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Character Introductions

Alator

Ancient Soul
Staff member
Moderator
Loremaster
Tier 7
Joined
Jan 17, 2011
Likes
772
#1
Using the following template, describe your character. Use this thread to introduce a new RP character and share your personas with the rest of the community (you are more than welcome to have multiple characters). Expand all you want. Add as many topics as you see fit, this is just a basic template to get going!

IMPORTANT: When creating your character abilities/talents and history, be sure it follows proper roleplay etiquette and is aligned with the official Herocraft Cannon

If you have any questions, ask Alator

Name:
Age:
Gender:
Class/Profession:
Appearance/Physical quirks:
History:
Personality:
Alignment:
Weapons:
Magic:
Family (if applicable):
Interesting Facts:
Favorite Food:
Favorite Drink:
Likes:
Dislikes:
Allies/Enemies:
Roleplay Hints:
 
Joined
Aug 17, 2011
Likes
206
#3
Name: Kalkyte

Age: Young adult, at least 18 - Kalkyte is not sure exactly how old. (explained below)

Gender: Male

Class/Profession: Bard/Alchemist

Appearance: Guy Fawkes

History: Born in the outskirts of Zeal, Kalkyte lived a hard life raising himself. He has no recollection of his parents and remembers very little of his fight for survival in the outskirts. At an estimated age of 6, Kalkyte was found by merchants slaughtering a pig and eating the meat bloody and raw. The merchants, disgusted, intrigued, and merciful take Kalkyte under their wing. They take him to Zeal on their cart which was also carrying many goods. The trip was long for Kalkyte. He was constantly weary of the merchants. Having little to no interaction with other humans he had not learned the ways of his own people. He acquired a partial knowledge of these civilized men during the journey. On arrival, Kalkyte swiftly fled from the cart, carrying as much of the goods as he could manage in his developing arms. He built a small hut and grew to be a young man while living in Zeal. Kalkyte made a living running a carnival and also secretly completing assassination contracts on the side.

However, his way of life was once again threatened by an outside force. The dragons. As they razed Zeal to the ground, Kalkyte and the friends he had acquired ran to Dragongarde. Here, they started a new chapter of their lives. This chapter begins with the formation of Erebos and has yet to end.

Personality: Caring, helpful, and passionate. However, Kalkyte still shows his early days. Every once in a while, something will occur causing him to become aggressive, even hateful. Many times he calms himself, and apologizes. Other times he takes longer to diffuse. However, he is not known to hold a grudge.

Alignment: Pro-people. Anti-asshole.

Weapons: A jukebox. Kalkyte has taken up music as a past time - he also finds it to be a wonderful weapon/pacifier.

Magic: His magic focuses on helping others, not himself. As such, he is often found with others by his side.

Family (if applicable): Unknown.

Interesting Facts: Will come up in future entries.

Likes: Music, hard work, democracy and good people.

Dislikes: Building/design, assholes and anarchy.

Allies/Enemies: He allies himself with whoever he finds to be worthy of his help. His enemies are people who have shown themselves to be poor members of his world.

(Third person or first?

PS: That hyperlink for the format is annoying ;) )
 

Alator

Ancient Soul
Staff member
Moderator
Loremaster
Tier 7
Joined
Jan 17, 2011
Likes
772
#4
@Diffuse this is current day for someone you would be roleplaying with right now. Use Dragongarde. If your character is a survivor of the assault on Zeal, you can reference things from that

@Kalkyte Sorry! Fixed the link thing. Can be either first or third person, depending on which you are more comfortable with.

I also added two sections: Physical quirks and Roleplaying hints. The roleplaying hints part is so people will have an idea of how your character may respond to different stimuli, but feel free to leave this blank if you want it to be a surprise!
 
Joined
Apr 25, 2011
Likes
93
Location
Utah
#5
Ran out of time... will finish up later.
Name: Eisbaer (pronounced "ice-bear")
Age: 64
Gender: Male
Class/Profession: Farmer
Appearance/Physical quirks: An elderly gentlemen with old fashioned, brown, cloth tunic.
History:
Personality:
Alignment: Neutral
Weapons:
Magic:
Family (if applicable):
Interesting Facts:
Favorite Food:
Favorite Drink:
Likes:
Dislikes:
Allies/Enemies:
Roleplay Hints:
 
Joined
Dec 30, 2011
Likes
13
#6
Name: Kaesa Ashiirra

Age: 27

Gender: Female

Class/Profession: Dragoon / Smith

Appearance/Physical quirks: Slender Elf, Often Heavily Armored, Scarlet Hair, Green Eyes

History: Kaesa was born and raised in deep woods far away from the civilizations of man. Her mother was a member of a small clan of elves who lived in peace with the forest. Her father was a Fox Fey, able to take the form of an elf or that of a red fox. She learned much of the hunt from her father, often leaving the clan to hunt for many days in the deeper woods. Kaesa swiftly became on of the best and most agile of her clan.

Before her 18th Summer, her home was destroyed though. A band of dark elves found her village and crept out from their underground homes in the dead of night. Half the village was killed before they even knew they were attacked. Those who remained fought bravely but could not defeat the dark ones. In the fighting a Dark elf blade managed to rend Kaesa's throat, not deep enough to kill but enough to mute her for the remainder of her days. The few remaining of her village fled, herself included.

Wounded and alone Kaesa managed to escape the forest that had become her families tomb. She was found and saved by a small clan of dwarves in the nearby mountains. The dwarves gave her a new home and taught her many new things about using the earth to create new tools and such. A dwarven hall is not a home for an elf however. Kaesa left her second family before her 24th summer and began to travel the realms.

Eventually settling in a budding Empire called dragonguard Kaesa found many friends. Folks termed her as a dragoon for her agile fighting style and heavy armor. Her knowledge of dwarven crafting also helped her to become one of the first smiths in the realm.

Personality: Shy to those unknown, aggressive to any who oppose her, Smart enough to know when a fight can not be won.

Alignment: Whatever the situation calls for.

Weapons: Halberd / lance, Also fights well with a bow when not armored and other small quick weapons

Magic: Her father's blood lets her see well in the dark

Family (if applicable): None

Interesting Facts: Mute (can't speak)

Favorite Food: Rabbit, and other wild game

Favorite Drink: Deep Red Wines

Likes: Quiet days, designing structures, good stories

Dislikes: Incompetence, asshats, killing

Allies/Enemies: Situational

Roleplay Hints:
 
Joined
Jan 14, 2011
Likes
566
Location
Texas
#7
All done! Dazureus sounds more like a last name than a first name to me.
Name: Kenan Dazureus
Age: oh, let's say 30. Need a timeline to really decide.
Gender: Male
Class/Profession: Caster (Wizard)|Crafter (Merchant)

Appearance/Physical quirks: Wears gauntlets, pauldrons and boots handed down by his preceding family, relics of the era of Sanctum. Over this, he wears a white robe reaching to about his waist and wrists, clasped with a blue gem and silver chain. He also carries a bag filled with supplies and various bits of literature, mostly pertaining to spellstudy and Academy affairs. He has silvery hair, golden-yellow eyes and light skin.

History: Kenan was the last Headmaster of the Academy in Zeal. When defending the island from a wave of foul monsters he took a debilitating hit to the leg, preventing him from performing well as a Dragoon. Domitius then set Kenan on the path to becoming a Wizard like him. Now, in the realm of Dragongarde, he continues his studies as a mage and works to reform the Academy with the goals of in-depth study of the place and tutoring new Souls to prosper in it.

Last Chapter: Near the end of Dragongarde's Inhabitation and in his old age, Kenan began to become secretive, taking to a home in the desert outside the safety of the city. He ventured into the city of Dragongarde only to observe and write about the various landmarks there, and to study in the Lorekeeper's Library. He seemed to take particular interest in Portals and the homeland of the Endermen. He came back into the crowds gathered in the Chained Keep to assist in the creation and assembly of the Alpha Proof which was used to counter the maelstrom of Ethereal distortion the Multiverse was suffering. He did not enter into Bastion, but was found dead in his desert home shortly before the Heroes left the old realm, which was suffering instability as a side-effect of the Ether storm. The floor of the main chamber was burnt black, the glass ceiling shattered. In his bag was a small, white book, all blank but for two pages, filled with foreign script and diagrams, each with only one word easily understood: On one was written "Eureka", and on the other...

On the first morning of Bastion, in a city on a mountaintop, a young man joined the throng that had just crossed over from dying Dragongarde. Silvery hair, golden-yellow eyes, fair skin. His name was Enoch.

Personality: He is generally calm, and not easily driven to outbursts of anger. Often prefers to take an adviser-type role as opposed to absolute leadership in any given matter. The guild is something of an exception, but he pays close attention to the Academy's Council when making decisions. When irritated he becomes cold and severe in his choice of words. When dealing with strangers his first impulse is to treat them with respect, but will speak much less to people perceived as unfriendly.

Alignment: Has group benefit at heart, but his methodology leans more into Neutral than Good.

Weapons: Remains quite competent with polearms and carries a steel spear on long errands. On short notice he relies on magic and his armored limbs.

Magic: Quickly progressed through basic Caster training, but has not yet mastered spells typical of a full-fledged Wizard with the exception of ManaShield, which was learned directly from Domitius.

Family (if applicable): Parents from Argon, who raised him to emphasize respect and cleanliness and enrolled him in the Dragoons at the age of 14. Did not survive the transition to Dragongarde.
Favorite Food: Steak!
Favorite Drink: Pure water, as cold as possible.
Likes: Tame animals, perfectly-executed plans, clear days.
Dislikes: Unruliness and disrespect, green vegetables, messy terrain.
Allies/Enemies: Currently resides in Lightforge's camp, and has various contacts with people in the vicinity. No personal enemies.
Roleplay Hints: N/A
Specifics and really a whole lot of stuff subject to change by the Lore team.
 
Joined
Jul 2, 2011
Likes
196
#9
I was half asleep when completing this:
Name: AzenYumCha (Nickname: Azen)
Age: 14
Gender: Male
Class/Profession: Necromancer / Enchanter
Appearance/Physical quirks: Slanted Dark Brown Eyes, Black Robe, Spiky Black hair with a blue tint.
History: Azen was born genetically with a beneficial virus which gave him the power to retract parts of his skeletal system from his body and use it as a weapon of necromancy. His parents, being ninjas - had their separate genetics, which caused Azen to acquire as a newborn. He was very loving towards his parents and respected them very highly.
During the War that occurred during the time, Azen's hometown had been fatally demolished by Zealots from the Far South. This left many casualties, including his parents who were defending for their town. The traumatic experience left Azen in a mentally critical state. With the fear and hatred in his spirit, he unleashed an aptitude of power which resurrected his parents bodies from the dead, retracted his bones from his arms, pierced the flesh and absorbed the remaining life of them. His power became the ultimate superiority during the war.
As the war ended, Azen's negative thoughts had not changed. The valley in which he lived in had been rebuilt and life was restored during the past years. Being mentally wounded, he had launched a reckless massacre in his hometown and killed every last human with his power of Necromancy. Azen was a ninja who was raised to have the will of needlessly killing.
Despite the horrific events Azen experienced, he made friends. These people had very similar stories as to why they ventured alone. They recruited Azen as a member of their Mercenary Organisation. His story continues with his comrades, known as AmonX( @xXAmonicXx ), Spicheez ( @Spicycheez ), Kalash( @KrunknMunky ) and Naocon ( @Naoticon ). *
Personality: Reckless when thoughts of the past occur, modest about his Necromancy skills, overreacts to very small and pointless things.
Alignment: Things are done beneficially for his organisation, but is considered Evil in the society.
Weapons: Use of C4 produced in the body and extracted through the palms of his hands. Explosions are corrosive and are only triggered if the substance has left the users body and makes contact with solid matter. Can be shaped and formed before usage. The use of hard-density bones that retract from his arms.
Magic: Necromancy. When the bones are retracted from his arms and are skewered on a dead human being, the bones absorb the blood and convert it into energy that repairs damage on the body.
Family (if applicable): The names of Azen's parents are unknown.
Interesting Facts: Does not cast shadows during daylight.
Favorite Food: Ramen and poptarts.
Favorite Drink: N/A
Likes: Creating sculptures, conversing with his mercenary, Women.
Dislikes: Thoughts of his family, Zealots of the South, the Zealots pet Walrus.
Allies/Enemies: Allies - Mercenary Organisation | Enemies: Zealots of the South
Roleplay Hints:
NOTE: * = If you want to request a name change, PM Me!
 
Joined
May 4, 2011
Likes
196
Location
SCOTLAND!!!!!!!:D
#10
  • Name: Kalash
  • Age: 18
  • Gender: Male
  • Class/Profession: Thief/Engineer
  • Appearance/Physical quirks: Tall and Thin; Kalash was born as a Halfling, as his mother was a Dark Elf Warrior (with a hidden soft side), and his father an Elven craftsman. He has slender limbs, and is nimble and precise in his movements. Flowing hair coloured both blonde (from his father) and a deep bruised purple (from his mother). Doesn't care for armour, rather lets his swordmanship defend him.
  • History: Kalash's met his mother first saw his father (Ralf) at the tip of her blood-soaked sword, during a raid she was leading on an Elven camp (Hi @ashiirra ! :D) However, instead of cowering in fear from her, he stood up and said "Take my life, it is not worth much, but will you take my creation, and bring it to another craftsman, so that my lifes work will live on!" Kalash's mother (Leia), enamoured by his braveness and honesty, but wanting to keep her cool replied "My soldiers are already carrying all they can. Why don't you bring your creation with us, and we shall see about killing you later."

    This was the start of a very strange relationship, as Leia began to develop feelings for Ralf. She decided to take him on as her servant, so that she could have more contact with him. Eventually they were wed at a traditional Elven wedding deep in the forest, where no Dark Elves could see.

    After marrying they had a child, Kalash, and decided to publicly announce their love for each other. This was a shock to the Dark Elf community, and caused large amounts of unrest, however because Leia was a powerful member of the Dark Elf Warrior Elite, noone dared to challenge her for her 'foolish' judgement.
    So their life continued in a normal way. Ralf always stayed at home, and worked on his machine. Leia was often away, raiding and pillaging, but she always managed to bring home something for Ralf and Kalash, who was learning the art of engineering from his father, such as a piston, a redstone circuit, or a tome containing the knowledge of ancient geniuses.

    However there was a young firebrand in the Dark Elf community ((If anyone wants to fill this role, go for it, but I won't impose it on anyone)) who was very traditional, and was outraged that there was this unholy union in the community. Late one night he crept into the family's home and lit it on fire as Ralf and Kalash slept. Ralf, awoken by the smoke and ever rising heat, leapt out of bed in a panic to see flames licking under the bedroom door. In a final act of sacrifice he used his only water bucket to drop the young Kalash, and the unfinished machine out of the bedroom, before the house collapsed, taking Ralf with it.
    The next morning Kalash was found cowering in the town hall, clutching his fathers machine (which had been damaged by the fall), and his notebook; the only things that remained of Ralf. Later that day Leia returned from a raid to find her home in ruins and her son distraught and lonely. When she discovered what had happened she went into a blind rage, torturing the young firebrand and killing his family. For her crimes she was beheaded, and Kalash was cast into exile.

    With no family and nobody to care for him, he lived a hard life, but he vowed that he would complete the machine his father started, as it was his only remaining link to him, and he believed it contained a message from his father.
  • Personality: Quiet and subdued to strangers, but open funny and boisterous around people he trusts.
  • Alignment: While many would perceive him as evil, because he steals parts for his machine, he considers himself good, and doesn't like to harm innocents.
  • Weapons: Sword, and his agility.
  • Magic: None. Elves and Dark Elves have equal and opposite magical skills, and the magic from his father and mother cancelled each other out.
  • Family (if applicable): See Above
  • Interesting Facts: He has been betrayed so many times, he finds it very difficult to trust people, but when he does, he would die for them. Kalash feels he must have some greater purpose in life, but he has yet to find it.
  • Favorite Food: He eats whatever he can find. He has always been very poor, and as such he doesn't allow himself any luxuries.
  • Favorite Drink: Water, simple and nutritious.
  • Likes: Silence, fun, exploring, and creating.
  • Dislikes: Dishonesty, mistrust and Dark Elves.
  • Allies/Enemies: Azen ( @AzenYumCha ) @Alexjw101 @xXAmonicXx and @Troppicz
  • Roleplay Hints: Although he may seem quiet, he secretly yearns for friends, and to find greater purpose in his life.
 

xXAmonicXx

ICE ICE ICE!
Joined
Aug 1, 2011
Likes
49
#11
Name: xXAmonicXx (nickname: AmonX)
Age: 14
Gender: Male
Class/Profession: Thief / Smith
Appearance/Physical quirks: Scratched up clothing, short hair, usually looks concentrating/angry, agile.
History: AmonX was born in a quiet village near the mountains. Everyone thought that he's just the usual kid with no unique future. One day when he went out to get some wood, a bandit broke into his house and murdered his parents. When AmonX got back, then only he found out what happened, later folks of the village told him that he was wearing a bandit uniform. AmonX was certain then that he'll become a nomad. While searching for valuable stuff he could take from his house, he found a secret room where his generation history was. While reading the books he found out that his father was an assassin, and that it was passed on from generation to generation for centuries. He grabbed some of the books and went out knowing that before facing the murderer he has to be ready. He first went to a city, where he learned much about fighting, smithing and life. With the knowledge and the skill he finally began his quest to find and execute the murderer. In one year he managed to collect a group of great fighters to one Mercenary Organisation. Now he doesn't want to search for the murderer as he won't find better peace within than now with his friends.
Personality: Sometimes short tempered, always helps friends in the time of need, sometimes creative, clever.
Alignment: He likes to think of himself as an evil person, thoguh others think that he is not as he likes to help friendly people if really required.
Weapons: Use of swords with help of poisons and tricekry.
Magic: None
Family (if applicable): None.
Interesting Facts: He's often called catlike, for his talented sneak.
Favorite Food: Any mixture of meat.
Favorite Drink: Mead.
Likes: Sometimes being alone, the other time hanging with friends and having a good laugh, sneaking up on people, planning for fights.
Dislikes: Talking to annoying people, being quiet for too long.
Allies/Enemies: Allies: Azen ( @AzenYumCha ), Kalash ( @KrunknMunky ) and other mercenaries. Enemies: Bandits, annoying people.
Roleplay Hints: Better not to talk to him for too much if the doesn't reply.
 
Joined
Dec 30, 2011
Likes
13
#13
really would be cool to have an actual roleplaying map... I bet that hero's mod could easily be changed to keep people in line with their character.
 
Joined
Jun 5, 2011
Likes
738
Location
Puyallup, WA, USA
#14
I'll finish this later. :D
Name: Raoul
Age: Estimated to be 23
Gender: Male
Class/Profession: Geomancer | Smith
Appearance/Physical quirks:
History: Raoul's first memory is waking up in a grand tower of lapis lazuli, known as Sactum. He searched for a town to join, and found the city of SkyForge. He helped in the construction of a castle, and helped to found the Academy. After the Sundering, Raoul was able to get safely to the land of Zeal, where he helped to re-establish the guild, searching for more knowledge constantly. He joined the town of Atlas, home to the Academy, but once the town fell, he joined the Order of the Sun, in Shin Kyoto.
When exploring the fabled Temple of the Moon, he found an ancient text, that spoke of the dragons of Lord Commissiar ((Spelling?)). With this knowledge, he went to the Atlas Spire, where the Academy was located. Weeks later, he was called to Zeal to aid the 7th Sage Division, leading to the Fall of Zeal. With the rise of Dragongarde, Raoul joined with Newerth, organizing the Academy all the while.
Personality:
Alignment:
Weapons:
Magic:
Family (if applicable):
Interesting Facts:
Favorite Food:
Favorite Drink:
Likes:
Dislikes:
Allies/Enemies:
Roleplay Hints:
 
Joined
Jan 14, 2011
Likes
566
Location
Texas
#15
All fixed up! :D

Also, about how much time passed in total between Sanctum and Dragongarde? Currently, this is the same guy who lived through part of Sanctum and all of Zeal. Are the ages so close together?
 
Joined
May 1, 2011
Likes
188
Location
Canada
#16
Name: Bryn
Age: 16 or 17, He never really counted.

Gender: Male

Class/Profession: Dragoon/Enchanter

Appearance/Physical quirks: Human, Average height, Skinny, Brown hair, Green or Brown eyes (Switches based on mood).

History: On the day of his 4th birthday, he and his father left the town of Champlain for a life in the wilderness. His mother, who died during childbirth, would have never condoned this but Bryn's father had always hated town life, and had been craving to get back out into the wild. Taking what meagre possessions they had, they left.

Over the next few years Bryn's father taught him fight, and to live off the land. They moved camp every couple of days, covering hundreds of miles. For his 13th birthday, his father gave him a hand crafted lance. It was a beautiful piece of craftsmanship, perfectly balanced with a magical enchantment. His father told him to only use it only in defense, and never to harm another peaceful being. This lance became his prized possession and he carried it with him everywhere.

One moonless night about 3 years later, a young bandit stumbled upon their camp. He saw the sleeping boy and his father, and ran as fast as he could back to his camp. He told his leader of what he had saw, and the camp of bandits quickly got ready for a raid. They ran into the camping screaming war cries, instantly waking Bryn and his father. His father went for his sword, But the bandit was too quick, stabbing his father right through his heart. When Bryn saw this He was enraged. He grabbed his lance and leaped as high as he could, grabbing on to a tree branch. he used his momentum to fling himself up and over the tree and into the branches of another. he stopped for a second, wondering how he had just done that, but the bandits were hard on his tail. He kept jumping through the trees until he noticed that one of the three bandits had pulled ahead of the others. As quickly as he could he turned and jumped right into him, Running him through with his lance. As the other two caught up he ran at them. Using all his rage he went into a frenzy blocking their blows and killing them both. Almost in tears he jumped away never turning back.

He never forgot those skills he learned on that fateful night. Over the next year or so he practiced his jump, as well as his lance skills. He lived of the land for quite a while, never counting the days. He met friends, and killed enemies, never forgetting his fathers words, "Only use these skills in defense, never to harm a peaceful being."

One day he came upon the castle of Erebos. Walking up the enormous stone structure, he shouted. He was greeted back by a view of five bows, sticking out from holes in the wall. A fully armored Dreadknight walked out of the main doors. He greeted Bryn, and asked him what his business was. Bryn explained his story, and showed off some of his skills. This surprised the Dreadknight, not expecting someone so ragged looking to be so skilled. The welcomed him into the town, and he has been living there ever since.

Personality: Likes to fight, especially in his home territory. The wilderness. Still remembers his fathers words, but does not always listen, due to his hate for bandits.

Alignment: Chaotic Good

Weapons: His enchanted Lance.

Magic: Studied his lance's enchantment, and is learning to be an enchanter.

Family (if applicable): None left alive.

Interesting Facts: His mother was 1/8th wood elf, making him 1/16th wood elf. Part of the reason he loves the wilderness so much.

Favorite Food: Freshly cooked pig, over a fire.

Favorite Drink: Fresh, clean river water.

Likes: Exploring the world, nature, danger.

Dislikes: Bandits, Vegetables.

Allies/Enemies: Erebos/Anyone who gets in his way.

Roleplay Hints:
 
Joined
Jul 27, 2011
Likes
15
#17
Name: Jarno Levia
Age: 26
Gender: Male
Class/Profession: Ranger/Smith
Appearance/Physical quirks: Jarno resembles the look of a Finnish (finland person) man but has Irish stature and accent. He is a bit taller than average height. He has an obbern colored beard coming from his sideburns going to his chin and mustache. He has very very dark green eyes. Hes left hamstring is damaged from an encounter with a wild canine
History: Jarno was born in Southern Ireland in a nomadic guild called Leviathan. Leviathan is the seventh prince of hell in which his guild worshiped. When he was 4 and 9 months his father Grant started teaching him about the practice of Archery. Jarno was not the most easily taught child because he wanted to know how everything worked and came to be. Instead of learning that 2+2=4, in his head he heard 2+2=4 because etc. With this disfunction his father became enraged whenever he tried teaching him how to use a bow. Jarno had a constant urge to impress his father with what he learned ,but how could he impress him with something he isn't good at. For 11 years he had practiced archery and one cold night in Siberiawhere they traveled he awaited for his father eyes to grow heavy and fall asleep. He snuck out of his leather tent and ran into the forest to shoot any animal with the bow his father gave him. For hours he searched and then he saw a white ghost like figure. As he snuck closer he realized it was a white silky dog. He shot his first arrow and missed. The dog scurried away in fear. He went to gather his mis-fired arrow and saw a small rabbit not 20 yards away. He pulled the string back and had a sudden flash of anger which trigured a flashback to when he was 7. He was sitting around a fire with his mothers arm around his shoulder. The guild leader was preforming a ritual to import the religion of Leviathan into Jarno's undeveloped mind. The visions of Leviathan were dark and the morals were corrupt. He did not want to follow these evil morals after all that his mother taught him of being diplomatic and how to make someone happy. After the vision he woke up still around the fire with his mom and the guild leader starring into his shady eyes. The leader proceeded to say "Do you understand and agree?" Jarno did not understand and did not know if he agreed. His mother said "He will have to learn more he is to young for this." Jarno ran into his tent confused about why his mother would teach him things that would be denied by this religion. *Snap* the bowstring released and the rabbit fell victim to the arrow. Jarno was ecstatic with his first kill with the bow. He ran back to the guild camp. The sky was just starting to light up. Finally he arrived only to find his father dead. Grant had a gourging bitemark on his throat with the left tooth mark missing. As Jarno examined his cold father he found the missing tooth stuck on the end of the bow surrounded by blood. All Jarno could think was "Why?" why would his father have to die. He threw the rabbit against the ground took the tooth and ran away in anger. He did not like the guild and he hated the horrible terrifying evil morals of the Guild. He had no other urge but to find 'why' his father had to fall victim to a deadly creature. He was only 16 when he ran away after denying his guild. He only knew the brief archery his father taught him. With it he practiced the art of the bow and meanwhile surviving night by night hunting for the murderous soul that killed his father. One misty morning while he was hiking through an icy river bank he encountered a white siberian husky. He fired an arrow which missed the animal. The dog turned around with blinding red eyes and it wanted to wage war with Jarno. It opened its mouth with a growl and charged at Jarno. As it jumped Jarno ducked and rolled underneath it. The dog proceeded to lunge once again and bite him in the leg. Suddenly blood rushed out of Jarno's eyes and he became enraged he took an arrow and stabbed the dogs leg into the dirt. Jarno swung his bow and struck it in the throat where it lay victim to the sharp wooden bow. Jarno's eyes cleared of the blood and he felt the anger wisp out of him. He examined the body and noticed a tooth missing from the dogs open mouth. He took out the bloody tooth from his shirt pocket and it matched the dogs opposing tooth. Jarno knew it was the dog that killed his father but Jarno had a wave of guilt fill his heart. He took the arrow out of the dogs paw and it opened its eyes and they were not red anymore. They were black. Jarno drew another arrow and the dog starred right at him. Jarno's eyes filled with blood and he became enraged once again. He fainted and dreamt of Leviathan casting a dark magic into a white innocent dog. He woke up with the sun in his face and the white dog curled up sleeping on his side. He stood up and started walking as he was thinking about what the vision he saw was about. The dog sprung up and followed Jarno. He realized the dogs innosence and befriended it. Jarno proceeded to name it Grant after his father. He felt as if is fathers soul was in the dog. He had no other thought in his mind than what that flashback was.
Personality: Jarno is a diplomatic soul who follows his mothers morals. One thing he remembers her saying is. "Love everyone who you don't know"
Alignment:
Weapons: Fathers bow/arrows
Magic: Enragement
Family (if applicable): Father: Grant- Mother: Selestia
Interesting Facts: Jarno uncontrolably replaces adrenaline with anger.
Favorite Food: Roasted fish
Favorite Drink: Dew from pine needles
Likes: Everything that he can use
Dislikes: Everything he cant use
Allies/Enemies: Everyone/anyone who opposes with aggression
Roleplay Hints: Nomadic
If you want to hear the rest of the story just say so if not i won't post the rest of the story.
 
Joined
Mar 4, 2011
Likes
737
Location
Earth
#18
So glad people are taking interest. I'll add a little about me some time, however much of me is covered/going to be covered in lore like Requiem and DatDK and whatnot
 
Joined
Jul 27, 2011
Likes
1
#20
Name: Dante DeLuca
Age: 32
Gender: Male
Class/Profession: Thief/Engineer
Appearance/Physical quirks: Dante is a thin Italian man, he is easily recognized by his thick goatee and formal appearance.
History: Dante was born in a small Italian village, with his brother Savio, and his abusive father, Vittorio. Dante hated his father with all his heart, he was a cruel and angry man, who constantly beat him and his brother, as well as his mother, ultimately leading to her untimely death. Dante didn't have many friends in the village aside from a boy named Ciro, who also was growing up in a household, dictated by violence. Aside from Ciro, Dante was also close to his younger brother Savio. The two of them fended for one another, ensuring they both stayed in good health, and were safe from Vittorio. One night after coming home drunk, Vittorio pulled a knife on Dante. At this point he knew it was to risky to be around Vittorio, and he gathered Savio, and Ciro together, and ran away. The trio traveled miles on end until they reached Vaiano harbor. It was there that they met a young German sailor named Aldo Müller. He told them of an unexplored land, thousands of miles off from there. Dante was struck with awe as Aldo told the tale of this far off land. Aldo told them that he planned on sailing for this land, and basking in its glory and riches. Dante knew he was destined to go to this land, and asked Aldo for permission to join him on the voyage. Aldo agreed, but unfortunately Savio felt differently. After talking it over the two knew they were to part ways, for good. The next morning, Dante and Ciro bid their goodbyes to Savio, and set sail. The voyage took months, and was filled with difficulty, but in the end they made it. The land was everything Aldo said it to be and more. It was filled with biomes of snow, and forest, and desert, and plains. For the following year the three gathered the resources from the land and strived. As time past, Aldo became overwhelmed with greed, and Ciro and Dante began to get concerned. And sure enough one day inside of their mineshaft Aldo heaved out his mighty sword and lashed at Ciro, for he wanted all the lands riches for himself. Dante tried to help Ciro, but it was useless. He ran out of the mineshaft as fast as possible. He then took a large sledgehammer and knocked out the supports, causing the mine to fall in on Ciro and Aldo. He was now alone. He knew he had no other options, but he was overcome by guilt. If only Aldo had not been so greedy, all would be well he thought to himself. Dante stayed the night at his house the next few days until the food supply was gone, then he ventured out into the forest, to find a new home. While there he befriended a wolf, in which he named Reginald. They traveled together for years until they came across their next companion, a young and powerful warrior by the name of Arevan. Dante and Reginald were wandering through the snow starving when they came across him, and Arevan took him into the army base to nurture them back to health. Arevan introduced himself as the best warrior in all of the Leviathan Empire. He was the backbone of all the battles against the lands evil tyrant Nuzuclar. Arevan then introduced his comrades, Cole Barrens, J.C., Cletus Jones, Jarno Levia, and their leader, General Larievy. Once brought back to health, Dante joined their army. They fought many battles together, until one day Jones betrayed them, causing the rebellion to fall. Their base was gone now, and the soldiers had given up all hope. They decided they would head on out for a city known as Zeal, to start a new. So the following day they headed out. When they reached this land they were struck in a large culture change. The group had to adapt to a life where laws existed underneath a government that they didn't control. They also realized that there was much knowledge here and each of them began to specialize in certain skills, mastering different skills and abilities. One day Dante and Larievy got into trouble due to vandalism, and were sent to jail. Larievy told Dante that he was tired of the laws, and was going to go back and take down the Nuzuclar. They said farewell, and Dante gifted the General with Reginald. Soon the group joined a town called North Reach, and battled along side them in their many wars and battles. But soon they grew weary and set out for the empire to assist their old General in taking down the Nuzuclar. They did so successfully, with only the tragic loss of J.C. The Leviathan Empire ruled the land again, and once government was established Dante and his friends set out for Zeal again, they had many adventures, and met many people, and they lived there happily, together as a team for a long long time.
Personality: Dante is a hardworking and giving individual, he takes pride in looking sharp, and tries to negotiate problems to the best of his abilities.
Alignment:
Weapons: Assassins' Blade
Magic: None
Family (if applicable): Savio DeLuca, Vittorio DeLuca
Interesting Facts: Throughout his many adventures through the many regions he has ventured through, he has met many people, but he considers none as trusty as his friends he met at the Leviathan Empires army base.
Favorite Food: Dante eats whats given to him, and has eaten such appalling things as rotten human flesh.
Favorite Drink: A simple cool glass of water is all Dante wants or needs.
Likes: Adventure, and loyalty
Dislikes: Dictatorship, and treason
Allies/Enemies: Cole Barrens (coolbeans14), General Larievy (pcgamer), and of course his best friends Arevan (xXstrikerdudeXx) and Jarno (Alphesie) are his allies. His enemies are anybody who messes with him or his friends.
Roleplay Hints: He keeps to himself quiet often, and usually works in solitude, communicating only to and through Jarno and Arevan.
 
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