Suggestion of having factions (not the actual faction plugin);
+Have a set amount of 'factions' with premade names/ colour
+have it so it costs 250- 500 souls to join a faction (player is randomly assigned to a faction when opting to join one, will stop players stacking certain factions)
+have a 14 day CD on faction change
+have conquest points that can only be interacted though faction members (there will be a 2 day notice of any upcoming conquest point)
+increase max party size to 40+ OR have 'faction parties' that stop players damaging allies
+have rewards for the factions that get top kills, top capture points, most heals ect per 2 weeks
+players will then be kicked after 14 days and would need to opt to join one again
+have faction 'bases' (pre made tp locations for that specific faction) near conquest points
Pros;
+Gives players a chance to PVP in big parties
+helps give a even playing field in terms of PVP (no more stacked parties to an extent)
+More PVP, helps take souls and items out of econ, adds more fun
+would help mix both PVE and PVP players together
Cons;
+may need another plugin?
+would take a lot of time to set up
+might draw to much away from arena and general PVP
Thoughts;
The main problem I see currently is the skill diffrence as well as party size diffrence between existing PVP players and new players coming across from PVE/ new players to PVP. With this, it would help introduce more inexperienced players into what it's actually like to fight within a team that actually has support classes or healers ect and generally give an objective to compete for against rival factions. Due to it not requiring that much of a time/ resource sink (just needs players to get decent gear for PVP), I really do think it would draw a lot more players into the PVP side of this server.