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Patch 2.7.0 - Herogates and T4+ Regions!

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
General:
Herogates are now ACTIVE - 25 coins per jump! You may find these Herogates within the zeal area in each tower! (jump in the hole in the floor)
T5+ get free herogate use!

Tier 4+ personal region.
Limit 1
Region size 25x25x25
Cost: 1500
Cannot be within 100R of a township (Can be grandfathered in)

Heroes:
All Combat/Craft classes now can gain exp from mining and slaying (combat and crafting are still limited to their respective specs) (If the combination of craft/combat come in, this will be reverted)

Skills:
Chakra - Heals a little less than GroupHeal - and it removes negative effects too!
Chant - More powerful than pray! (40% mana) | 25 heal
Harmtouch - back to 30 damage (Was 60dmg)
Decay - Diseases target like (poison)
Plague - Diseases and infects target, can spread to other targets

Reagent Skills:

Classes:
Monks - Gain Chakra for the same mana cost as GroupHeal but lose GroupHeal
NEW SKILL -> IronFist: level: 50 mana: 80 cooldown: 20000
Cleric - Chant at level 50 (heals 25) , GroupHeal bumped back to lvl 45
Dreadknight - Drainsoul increased to 10s CD, Harmtouch set to 20 damage, (NEW SKILL)Decay: level: 45 mana: 30 cooldown: 10000
Beast Master - wolf HP has been reduced to 15 with a level multiplier of .1
Geomancer - Chainlightning: level: 45 mana: 60 cooldown: 15000
Druid - Revive: level: 45 mana: 100 cooldown: 360000
Bloodmage - (added health costs overall and lowered mana) Revive: level: 45 mana: 25 cooldown: 360000 health-cost: 30
Necro - (all current skills pushed back 5-10 levels in requirements)
Level 50: Plague, 60% mana, 2min cd
 

JediMind7rix

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Cali
General:

Tier 4+ personal region.
Limit 1
Region size 25x25x25
Cost: 1500
Cannot be within 100R of a township (Can be grandfathered in)

Heroes:

Skills:
Chakra - Same as GroupHeal - only it removes negative effects too!
Chant - More powerful than pray! (40% mana)

Reagent Skills:

Classes:
Monks - Gain Chakra for the same mana cost as GroupHeal but lose GroupHeal
Cleric - Chant at level 50, GroupHeal bumped back to lvl 45
Dreadknight - Drainsoul increased to 10s CD

chakra heals less than groupheal...was that intended? because that is not the "same as GroupHeal"

if it is staying at 10hp then it needs Mana cost reduction badly...
 

Kingtom404

Legacy Supporter 3
Joined
Jun 24, 2011
It's a belief in an inner strength, along with the chi in Japanese/Chinese/other asian countries. Off the top of my head, will wiki later.

Chakra is a concept referring to wheel-like vortices which, according to traditional Indian medicine, are believed to exist in the surface of the subtle body of living beings.[2] The Chakras are said to be "force centers" or whorls of energy permeating, from a point on the physical body, the layers of the subtle bodies in an ever-increasing fan-shaped formation. Rotating vortices of subtle matter, they are considered the focal points for the reception and transmission of energies.[3] Different systems posit a varying number of chakras; the most well known system in the West is that of seven chakras.
It is typical for chakras to be depicted as either flower-like or wheel-like. In the former, "petals" are shown around the perimeter of a circle. In the latter, spokes divide the circle into segments that make the chakra resemble a wheel (or "chakra"). Each chakra possesses a specific number of segments or petals.
Texts describing the chakras go back as far as the later Upanishads ( Thai: อุปนิษัทฺส์), for example the Yoga Kundalini Upanishad.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
oh alright, I thought that was the case... good to hear =]

Yea I know that, I haven't tested it yet but I hope it doesn't accidentally remove positive effects as well haha.

It doesn't. The effect system tags effects between Harmful & Beneficial - Skills that 'dispel' effects check if their target is Hostile/Friendly and then strip the appropriate effect types. Just a warning though. Targetted dispel against another player will always strip Beneficial effects unless that player is in your party.
 

JediMind7rix

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Cali
It doesn't. The effect system tags effects between Harmful & Beneficial - Skills that 'dispel' effects check if their target is Hostile/Friendly and then strip the appropriate effect types. Just a warning though. Targetted dispel against another player will always strip Beneficial effects unless that player is in your party.

good to know =]
 

milkmeister

Legacy Supporter 6
Joined
Aug 19, 2011
wolves are too heavily nerfed, thats 2-3 shots for most combat classes at the wolf's max health
 
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