I have been hoping to see some of the PvP crew throw out some constructive ideas on how to increase PvP rather than continually rehashing the same tired "get rid of PvE" argument that simply isn't helpful. It is now fairly obvious that it is unlikely to happen so here goes.
To preface my list of suggestions it should be noted that the history of mankind hath shewn that whilst the enslaved man will fear the rod he will always seek to escape it. Those men who are not already enslaved shall not bear the rod at all. The metaphorical "carrot" on the other hand has been proven to be motivational for every creature on earth, including the man animal.
That said rather than focusing on a punitive "no place is safe on HeroCraft" mentality that will ultimately lead to a massive loss of players(as evidenced by past Exodus's) perhaps it would be better to focus on a system that provides incentives for those players who might normally spend the entirety of their play time on PvE to venture onto the PvP continent.
Suggestions:
1. Create a percentage chance of custom rare gear drop on PvP death and mob death on PvP continent with 0% chance of the same gear dropping in PvE
2. Return mob health scaling having mob health increase as you get further into PvE and decrease as you get further into PvP. Make no changes to the exp scaling. Hence the deeper into PvP you travel the easier it is to level but the higher the risk. The deeper into PvE you travel the more brutal the mobs become.
3. Increased ore and soul drops from mining on PvP continent.
4. Increased soul drops for mobs on PvP continent
5. Increased town and residence cost on PvE vs PvP (needs to be a mild increase say 5-10% but come with increased security against raiding)
6. Conquest points placed on PvP continent only
7. Nether access at far reaches of PvP continent
To preface my list of suggestions it should be noted that the history of mankind hath shewn that whilst the enslaved man will fear the rod he will always seek to escape it. Those men who are not already enslaved shall not bear the rod at all. The metaphorical "carrot" on the other hand has been proven to be motivational for every creature on earth, including the man animal.
That said rather than focusing on a punitive "no place is safe on HeroCraft" mentality that will ultimately lead to a massive loss of players(as evidenced by past Exodus's) perhaps it would be better to focus on a system that provides incentives for those players who might normally spend the entirety of their play time on PvE to venture onto the PvP continent.
Suggestions:
1. Create a percentage chance of custom rare gear drop on PvP death and mob death on PvP continent with 0% chance of the same gear dropping in PvE
2. Return mob health scaling having mob health increase as you get further into PvE and decrease as you get further into PvP. Make no changes to the exp scaling. Hence the deeper into PvP you travel the easier it is to level but the higher the risk. The deeper into PvE you travel the more brutal the mobs become.
3. Increased ore and soul drops from mining on PvP continent.
4. Increased soul drops for mobs on PvP continent
5. Increased town and residence cost on PvE vs PvP (needs to be a mild increase say 5-10% but come with increased security against raiding)
6. Conquest points placed on PvP continent only
7. Nether access at far reaches of PvP continent