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  1. Egorh

    Cleric

    Oh, didn't see that Franky reduced the warm-up of FullHeal to 2s. Keep it at 4s imo. It is still a very strong skill that should be difficult to get off
  2. Egorh

    Suggestion Battle Cleric - Cleric Remake Suggestion

    Most of the time in open world neither play will end up dying, unless they fight to the death. As you have stated, Cleric can't chase down their opponent. But the other person probably can't even kill the Cleric. So when they get low they will just run away, resulting in no one dying. I...
  3. Egorh

    Cleric

    This and...I would like to transfer some power from Divine Blessing to Holy Water. It wont make a huge difference and is not a big deal if we don't put it in but I feel it would be good to give the skill shot a bit more power to it.
  4. Egorh

    Suggestion Battle Cleric - Cleric Remake Suggestion

    Cleric does not need a buff to its 1v1 or solo potential. Even with self heals taking a large nerf from Delf it has the tankiness and heals to survive. It also has the power to fight back; if you can out-melee the person you are against it is a win. It may still lose some matchups 1v1 but it can...
  5. Egorh

    Suggestion Battle Cleric - Cleric Remake Suggestion

    First of all I would like to say I am completely against a 'Battle Cleric' rework. If you want to do damage and still heal there are classes for that. Disciple: Always up in your face doing damage while healing Bloodmage: Large amounts of magic damage and decent healing Druid: More healing and...
  6. Egorh

    A Few Changes We Worked On

    You guys also need to remember that Chakra is not the only thing being nerfed/changed. I think we should wait until we can actually test it because the argument right now is more or less based on opinions.
  7. Egorh

    Cleric

    I am a bit confused on what you mean. To be Revived in HeroCraft you need to die and then respawn. You are already full health and the only reason you wouldn't be full health is if you took more damage after you respawned.
  8. Egorh

    A Few Changes We Worked On

    I have not edited anything on the main post for almost 4 hours
  9. Egorh

    A Few Changes We Worked On

    Dude, did you even read the post? Or even look at Disciple's cooldowns? The only cooldown that was decreased was Fist of Jin's internal cooldown but that was made up by reducing the healing. No mana costs were touched and Meditate was nerfed. Here's what I've suggested (cooldown wise) Increase...
  10. Egorh

    Cleric

    I'll have to disagree with not being able to effectively fight players. In a 1v1 situation it has the tankiness and self heals to simply win by kiting, healing, and smiting over and over again. In a group its damage is barely noticeable
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