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  1. Dakinara

    Suggestion 1.9 Class Balance Feedback thread.

    I dont think balancing left click damage is going to be as simple as scaling it up 100% for offset in swing timer. Consider most fights involve a lot of chasing and not constantly applied hits every 0.5s (immunity timer). Giving classes massive damage buffs on that initial hit may infact make...
  2. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    Im in agreement with this personally. There is really no other pvp objective atm, maybe when war is in it could be adjusted but for now i think more frequently available is better.
  3. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    I think to be fairest to all players time schedules each castle should be capturable at least once a day, but at different times of day for sure. I like the 6 hour rotation, but as an old person that works in EST time zone i of course am biased and would prefer to see one go up around 8/9 PM...
  4. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    eh, im not a fan of that slow given the lack of other things to do on the server atm for people not interested in leveling / legendary classes. This type of game only thrives when a lot of people are online, if people only have incentive to be on twice a day for pvp (or really most likely once a...
  5. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    if each castle were capturable twice a day, and the castles became capturable on an alternating schedule, that would make one capturable every 3 hours basically. I guess that would be fine if its what kainzo prefers, the important part is they need to be capturable on an alternating schedule...
  6. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    well, there is like no pvp atm so they should be somewhat active IMO. I could see each castle becoming capturable every 4 hours, each alternating so one of the four is capturable each hour, would be a pretty nice balance I think.
  7. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    yeah i think this is a really good idea, only question i have is best timing for how long it should take to cap a location, and how long until it becomes capturable again. Otherwise sounds great.
  8. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    i really like the idea of this. I think all should probably have same reward but open to other ideas. I think once claimed a castle should not be able to be captured again for at least an hour or so, can place them on a rotation as to when they can be captured so one is active at least every...
  9. Dakinara

    Suggestion Town Biome Material Gathering Way too Passive - Alternative

    IMO the current biome material system is too passive and promotes just sitting around waiting for your town to produce stuff. I dont think this will help us keep our active player base up, folks will make multiple towns in multiple biomes and log off, wait for materials to upgrade towns. The...
  10. Dakinara

    Suggestion We Need Something to Fight Over

    Simply put, at the moment there is nothing to really pvp over at all. I think you should bring back a few conquest points around the map (one in each biome) that alternate being active every hour or so. If you want, could add town biome materials in as something to be gained at these points...
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