstrel with and avid obsession for fire. As for profession, he is a miner, who is proud enough of this fact to bear it with his name.

Brief history - (Currently in progress, go check it out on my "Lore of the Mustardman" thread as the story unfolds!) When Mustard was born, the Zo decidedly placed him in a family of traveling gypsies that roamed the world and barely got by every day with small shows and cheap tricks. However, he was hated by his family. The cause of this was because of his blond hair. You see, from the foreign countries Mustard's parents had come from blond hair was abnormal. And abnormalities were considered to be the cause of a demon. So thinking Mustard was the incarnate of a twisted soul, they left him on the roadside to die.

Personality - Sarcastic at times, extraordinarily clumsy, and holds grudges. (*cough* Jonsoon) He is also very faithful and attached to anyone who shows a kindness, and deeply hurt when those who he trusts betray him. Not to mention, he is good at making friends, and better at making enemies unintentionally.

Weapons - Mustard prefers a sharpened disc over everything else, but has also been recorded to have used a jukebox to pound his enemies, and bows as well.

Family - If they are still alive, I'm sure Mustard would rather have them dead. 'Nough said.

Magic - Spoilers buddy

Allignment - Always changes. Mostly does what his friends do.

Interesting Fact - Spoilers buddy

Favorite food - His earliest memory of good food was when his friend gave him a salty pretzel like snack. So anything salty.

Favorite drink - Water?

Likes - Building, friends, mining, friends.... some people from Volantis but not all of them.

Dislikes - Jonsoon, traitors, people who cheat him, people who apparently cannot settle their differences through ANY other method OTHER than cussing at each other until the one of them goes mentally unstable or dies of boredom.

Allies - Volantis (Kinda? At times sorta kinda not really but still maybe?) everyone from the Raubtier cast, everyone from the Conduit cast.

Enemies - Volantis (Kinda? At times sorta kinda not really but still maybe?) Jonsoon for sure, Tickle (None of you know him) and Detarbilate. (You owe me a few kills bro.)
 
Joined
Jan 6, 2013
Likes
22
Location
Ohio
#65
Name: Fehui
Age: 27
Gender: Male
Class/Profession: Ninja/Engineer
Personality: Fehui likes to make dumb jokes, good jokes, drink anything that'll give him double vision, and overall have fun. When things need to be serious though, he's wide awake, and doing what needs to be done without most people knowing he was drinking just two minutes ago.
Appearance/Physical quirks: Average Height, Awesome beard. Not very bulky, not skinny though. Has only one good arm. The other is barely useful do to the damage done to the muscles, disabling it mostly. He is not recognized as much by a physical appearance, but rather the lack of a physical appearance once you turn away.
History: When Fehui was around 14, he lived in Warshard. Life was hard, and food was hard to come by. He was usually able to get food, but he was not always so fortunate. During the month of March, there was a famine. Food was like gold for a month, and Fehui was unable to sustain a reasonable amount of food. March 16th, a traveling merchant came to his village, and told where he came from, where food was not a problem. The place he spoke of was Bastion, the land of the great. Fehui heard this, and despite his knowledge that only the great can actually live in Bastion, he went there in search of food. Food was there, but for a cost. There was no food within two kilometers that wasn't in a store. Fehui had no money. The only place to go was back to Warshard to hopefully be able to muster enough money for some food, or two kilometers from civilization. Being the person that he is, Fehui decided to travel around Bastion in hope of finding food, rather than going back to that desolate wasteland called Warshard. Fehui traveled far, but no reliable source of food was found. Fehui traveled far and wide, ducking in and out of dark corners, avoiding being seen by the superiors, until he realized he was extremely tired. He rested in a cave, and woke the next day, refreshed. He was walking back to the city with an empty stomach. Fehui came across a large plain, and as he was walking, he heard a "Moo. Am food." from over a hill. He slowly crawled to look over the hill. There stood about twelve cows, not surrounded by a fence. Fehui quickly grabbed the nearest stone he could find, and ran to the cows. He tried to hit one, but his hand just went through it. He tried again, and again, and again, until he realized his hunger was going to his head. Fehui continued on back to where food was sold. He heard everywhere, chickens and cows and pigs, until he saw them everywhere, in lines and flying. He tried to hit himself in the head to clear it, but they stayed. Fehui shook his head violently and ran, following a path of chickens, where he found himself in a cave, with a chicken riding a cow. He knew this was fake, as chickens don't ride cows. But the cow riding chicken approached him and started hitting him, and he felt a venom in his leg, and an arrow wizzed past his head. He ran at the cow riding chicken and knocked the chicken off of the cow, and jumped onto the cow. He grabbed an object, he didn't really know what it was, and smashed it into the cow's head. A bony hand grabbed Fehui's shoulder, and he spun around to quickly kick it into the cave wall, shattering the chicken to pieces. He knew he was not in a good condition, so, regardless of the fact that the cow bit into his leg and he felt weird from it, he carved the meat and ate it. When he came to his sense, he saw that the "cow" was really a giant spider and the "chicken" was really a living skeleton. Fehui wasn't comfortable about the fact that he just ate spider meat, so with a quick vomit he began off to the capital with the three strange bottles he found, which he thought may be worth something. When Fehui arrived at the Capital, he asked how much the bottles were worth and told his story. A man replied to him that he was extremely fortunate that he was able to survive a spider jockey fight, and that he was even more lucky that they had been carrying such wealth. This didn't really answer his question, so he asked again how much the bottles were worth. The man replied,"100s each."
Fehui was amazed at the wealth he had come across. He sold the bottles and bought some food. He still, however, had lots of money left. 275s, to be exact. So he walked for a while, and saw at a building near the East Gate, that Berserker training was 250s. Fehui enrolled in the class and became a level 33 berserker after not long. Soon, a new land, known as Haven, was discovered. Kainzo and Apherdite had attempted to hide it, it is said, but alas, it was discovered. And with this discovery, Fehui had to know more. Fehui went to the new land, and Bastion was left in ruins, while Haven thrived. Fehui went to Haven for only a short time, then returned to Bastion expecting it to still be well, but alas, as the people left, so did the money and business. However, Fehui stayed in Bastion, and the ones from Warshard came to Bastion as well as it was pushed aside. Bastion became as Warshard was, and so Fehui traveled to Haven once more. At Haven, he would be able to have food for months, as it was cheaper due to less demand. Fehui had acquired 243s during the travel from Bastion to Haven, and his Berserker class was no longer in session. This disappointed him, and although part of him wanted to learn more of the way of the Berserker, he also wanted to learn the ways of the Ninja. So he went and he earned another 7s, and had 250s. Fehui chose the path of the Ninja and learned of how to disappear from sight, and how to bring that to your advantage. Fehui became one of the greater for his actions and accomplishments, and also because he was the kind of person acceptable for such a position. Fehui was able to live in this land of Haven, and he took up the profession of being an engineer.
Magic: Little magic is known by Fehui, although he does know some simple things such as how to use teleportation runes.
Family (if applicable): It is not known, though it is believed by some that his family were from the cold north.
Interesting Facts: Fehui means "Questions" in Maori; he was supposedly named this because of the exceedingly strange events around the time of his birth.
Favorite Food: Fehui's favorite food is melons, although steak and fish are also meals he enjoys more than others.
Favorite Drink: Anything that gives double vision is great for simply drinking for flavor. But if concentration is required, a cold glass of water does the trick.
Likes: Adventure, Money, Food, Mobility, Not Annoying Rich People, Mottos that are rarely said.
Dislikes: Spiders, Blinding Lights, Dying Penguins, Annoying Rich People
Allies/Enemies: Don't attack him, he usually won't attack you. That doesn't mean he won't steal your money though. He's open to friends. As long as that doesn't mean a crap ton of more enemies.
Alignment: Fehui isn't really evil or very good. But when he has to take sides, he sides with good.
Roleplay Hints: Fehui judges people by their cover. This isn't necessarily bad though, because he has made some acquaintances and some friends. You see, you just have to judge people by their cover correctly. "Take the facts and make a reasonable conclusion." is one of Fehui's many rarely said mottos.
 
Last edited:
Joined
Apr 12, 2014
Likes
0
#66
Name: Kirsikka Kukka
Age: 63
Gender: Male
Race: Droukää/Drow
Class/Profession: In Kirsikka's early years he worked as a tailor. More recently he acts as the sword's point in his Queen's royal military. He is a skilled alchemist and like his brethren, well versed in the art of covert combat.
Appearance/Physical quirks: At first glance, many assume Kirsikka to be woman. An assumption he takes pride in. His slender frame and soft features make this an easy mistake. In his kingdom, a matriarchal society, women are held in higher standings then men. It is expected of the men of higher rank and class to appear feminine. Something Kirsikka succeeds in.
History: Kirsikka was born in a kingdom known as Nöustaballe, deep within the frozen tundra’s of a far off land. He was born five years after his older sister, Essi, who he greatly looked up to throughout his young years and even into adulthood. Sometime after, Kirsikka’s younger brother was born, Nestori. His father worked as a blacksmith while his mother owned a fabric shop. Both Kirsikka and his younger brother, when of age, went to work with their father while his sister worked with his mother. It was not long before Kirsikka grew disinterested in metal working and instead worked with his mother and Essi in the fabric shop.
For years Kirsikka happily made clothing, rugs, blankets and the like for his village just outside the walls of Nöustaballe, until news of a crime spread through his town. It was a heinous act, one punishable by death. The accused was his brother, Nestori. As Kirsikka learned, Nestori had learned his wife was unfaithful and in a rage, sought out the other man and murdered him. This in its self was a crime that would merely result in lashings and brief imprisonment. However, when his anger was turned to his wife, who he beat savagely, his life was forfeit. Afterward, Nestori fled town. The village was in uproar. Even those who did not worship the Goddess as Kirsikka did were in outrage, wishing to seek justice. It was Kirsikka, ever faithful to his Goddess and Queen, who asked to be the one to seek his brother’s justice. Armed with a simple blade from his father’s forge and a leather and fur tunic to battle the bitter cold, he set out for his dear brother.
Tracking his brother was no simple task for one with no experience in the matter. Driven by his dedication and faith, he persevered, finding his brother in a quiet inn. When the brothers met eyes once more, there was no struggle or pleas. Nestori’s death was not quick, nor long. It was as long as it needed to be, something Kirsikka knew only he could accomplish.
Upon returning home, baring his brothers necklace, he was held in high regards among his village. This caught the eye of the queen, such an act of dedication to her and their Goddess, which in time lead to Kirsikka’s introduction to formal training into the royal guard.
Years passed and Kirsikka rose higher in ranks, before long becoming known as one of her most loyal and trusted knights. It was because of this he was trusted to travel far from his kingdom to seek out allies and settle new lands, spreading the influence of his Queen and the Goddess.
Personality: Kirsikka’s loyalty is second to none. He holds his beliefs and culture in the highest regards. Something many might see as a weakness. When his beliefs do not bar him, Kirsi can be a free spirited individual. Ever mindful of his appearance and at times a little cocky.
Alignment: Kirsikka’s alignment is solely to his Queen and Goddess will. Should another’s fall along the same lines, he would gladly work hand in hand.
Weapons: Quick nimble swords are favored in his hands as well his trusty grappling hook.
Magic: Kirsikka’s enrollment in the royal army brought much training, some involving magical teachings, though he never found himself terrible adept in the magical arts. Instead, he focused more on alchemical studies.
Allies/Enemies: He himself has no true enemies or allies outside of his brethren and those that openly wish his kind harm.
 
Joined
Jun 8, 2013
Likes
0
#67
Name: Pi zaman
Age: 7 in duck years
Gender: Male
Class Profession: Unknown Alchemist
Appearance: Avain (half bird) Some cut his as child
History: As a young boy he and his tribe where hunted for there amazing wings bronchial human half bird ment there t 18 feet long everyone in was hunted down or killed but the boy wasn't he lived in a shamans and necromancers they come back as he pleased but he had never these types of magic knew spells that amazed everyone he freeze time and use amulets and charms but he could come back if died he was a gonner
 
Joined
Apr 11, 2014
Likes
9
Location
Sicarius
#68
Name: Viserys Rhoka
Age: 17
Gender: Male
Class/Profession: Runeblade/Alchemist
Appearance/Physical quirks: Long shaggy black hair, ice blue eyes, 5 foot 8, 130 pounds, wears a blue cloak with red badges.
History: When he was 16 he was thrown into the end of the realm of Shrine, about a month later the world was destroyed and replaced by the realm he lives in know Aegis. Viserys was a very quick learner, obtaining the Runeblade codex and mastering its secrets in about a month. He allied himself with a lone ranger and other warriors he lived with. Promising himself one day he would be the best Runeblade in Aegis.
Personality:Viserys is quite reckless, jumping into things before consulting the main strategist Talion. He likes to plan ahead but, constantly forgets certain abilities he could do, which would possibly let him win duels. He is outgoing yet lonesome. Since in Aegis it is very hard to make allies you can trust.
Alignment: Nuetral, switching from good to bad at a moment's notice
Weapons: A sword of diamonds, able to be imbued with countless runes and magic.
Magic: Viserys imbues his blades with magical runes and can make different potions, remembering the ingredients.
Family (if applicable): N/A
Interesting Facts: During an Adrenaline Rush, blue mana will swirl around him. Making him attack faster and harder.
Favorite Food: Baked Potatoes
Favorite Drink: Potions
Likes: Order, Rogues, Swords, Blaze Rods, the perilous journeys through the nether
Dislikes: Bards
Allies/Enemies: Allies: @SurvivalManZ @twinmoose @redassassingames Enemies: @CoolBeans279
Roleplay Hints: He is very cautious when it comes to others, so don't expect him to answer everything you say.
 

SurvivalManZ

ICE ICE ICE!
Joined
Jan 31, 2014
Likes
37
Location
Araria
#69
Name: Viserys Rhoka
Age: 17
Gender: Male
Class/Profession: Runeblade/Alchemist
Appearance/Physical quirks: Long shaggy black hair, ice blue eyes, 5 foot 8, 130 pounds, wears a blue cloak with red badges.
History: When he was 16 he was thrown into the end of the realm of Shrine, about a month later the world was destroyed and replaced by the realm he lives in know Aegis. Viserys was a very quick learner, obtaining the Runeblade codex and mastering its secrets in about a month. He allied himself with a lone ranger and other warriors he lived with. Promising himself one day he would be the best Runeblade in Aegis.
Personality:Viserys is quite reckless, jumping into things before consulting the main strategist Talion. He likes to plan ahead but, constantly forgets certain abilities he could do, which would possibly let him win duels. He is outgoing yet lonesome. Since in Aegis it is very hard to make allies you can trust.
Alignment: Nuetral, switching from good to bad at a moment's notice
Weapons: A sword of diamonds, able to be imbued with countless runes and magic.
Magic: Viserys imbues his blades with magical runes and can make different potions, remembering the ingredients.
Family (if applicable): N/A
Interesting Facts: During an Adrenaline Rush, blue mana will swirl around him. Making him attack faster and harder.
Favorite Food: Baked Potatoes
Favorite Drink: Potions
Likes: Order, Rogues, Swords, Blaze Rods, the perilous journeys through the nether
Dislikes: Bards
Allies/Enemies: Allies: @SurvivalManZ @twinmoose @redassassingames Enemies: @CoolBeans279
Roleplay Hints: He is very cautious when it comes to others, so don't expect him to answer everything you say.
Main strategist? Me? WHOOP
 
Joined
May 2, 2014
Likes
0
#71
Name: Viserys Rhoka
Age: 17
Gender: Male
Class/Profession: Runeblade/Alchemist
Appearance/Physical quirks: Long shaggy black hair, ice blue eyes, 5 foot 8, 130 pounds, wears a blue cloak with red badges.
History: When he was 16 he was thrown into the end of the realm of Shrine, about a month later the world was destroyed and replaced by the realm he lives in know Aegis. Viserys was a very quick learner, obtaining the Runeblade codex and mastering its secrets in about a month. He allied himself with a lone ranger and other warriors he lived with. Promising himself one day he would be the best Runeblade in Aegis.
Personality:Viserys is quite reckless, jumping into things before consulting the main strategist Talion. He likes to plan ahead but, constantly forgets certain abilities he could do, which would possibly let him win duels. He is outgoing yet lonesome. Since in Aegis it is very hard to make allies you can trust.
Alignment: Nuetral, switching from good to bad at a moment's notice
Weapons: A sword of diamonds, able to be imbued with countless runes and magic.
Magic: Viserys imbues his blades with magical runes and can make different potions, remembering the ingredients.
Family (if applicable): N/A
Interesting Facts: During an Adrenaline Rush, blue mana will swirl around him. Making him attack faster and harder.
Favorite Food: Baked Potatoes
Favorite Drink: Potions
Likes: Order, Rogues, Swords, Blaze Rods, the perilous journeys through the nether
Dislikes: Bards
Allies/Enemies: Allies: @SurvivalManZ @twinmoose @redassassingames Enemies: @CoolBeans279
Roleplay Hints: He is very cautious when it comes to others, so don't expect him to answer everything you say.
Lmao coolbeans is the ony enimy
 
Joined
Sep 29, 2014
Likes
0
#74
Name: Jack Carson
Age: 28
Gender: male
Class/Profession: assassin/blade for hire/thief for hire/executioner/farmer/builder/merchant/craftsman/guard for hire/blacksmith
Appearance/physical quirks: strong, fast brown hair, and green eyes, usually has armor
History: was sold into slavery by his mom (his dad died before he was borne) at age 5. He had many masters who liked him and taught him the trades. Finally he was sold to an assassin who taught him how to kill. He eventually killed his master and ran away at age 16. Sense then he has been any thing he could but is mostly a assassin.
Personality: humble, knows when to run away from a fight or a job. Smarter than he looks. Quick with insults, and has a small anger issue.
Alignment: neutral
Weapons: swords, bow and arrows, and hidden knives.
Magic: good at making potions.
Family: dead mom
Interesting facts: awesome
Favorite food: any thing with beef
Favorite drink: apple cider
Likes: money, glory
Dislikes: people who don't pay him (he kills them)
Allies/Enemies: allies whoever pays him. Enemies who he is payed to kill.
Roleplay hints:N/A
 
Joined
Dec 9, 2014
Likes
1
Location
Australia (Originally from New Zealand)
#75
Name: Derin O'Conner
Age: 19
Gender: Male
Class/Profession: Wandering Runeblade
Appearance/Physical quirks: He looks quite rugged (anything else can bee seen on my skin)
History: He has hazy recollections of his past (most of it he doesn't want to remember) the part that matters is he grew up mostly by himself out in the wilderness. He occasionally came to civilization mostly to get food and drink (by any means possible, within reason) and later on in his life came to civilization to go to taverns and inns to stay the night or drink. One day he stole some money from the wrong person and ended up in huge trouble. He was hunted down for days on end until his pursuers gave up. He still wanders even though he knows he isn't being chased anymore
Personality: He quite reserved, gloomy and all round shady
Alignment: Neutral/Good (so antihero)
Weapons: Short swords and knives
Magic: Runes
Family (if applicable): none
Interesting Facts: He opens up to people if he has a good conversation with them (and just the right amount of ale)
Favorite Food: Anything that's edible
Favorite Drink: Ale
Likes: Swapping Stories
Dislikes: Cowards
Allies/Enemies: none (as of yet)
Roleplay Hints: He is the quiet , dark and brooding type
 
Joined
Jul 30, 2014
Likes
0
#76
Name: Princelycan (real name unknown)
Age: Adolescent-presumed 16
Gender: male
Class/Profession: Dreadknight/Engineer
Appearance/Physical quirks: Presumed Human, Red eyes(formerly blue), Always in heavy Armor, rarely blinks.
History: The outskirts of Zeal were now known for being a forgiving land, and Princelycan can attest to this.
(Hearing the tale of this young warrior is known to wrench souls, so continue reading with caution.)
Before the dragon clan obliterated Zeal, Princelycan was training to be a Paladin. He wished to fight the forces of evil with both martial and divine prowess. His will was almost unbreakable, and his combat skill was unmatched. He trained for most of his life. He had earned himself a good name throughout Zeal as a young man wishing to find his way on a righteous path.
Then the dragons came.
Princelycan, however powerful, could not hold off the dragons. He fought an almost endless horde of the beasts, but his efforts proved in vain. He fell to the power of the creatures. He stared at his life's work, being torn down around him. He began to question what he had been training
for his entire life. His will had been broken, his skill had been outmatched. He stared at the dragons razing his home to the ground, the relics of the paladin that he had spent years collecting, being destroyed right in front of him. His sword lie broken in front of him, he then saw an axe, coated in blood. The weapon of the Dreadknight, warriors of evil and darkness. He grabbed this mighty weapon, and felt a surge of power rush through him. He could feel the very lifeforce of the dragons, and fought them back. Scales and claws were littered around his feet. The warrior began to weep. Everything he wished to fight against, everything he swore to renounce, he had become. He represented the very evil he had tried to fight. Princelycan stared at the axe, and attempted to jam it into his own stomach.
Than he heard the screams.
Princelycan remembered that the Dragons would not simply ruin his life, but the lives of all others in zeal. He began to run towards the screams, hacking through dragons the entire way. He had saved a small family. He heard more screams, and saved two orphaned children from a dragon. By the time he had reached Dragongarde, Princelycan had at least seventy individuals following him. A paladin drew his blade on Princelycan, but a child blocked the paladin's strike, and claimed that he had saved all these people. The paladin lowered his blade, and asked of this was the case. Princelycan replied
"Yes, but feel free to kill me. I'm a monstrosity. I gave up on what you represent in order to survive. I deserve death."
"I will not slay a hero."
"I'm not a hero."
"Only a hero would risk his life so this great of a degree to save the innocent. The power you use is a means to an end. You may use the magics of evil, but you are good at heart."
Princelycan looked up at the Holy warrior. This man who had shown a monster mercy, this beacon of hope. Princelycan repressed the evil energy within him. He stood up, with a renewed vigor. He realized he could use his power for good, despite its origin. He walked forth into Dragongarde, a force to be feared.
He now walks the world, seeing as much of the world as he can. He also roots out all evil he encounters. He may set up a home, but rarely stays in one place for any longer than a few weeks. He will gladly slay any individual whom uses the dark arts. He seeks companions who share his views, and wishes to one day die clean of all sin. To die, forgiven for his one moment of weakness.
"The power I use shall slay my enemies! Come fellow Dreadknights, Come Necromancers, Come Bloodmages! My axe is thirsty!"

Personality: Princelycan is harsh, and a perfectionist. He will take any insult to heart, and holds grudges for life.
Alignment: Lawful Good-Princelycan, despite his unholy powers, still devotes himself to the establishment he had wished to serve, and does so in a very good and heroic manner.
Weapons: Axes, many, many axes.
Magic: Dark/Death magic
Family (if applicable): None known.
Interesting Facts: Has an odd affinity for lapis
Favorite Food: Anything with cheese
Favorite Drink: Water
Likes: Paladins, kinship, lapis, Devoted soldiers
Dislikes: Evil-doers, general nuisances, rabbits, dragons, pufferfish
Allies/Enemies: Allies himself with paladins and clerics, and makes enemies out of evildoers.
 
Joined
May 9, 2015
Likes
0
#77
Name: Ethan Lekrisk

Age: He never bothered to count. If he would guess, he would say 16-20.

Gender: Male

Class/Profession: Ranger/Crafter (none)

Appearance/Physical quirks: He has black hair as but his skin is very pale. He often wears a black hoodie to hide the fact that his eyes are white.

History: Ethan was born in a large cave, far below the surface. A clan of humans, named Lekrisk, had fled there a thousand of years ago from the army of undead a necromancer had let loose. The clan members had eventually started losing eyesight and growing pale. To compensate for the loss of sight, they developed an advanced sound localization system. They would emit a sound from several points on their body with a frequency higher than any organism could detect and then listen at the interval the echos made. This, plus reflexes faster than any human being, made them the perfect hunters.

Ethan was raised by his parents and lived a happy life in the cave, which he thought to be the entire world. But one day, 6 years after his birth, the unthinkable happened.

When he was playing with his friends next to the cave wall, he heard a loud bang unlike anything he had ever heard before. He froze, and then came the next bang, closer this time. Dust started falling from the ceiling and everyone in the cave started mumbling. Another bang and the dust turned to rubble. Cracks started to creep up the walls, and people started panicking. The last thing Ethan heard was the fourth bang, just outside the wall, before the cave collapsed and everything went black.
Ethan woke up under a pile of rocks. He slowly rose up and looked around. Everywhere was piles of rubble, and he could sense limbs sticking up in strange positions. He felt nothing, only a void in his heart. An opening in the wall that hadn't been there before caught is interest. He walked through, and up through a tunnel. He snook past some humans that stood and chatted, and he saw the toll they held. A word rose up to his memory, a word he had caught from ancient stories. Miners. He felt his heart fill with rage.

Personality: He seems cold and unfriendly, but inside he longs for friends to replace those he has lost. He is also not used to friendliness.

Alignment: He is considered to be neither evil nor good, because he doesn't harm if not necessary, but he doesn't abide by the laws.

Weapons: A bow painted pitch black and an iron axe.

Magic: Summoning of arrows.

Family (if applicable): Parents (deceased)

Interesting Facts: He is blind and uses echo localization. He also has a deep hate for Miners. He is exceptionally good with a bow, but his melee skill is practically nonexistent.

Favorite Food: Any meat.

Favorite Drink: Water.

Likes: Darkness, friends, sitting in trees.

Dislikes: Miners, traitors, explosions, when people is talking about colors.

Allies/Enemies: Situational
Roleplay Hints:
 
Joined
Jul 13, 2014
Likes
0
Location
SARAH F*KIN PALIN.
#78
Name: ερσć (Pronounced E-pock, as in the first syllable of pockets) Classification: E-pic __ R: Penguin ID: 111
Age: his body is about 20 (real age unknown; estimated 250+ years frozen, read below)
Gender: Male
Class/Profession: Runeblade/Smith
Appearance/Physical quirks: ερσć is a penguin with blue eyes and a golden/yellow beak and light grey hairs, easily distinguishable.

Origin: ερσć was a small, hardworking fledgling when it happened. His parents and everyone else he knew told him he would never amount to anything much, if anything at all because of his unusual habit studying magic. The penguin empire had been built around the sciences and technologies that the sea and the earth brought them. They founded huge empires in the ocean, with the power of redstone and converters, turning it into the ultimate power source. They could make huge factories, advanced weapons and armor, and medical equipment. In this day and age magic was considered nothing more than a dangerous source of entertainment for the foolish and young, not as a practical science. ερσć saw magic as something more, and was made fun of for it. One night, he was returning home from working at the recycling plant, he was picked up by a gang of city men, who didn't think very highly of his ethereal practices, so they decided to chase him down. For money, or beating, or something else, he did not wait to find out. He ran as fast as he could and ended up in the city dump. Brought to a halt between the roiling waves, waste, and his adversaries, ερσć picked up the nearest object he could find and scribbled furiously on it. His hobby payed off, because the pipe he held erupted in flames, and as he whacked one of the gang members over the head with his pipe, they burst into flame. Discovering what he had accomplished, ερσć scribbled furiously on the pipe again, bringing out various elements to aid him in his fight. But alas, even magic was no use against the weapons penguins could create, and with one shot, he was blasted off the docks and into the raging sea. When he woke up, he was on a shore covered in small pieces of ice. He surmised that he had been frozen in the waves, and his body preserved; but for how long? Where was he now? So many unanswered questions to ask...
Now: He wanders the land to find the answers to his many questions about himself, to increase his knowledge of runes, and to hopefully find his long-lost empire, hoping to teach those who will listen his many findings.

Personality: Stubborn and rigid, he is hard to tear away from his work or whatever he has his mind set on, but has an air of silent gratitude to those who assist him. He tries to be calm and collected when he can, but he can't always maintain that personae...
Alignment: He owns a bar in the far northeast, hoping to open a school someday.
Weapons: A sturdy stick of recycled flint-chalk, and a sword with a broad blade (to apply the chalk-runes to)
Magic: Whatever runes he can draw or come up with
Family: None known to exist currently (maybe a great-great-great-great nephew/niece?)
Interesting Facts: Isn't much of a fighter, often invites new players for an apprenticeship at his home, to learn his rune-bladed ways.
Favorite Food: Anything except the re-processed super-nutritional soy and fish that he ate back before he got frozen and floated off.
Favorite Drink: Djana Punch (though he has never seen any in this new land he floated up on.. :()
Likes: Quiet fishing, astute students, and a good leg of mutton from time to time.
Dislikes: Magic haters, Rangers (don't ask..), Soy food and re-processed fish, and shitty chalk.
Allies: His students and himself. He tries to make friends, not enemies.
Roleplay hints: Enjoys a good meal, and is very fond of the color blue. Stays quiet unless he has a reason to talk, frivolous or serious.
 
Joined
Jul 19, 2014
Likes
33
Location
the land of the ice and snow
#79
Name: Princelycan (real name unknown)
Age: Adolescent-presumed 16
Gender: male
Class/Profession: Dreadknight/Engineer
Appearance/Physical quirks: Presumed Human, Red eyes(formerly blue), Always in heavy Armor, rarely blinks.
History: The outskirts of Zeal were now known for being a forgiving land, and Princelycan can attest to this.
(Hearing the tale of this young warrior is known to wrench souls, so continue reading with caution.)
Before the dragon clan obliterated Zeal, Princelycan was training to be a Paladin. He wished to fight the forces of evil with both martial and divine prowess. His will was almost unbreakable, and his combat skill was unmatched. He trained for most of his life. He had earned himself a good name throughout Zeal as a young man wishing to find his way on a righteous path.
Then the dragons came.
Princelycan, however powerful, could not hold off the dragons. He fought an almost endless horde of the beasts, but his efforts proved in vain. He fell to the power of the creatures. He stared at his life's work, being torn down around him. He began to question what he had been training
for his entire life. His will had been broken, his skill had been outmatched. He stared at the dragons razing his home to the ground, the relics of the paladin that he had spent years collecting, being destroyed right in front of him. His sword lie broken in front of him, he then saw an axe, coated in blood. The weapon of the Dreadknight, warriors of evil and darkness. He grabbed this mighty weapon, and felt a surge of power rush through him. He could feel the very lifeforce of the dragons, and fought them back. Scales and claws were littered around his feet. The warrior began to weep. Everything he wished to fight against, everything he swore to renounce, he had become. He represented the very evil he had tried to fight. Princelycan stared at the axe, and attempted to jam it into his own stomach.
Than he heard the screams.
Princelycan remembered that the Dragons would not simply ruin his life, but the lives of all others in zeal. He began to run towards the screams, hacking through dragons the entire way. He had saved a small family. He heard more screams, and saved two orphaned children from a dragon. By the time he had reached Dragongarde, Princelycan had at least seventy individuals following him. A paladin drew his blade on Princelycan, but a child blocked the paladin's strike, and claimed that he had saved all these people. The paladin lowered his blade, and asked of this was the case. Princelycan replied
"Yes, but feel free to kill me. I'm a monstrosity. I gave up on what you represent in order to survive. I deserve death."
"I will not slay a hero."
"I'm not a hero."
"Only a hero would risk his life so this great of a degree to save the innocent. The power you use is a means to an end. You may use the magics of evil, but you are good at heart."
Princelycan looked up at the Holy warrior. This man who had shown a monster mercy, this beacon of hope. Princelycan repressed the evil energy within him. He stood up, with a renewed vigor. He realized he could use his power for good, despite its origin. He walked forth into Dragongarde, a force to be feared.
He now walks the world, seeing as much of the world as he can. He also roots out all evil he encounters. He may set up a home, but rarely stays in one place for any longer than a few weeks. He will gladly slay any individual whom uses the dark arts. He seeks companions who share his views, and wishes to one day die clean of all sin. To die, forgiven for his one moment of weakness.
"The power I use shall slay my enemies! Come fellow Dreadknights, Come Necromancers, Come Bloodmages! My axe is thirsty!"

Personality: Princelycan is harsh, and a perfectionist. He will take any insult to heart, and holds grudges for life.
Alignment: Lawful Good-Princelycan, despite his unholy powers, still devotes himself to the establishment he had wished to serve, and does so in a very good and heroic manner.
Weapons: Axes, many, many axes.
Magic: Dark/Death magic
Family (if applicable): None known.
Interesting Facts: Has an odd affinity for lapis
Favorite Food: Anything with cheese
Favorite Drink: Water
Likes: Paladins, kinship, lapis, Devoted soldiers
Dislikes: Evil-doers, general nuisances, rabbits, dragons, pufferfish
Allies/Enemies: Allies himself with paladins and clerics, and makes enemies out of evildoers.
Name: ερσć (Pronounced E-pock, as in the first syllable of pockets) Classification: E-pic __ R: Penguin ID: 111
Age: his body is about 20 (real age unknown; estimated 250+ years frozen, read below)
Gender: Male
Class/Profession: Runeblade/Smith
Appearance/Physical quirks: ερσć is a penguin with blue eyes and a golden/yellow beak and light grey hairs, easily distinguishable.

Origin: ερσć was a small, hardworking fledgling when it happened. His parents and everyone else he knew told him he would never amount to anything much, if anything at all because of his unusual habit studying magic. The penguin empire had been built around the sciences and technologies that the sea and the earth brought them. They founded huge empires in the ocean, with the power of redstone and converters, turning it into the ultimate power source. They could make huge factories, advanced weapons and armor, and medical equipment. In this day and age magic was considered nothing more than a dangerous source of entertainment for the foolish and young, not as a practical science. ερσć saw magic as something more, and was made fun of for it. One night, he was returning home from working at the recycling plant, he was picked up by a gang of city men, who didn't think very highly of his ethereal practices, so they decided to chase him down. For money, or beating, or something else, he did not wait to find out. He ran as fast as he could and ended up in the city dump. Brought to a halt between the roiling waves, waste, and his adversaries, ερσć picked up the nearest object he could find and scribbled furiously on it. His hobby payed off, because the pipe he held erupted in flames, and as he whacked one of the gang members over the head with his pipe, they burst into flame. Discovering what he had accomplished, ερσć scribbled furiously on the pipe again, bringing out various elements to aid him in his fight. But alas, even magic was no use against the weapons penguins could create, and with one shot, he was blasted off the docks and into the raging sea. When he woke up, he was on a shore covered in small pieces of ice. He surmised that he had been frozen in the waves, and his body preserved; but for how long? Where was he now? So many unanswered questions to ask...
Now: He wanders the land to find the answers to his many questions about himself, to increase his knowledge of runes, and to hopefully find his long-lost empire, hoping to teach those who will listen his many findings.

Personality: Stubborn and rigid, he is hard to tear away from his work or whatever he has his mind set on, but has an air of silent gratitude to those who assist him. He tries to be calm and collected when he can, but he can't always maintain that personae...
Alignment: He owns a bar in the far northeast, hoping to open a school someday.
Weapons: A sturdy stick of recycled flint-chalk, and a sword with a broad blade (to apply the chalk-runes to)
Magic: Whatever runes he can draw or come up with
Family: None known to exist currently (maybe a great-great-great-great nephew/niece?)
Interesting Facts: Isn't much of a fighter, often invites new players for an apprenticeship at his home, to learn his rune-bladed ways.
Favorite Food: Anything except the re-processed super-nutritional soy and fish that he ate back before he got frozen and floated off.
Favorite Drink: Djana Punch (though he has never seen any in this new land he floated up on.. :()
Likes: Quiet fishing, astute students, and a good leg of mutton from time to time.
Dislikes: Magic haters, Rangers (don't ask..), Soy food and re-processed fish, and shitty chalk.
Allies: His students and himself. He tries to make friends, not enemies.
Roleplay hints: Enjoys a good meal, and is very fond of the color blue. Stays quiet unless he has a reason to talk, frivolous or serious.
Wow guys, those are quite the essays, if I may say.
Here's my take on it:

  • Name: known as "Claw"
  • Age: Elderly;
  • Gender: Male;
  • Class/Profession: Wizard/Alchemist;
  • Appearance/Physical quirks: Reddish hair and beard, green robes and hat;
  • History: Claw has been wandering around the different lands since his first appearance on the realm of Aegis. He travelled much and has become quite wise due to the things he's seen. However, his travels also gave him more of a helpful personality instead of a violent and fighting one;
  • Personality: Intelligent, curious, wise;
  • Alignment: Progress in the domains of alchemy and wizardry;
  • Weapons: Called a "Hoe", yet used for fighting and not farming;
  • Magic: Fire spells, ice spells, basically anything from the arcane arts;
  • Interesting Facts: He appreciates designing buildings as well as creating strange materials with alchemy;
  • Favorite Food: Anything that can be cooked with a fire spell
  • Favorite Drink: "Secret potion", a drink which he makes only for himself;
  • Likes: Beautiful architecture, wizardry, snowy lands and mysteriousl locations;
  • Dislikes: Murderers, robbers, restricted areas;
  • Allies: Alchemists, citizens of various towns;
  • Roleplay Hints: Quite talkative, Claw always shows interest to the beautiful things he sees. He appreciates good builders and will always be happy to expand his knowledge.
 
Joined
Aug 16, 2015
Likes
1
#80
Name: Calin Aylia Davee

Age: 19

Gender: Female

Class/Profession: Rouge (Ranger).

Appearance/Physical quirks: Has curly blonde hair, which is fairly short. Wears a green shirt and a red undershirt, and brown pants. Her belt is a dark brown with a silver clamp. Wears tall black/brown boots. Her eyes are purple. Has a very slight limp / favors her left leg.

History: Her family (Father, Mother, 2 Brothers and her Grandmother) moved into the woods when she was young (roughly 2), for unknown reasons (Her father always says he was 'sick of the city air', but she believes there was more to it than that). She is very well versed in plants and wildlife, and is an excellent hider- all there was to do in the woods was hunt, play hide and seek, or stare at a wall. Her reasons for returning to society are unknown, though she dislikes talking about her family.

Personality: Cheery, snarky, very sarcastic. Finds literally everything funny when drunk... usually...

Alignment: Neutral Good, with some minor evil tendencies...

Weapons: Favors the bow and arrow, but she carries around a short sword and a couple knifes and daggers- most of them are utility... most of them...

Magic: None, that she knows of anyway...

Family (if applicable): Father, Mother, 2 Brothers (situation unknown)

Interesting Facts: Clicks her tongue when shes thinking. Has broken her right foot three times.

Favorite Food: Chocolate, most edible berries.

Favorite Drink: Apple juice, ale.

Likes: Nature, quiet places, cats, shinny rocks.

Dislikes: The ocean, rain, loud people.

Allies/Enemies: None, though she speaks often (when drunk) of a 'James'...

Roleplay Hints: (What does this mean lol?)
 
Top