wolfgang784
Legacy Supporter 3
- Joined
- Jan 17, 2011
- Location
- Pennsylvania
exciting...lol. They have been killed soooo many times.
Ilsyde said:As for abandoned homes in the wilderness. We have an old policy stating that you must place a sign and ask for the owner to fill it in if he/she is still active. After 3 days have passed, you may claim that property as your own.
Bookish_Ottsel said:I use a variety of mods in Single Player that add schematics for things such as grappling hooks, elemental arrows, diving helmets, and the like. They are impossible to activate within a Multiplayer server; I've tested this. Is it still legal for me to have them within my game files? They will not be functional and I have no intention of attempting to make them work, I just want to make sure I don't set off any alarms merely by logging in, and I'd rather not edit them out of my single player file, as it's a bit of a pain in the neck to constantly swap files between MP and SP.
Thanks.
Bookish_Ottsel said:I use a variety of mods in Single Player that add schematics for things such as grappling hooks, elemental arrows, diving helmets, and the like. They are impossible to activate within a Multiplayer server; I've tested this. Is it still legal for me to have them within my game files? They will not be functional and I have no intention of attempting to make them work, I just want to make sure I don't set off any alarms merely by logging in, and I'd rather not edit them out of my single player file, as it's a bit of a pain in the neck to constantly swap files between MP and SP.
Thanks.
Kainzo said:Bookish_Ottsel said:I use a variety of mods in Single Player that add schematics for things such as grappling hooks, elemental arrows, diving helmets, and the like. They are impossible to activate within a Multiplayer server; I've tested this. Is it still legal for me to have them within my game files? They will not be functional and I have no intention of attempting to make them work, I just want to make sure I don't set off any alarms merely by logging in, and I'd rather not edit them out of my single player file, as it's a bit of a pain in the neck to constantly swap files between MP and SP.
Thanks.
Technically thats modding the single player game - the hook etc - are okay to have - they dont work on SMP (99% sure here)
AussieDingbat said:Are cities that are apart of a kingdom allowed to expand their rings further to Capital?
(I know it wouldn't change the size of the kingdom)
Edit: Another question.
Once your town advances to City/Capital level, do you need to continue to have the 20/30 active citizens, or can you just make sure you have more than 10 active citizens to keep your town ring's for that level?
Kainzo said:AussieDingbat said:Are cities that are apart of a kingdom allowed to expand their rings further to Capital?
(I know it wouldn't change the size of the kingdom)
Edit: Another question.
Once your town advances to City/Capital level, do you need to continue to have the 20/30 active citizens, or can you just make sure you have more than 10 active citizens to keep your town ring's for that level?
at the moment - There can be one "capital" (150r) and two "mini capitals" If a kingdom gets a second town up to capital size - it can be 125r (not the true capital size)