Bingy1218
Legacy Supporter 4
- Joined
- Jun 11, 2012
Along with the new "balance" changes on test (I understand these are subject to change) I realised how actually berserker is being made op when originally it has been said to be one of the only balanced classes?
Lunge: The only current change I agree with is the increase in range for lunge as it now has some chase potential.
Rupture: Ruptures damage is absurd and more or less forces the enemy to stand completely still and take a berserker beating, is it possible for this buff to be reduced somewhat making the skill viable but not doing insane damage to those who can't stand face to face with a berserker.
Bladegrasp: My biggest worry is the fixing of bladegrasp. Although only against melee's this essentially is an invuln for 5 seconds with only a 15second cooldown alongside the 300stamina cost. The skill blocks every incoming melee attack 100% and has an insanely small cooldown as well as the duration lasting forever.
I think this skill at most needs are a 3 second duration and 20second cooldown and thats being generous to be honest.
Maim: Maim, I have no idea if this was before or during the current changes but maim counts as an interrupt as well as a slow and dishing out damage? if this is the case then bash needs to be removed from berserkers skill kit imo or the interrupt removed from maim and just left in bash
Just giving my opinion on the current berserker "balance" changes, i think it was originally in a pretty good place with just the smallest tweaks needed, nothing drastic
Lunge: The only current change I agree with is the increase in range for lunge as it now has some chase potential.
Rupture: Ruptures damage is absurd and more or less forces the enemy to stand completely still and take a berserker beating, is it possible for this buff to be reduced somewhat making the skill viable but not doing insane damage to those who can't stand face to face with a berserker.
Bladegrasp: My biggest worry is the fixing of bladegrasp. Although only against melee's this essentially is an invuln for 5 seconds with only a 15second cooldown alongside the 300stamina cost. The skill blocks every incoming melee attack 100% and has an insanely small cooldown as well as the duration lasting forever.
I think this skill at most needs are a 3 second duration and 20second cooldown and thats being generous to be honest.
Maim: Maim, I have no idea if this was before or during the current changes but maim counts as an interrupt as well as a slow and dishing out damage? if this is the case then bash needs to be removed from berserkers skill kit imo or the interrupt removed from maim and just left in bash
Just giving my opinion on the current berserker "balance" changes, i think it was originally in a pretty good place with just the smallest tweaks needed, nothing drastic