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  1. Egorh

    Druid

    Implementers can't put the changes onto test. All they can do is simply put the information into the config files and then present it to Kainzo
  2. Egorh

    TrueCorruptor's Mod Application

    Minecraft IGN: TrueCorruptor Position applying for: Mod Age|Timezone: 17|EST How long have you been on Herocraft?: Over 3 years now Why do you think you would make a good mod?: I think I would make a good mod because I am familiar with the server, and it is something that really has grown on me...
  3. Egorh

    Paladin

    And DreadSteed but this will need @Kainzo to say yes.
  4. Egorh

    Paladin

    I understand that we are supposed to be sticking to healers but Warriors are also a priority. Just throwing some numbers out here: Melee Damage (most Paladins have their strength somewhere around 15 and 20) 15 strength: 52.75 20 strength: 54.5 Strike 15 strength: 50 base damage, 44 DOT (94...
  5. Egorh

    Dragoon

    I think we might be better off getting all the changes for Healers and Warriors before we implement any to the actual server. And none of the changes have been play tested on the test server.
  6. Egorh

    Druid

    Although it probably deserves a rework I wouldn't know where we would want the class to go. My main rework idea is to making one of their heals a 'BoneSpear' heal :P Other than that I think a warmup on entangle will have to suffice
  7. Egorh

    Cleric

    I'd like to throw another idea out here. Reduce Cleric's base armor weight 50 -> 45 Cleric just gets too much free tankiness with that much base armor weight and if people want to get the same amount of armor as before they will need to invest more into endurance. Meaning that people may need...
  8. Egorh

    Dragoon

    Ok for the damage reduction on Impale: Remove warmup Reduce base damage: 50 -> 25 Reduce scaling: 1.652 -> 1.2 With 30 strength Impale would do about 100 damage but now it will only do around 60. Are we all okay with these Dragoon changes? Jump Stamina: 400 -> 350 Bash Stamina: 350 -> 300...
  9. Egorh

    Healer- Shaman

    Increase totem range Keep FireStrike Totem Get rid of the fireticks. They are what cause the totem do sometimes not do damage and what cause it to be 'unreliable' (vanilla invulnerability ticks) Remove the melee skills Re-Add Shocking Totem It probably needs a lot more changes than what has...
  10. Egorh

    Dragoon

    I agree with most of it. Although Flyingkick/Lunge are good replacements for DragonDash I still think that the skill should be fixed. Impale should definitely have a damage reduction or remove the interrupt if it gets its warmup removed
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