- Joined
- Apr 17, 2011
- Location
- CANADA
Over the past few days, I have seen countless complaints about the skill AimedShot. Now, why is this?
When the skill was first introduced, it seemed like a wonderful idea. It gave rangers a break from constantly needing to aim their shots. They were able to warmup a skill that allows them to immediately fire an arrow, that will without a doubt hit. The issue is that the skill seems too strong. With a small slow and a low warmup, you can fire off an arrow from any place in the map, piercing your target's armour for nearly 250 damage. 250 damage. That is a LOT of damage. And the fact that it goes through armour? Wow.
So, here we are now. The complaining.
"Aimedshot op guys, need nerf."
So, here's my solution:
ARROWSTORM!
As many older players know, Arrowstorm was an old ranger skill. It would rapid fire 15 arrows for you automatically, dealing full arrow damage for each one. A ranger with decent aim could kill any class. Within 10 seconds, a ranger could deal 2000 damage. Now, I am not saying that it be returned to that state. The idea I have is to create a skill that requires some, but not too much skill to use. So, here we go.
Arrowstorm
Level 40
7 stamina, 120 mana
Description: With rapid force, you fire out 10 arrows, with each arrow dealing a base 15 damage(+0.25 per point of agility).
So, how does this fix the problem?
Having this nerfed arrowstorm fixes a few problems with Aimedshot:
1. The range; Aimedshot could be used from over 30 blocks away.
2. The damage; Having high amounts of agility will bring you relatively close to the damage of Aimedshot.
3. The skill involved; You need to aim this now. So, if you can hit all the arrows, you can do good damage, but if you don't you can do decent damage.
I hope you guys like my suggestion, and if you don't; please tell me why!
Thanks,
Pew
When the skill was first introduced, it seemed like a wonderful idea. It gave rangers a break from constantly needing to aim their shots. They were able to warmup a skill that allows them to immediately fire an arrow, that will without a doubt hit. The issue is that the skill seems too strong. With a small slow and a low warmup, you can fire off an arrow from any place in the map, piercing your target's armour for nearly 250 damage. 250 damage. That is a LOT of damage. And the fact that it goes through armour? Wow.
So, here we are now. The complaining.
"Aimedshot op guys, need nerf."
So, here's my solution:
ARROWSTORM!
As many older players know, Arrowstorm was an old ranger skill. It would rapid fire 15 arrows for you automatically, dealing full arrow damage for each one. A ranger with decent aim could kill any class. Within 10 seconds, a ranger could deal 2000 damage. Now, I am not saying that it be returned to that state. The idea I have is to create a skill that requires some, but not too much skill to use. So, here we go.
Arrowstorm
Level 40
7 stamina, 120 mana
Description: With rapid force, you fire out 10 arrows, with each arrow dealing a base 15 damage(+0.25 per point of agility).
So, how does this fix the problem?
Having this nerfed arrowstorm fixes a few problems with Aimedshot:
1. The range; Aimedshot could be used from over 30 blocks away.
2. The damage; Having high amounts of agility will bring you relatively close to the damage of Aimedshot.
3. The skill involved; You need to aim this now. So, if you can hit all the arrows, you can do good damage, but if you don't you can do decent damage.
I hope you guys like my suggestion, and if you don't; please tell me why!
Thanks,
Pew