GraRona
Portal
- Joined
- Jul 23, 2011
I remember the days when I would go to Airbus' shop and SEE people there. I remember seeing people shopping there. Heck, I remember seeing people getting slaughtered there.
Now when I go there, it's a ghostland. No one is there. No one is killing and no one is shopping. Zeal plots have changed everything. People no longer need houses in the wilderness when they have zeal plots. They are convenient for them. They can store items with no fear of it getting stolen. They can afk with no fear of getting pushed into a pvp zone. I've afked for 30 minutes on the north road at prime time without taking any damage.
People can run their whole game life in spawn. Run a shop in spawn for some profit, you'll get alot without fear of campers who will ruin you're business. Buy gold from people in spawn, chest it. DHX bank it later to bankers at spawn. Make a profit and pay town taxes. Want to have a little fun to bring back that pvp adrenaline they've been pushing back? Thenhave a fight in the cage with a friend for fun. With plots, people no longer have to stray out of the protective bubble known as Zeal. The only time someone may actually need to leave spawn is when they want to go mining. When they go mining, they take the no pvp server rail to the 1.8 lands. Then, they submerge themselves under layers and layers of stone where the only person who can find them is a ranger.
Basically what I'm stabbing at is that Zeal plots are taking away that delicious passing through of the border between Zeal and the wasteland for us campers and pvpers. No one is coming outside to shop anymore and/or make houses.
Now, I understand that taking away Zeal plots would be horrible to many and a drastice change. I have come up with a simpler solution which I hope will bring back the people to Airbus' shop.
Create a new rule saying that no chest shops shall be allowed on Zeal plots. This way, people will have to create shops outside of spawn where pvp is on. People will have to use the dynmap to their advantage to check whether people are camping the shop they want to go to. They will have to be crafty and strategic while shopping. I remember one experience I had in AB's shop while I was a level 5 rogue. I needed to get into AB's shop to buy something (I actually forgot what I was trying to buy) but there were TCs camping the shop. I managed to get to the floor where the shop was selling the item while holding down sneak. I quickly unsneaked, bought the item, snuck again and crept back to my home in IronPass. If shopping ends up like this in Herocraft, it would be more hardcore in my opinion because you would have to live in fear while shopping.
For those of you who say this will give a disadvantage to crafters, bad pvpers, etc. I did this while I was a level 5 rogue and I didn't even have to use my sword. This means that even a crafter can do it.
Now when I go there, it's a ghostland. No one is there. No one is killing and no one is shopping. Zeal plots have changed everything. People no longer need houses in the wilderness when they have zeal plots. They are convenient for them. They can store items with no fear of it getting stolen. They can afk with no fear of getting pushed into a pvp zone. I've afked for 30 minutes on the north road at prime time without taking any damage.
People can run their whole game life in spawn. Run a shop in spawn for some profit, you'll get alot without fear of campers who will ruin you're business. Buy gold from people in spawn, chest it. DHX bank it later to bankers at spawn. Make a profit and pay town taxes. Want to have a little fun to bring back that pvp adrenaline they've been pushing back? Thenhave a fight in the cage with a friend for fun. With plots, people no longer have to stray out of the protective bubble known as Zeal. The only time someone may actually need to leave spawn is when they want to go mining. When they go mining, they take the no pvp server rail to the 1.8 lands. Then, they submerge themselves under layers and layers of stone where the only person who can find them is a ranger.
Basically what I'm stabbing at is that Zeal plots are taking away that delicious passing through of the border between Zeal and the wasteland for us campers and pvpers. No one is coming outside to shop anymore and/or make houses.
Now, I understand that taking away Zeal plots would be horrible to many and a drastice change. I have come up with a simpler solution which I hope will bring back the people to Airbus' shop.
Create a new rule saying that no chest shops shall be allowed on Zeal plots. This way, people will have to create shops outside of spawn where pvp is on. People will have to use the dynmap to their advantage to check whether people are camping the shop they want to go to. They will have to be crafty and strategic while shopping. I remember one experience I had in AB's shop while I was a level 5 rogue. I needed to get into AB's shop to buy something (I actually forgot what I was trying to buy) but there were TCs camping the shop. I managed to get to the floor where the shop was selling the item while holding down sneak. I quickly unsneaked, bought the item, snuck again and crept back to my home in IronPass. If shopping ends up like this in Herocraft, it would be more hardcore in my opinion because you would have to live in fear while shopping.
For those of you who say this will give a disadvantage to crafters, bad pvpers, etc. I did this while I was a level 5 rogue and I didn't even have to use my sword. This means that even a crafter can do it.