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Patch 2.7.0 - Herogates and T4+ Regions!

theonlyasianguy

Glowstone
Joined
Apr 19, 2011
D: No thief love yet :'(
While I agree that there is an apparent lack of skills for thieves, this problem inundates the other three Rogue Specialties. I feel that Kainzo/Coding team neglect the Rogue class and instead focus more of their time on other paths, especially that of the Casters.

Eg: Geomancer = 11 skills (excluding Mark/recall)
Eg: Ranger = 5 skills (excluding sneak, mark and recall)
 

wolfgang784

Legacy Supporter 3
Joined
Jan 17, 2011
Location
Pennsylvania
The classes will be balanced eventually =P

In other news, yay for the return of herogates =D. I'm usually afk in Iron Pass so now I can take the short walk to zeal and HG all the way out to the borderish towns. Woo
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
  • Now that the /Wolf health and cap issues have been fixed, can the skill recharge be reduced from 5 minutes?
  • I need people who are Necomancer and Bloodmage to go over the wiki and fill in the blanks. If you don't know how/are too lazy to edit, here's what I need:
    • Level requirements of each Necromancer skill
    • Cost and recharge of Necro skills Web and Poison
    • Health costs of each Bloodmage skill
    • Mana and cooldown of Bloodmage Curse skill.
 

strongholdx

Moderator
Legacy Supporter 6
Joined
Mar 4, 2011
Location
Earth
No love for Dragoons and our 2 skills

EDIT: We're combat ineffective with only 2 movement skills jump and charge. Whatever happened to stoneskin?
 

icarumba

Legacy Supporter 4
Joined
Feb 14, 2011
Very nice changes! I thought nether was planned to come out in 2.7.0? What's the ETA on that now?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
it will be in 2.7.x - MV2 is in and its underway

While I agree that there is an apparent lack of skills for thieves, this problem inundates the other three Rogue Specialties. I feel that Kainzo/Coding team neglect the Rogue class and instead focus more of their time on other paths, especially that of the Casters.

Eg: Geomancer = 11 skills (excluding Mark/recall)
Eg: Ranger = 5 skills (excluding sneak, mark and recall)
We will continue to neglect rogue classes until moronic whining posts like this cease to exist.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
While I agree that there is an apparent lack of skills for thieves, this problem inundates the other three Rogue Specialties. I feel that Kainzo/Coding team neglect the Rogue class and instead focus more of their time on other paths, especially that of the Casters.

Eg: Geomancer = 11 skills (excluding Mark/recall)
Eg: Ranger = 5 skills (excluding sneak, mark and recall)

Assassin's Blade, Wolf completely Re-written (Which took a LONG time), Bite, PoisonArrow, Backstab - have all been done since I started working on skills.
Instead of complaining about something not being looked at, why not take some time and learn to code the skills, or suggest some ideas for new skills that we can put in?
 

Matt5327

Legacy Supporter 3
Joined
Apr 11, 2011
Anyone else having problems logging on since the update? (Herocraft 2.70 I mean, I haven't upgraded to MC1.8 :D)

EDIT: Did some research. It's a 503 error, but the site still has people listed as online, so I don't know if it's intended maintenance or a mistake.
 

wolfgang784

Legacy Supporter 3
Joined
Jan 17, 2011
Location
Pennsylvania
Off topic a bit, but does anyone have a CLEAN 1.7.3 jar with meta.inf intact? I want to try some cool mods I found but my 1.7.3 jars all have shit in them...
 

whitemagehealu

Legacy Supporter 7
Joined
Jun 25, 2011
Off topic a bit, but does anyone have a CLEAN 1.7.3 jar with meta.inf intact? I want to try some cool mods I found but my 1.7.3 jars all have shit in them...

You can get one in the heroes discussion section. Though I don't know if they are squeaky clean. Here's one without any modifications.
 

theonlyasianguy

Glowstone
Joined
Apr 19, 2011
it will be in 2.7.x - MV2 is in and its underway

We will continue to neglect rogue classes until moronic whining posts like this cease to exist.

While you may deem posts like these as "moronic" and merely filled with whines, the purpose of my post was just merely to point out the contrasting differences between classes such as Rogue Specialties and Caster Specialties.
 
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