Eldrex
Legacy Supporter 5
- Joined
- Sep 12, 2015
I've been playing Herocraft quite a bit lately, and I've been getting a little bored sometimes.. I don't really know what to do, even though there are lots of things I CAN do and my class is currently maxed; so I took the time to think of some ways to help solve this for players who are dealing with the same thing. My solution is daily objectives, and are sometimes called quests in this suggestion, just to repeat the over-usage of the word. Every day, you will be able to complete a certain set of objectives / quests to get a reward of some sort.
This idea would come with a new building. This structure is called "The Shrine of Questing". It would be placed in the middle of the exchange ideally, or somewhere else in spawn. This structure would not be very big and in the center or front of the structure, depending on how it is designed, there would be an NPC named "The Quester". Upon right clicking this NPC a GUI would be opened with several papers (/shop for an example of what a gui is and looks like). Each paper represents an objective, and would have "Left Click: For more info, and Right Click: To accept objective" in the lore description of the item. Left clicking, as the item description states, tells you needs to be done to complete the objective (shows in chat). If you right click the objective paper, it will send you a confirmation in chat, such as when you change classes. Upon clicking "Yes" the objective will be started, and when the "No" option is clicked, the objective will be denied, meaning it has not been started and any progress you make towards it will not be recorded. If an objective has not been completed within 24 hours of accepting it, it will be cancled, and all progress will be reset, and you must re-accept the quest to start it again. The only other way to end a "quest" is to complete the objective. You may only complete an objective once every 24 hours, or when it resets / cancels.
There are a few objectives that I thought of that could be fun and provide a nice challenge for players that are newbs, or veterans. These objectives are:
Note: Rewards are open to change, I did what I thought was fair but they may be too high. Also, there objectives are just examples and there would be more objectives, along with them being a bit more refined if they were implemented.
This idea would come with a new building. This structure is called "The Shrine of Questing". It would be placed in the middle of the exchange ideally, or somewhere else in spawn. This structure would not be very big and in the center or front of the structure, depending on how it is designed, there would be an NPC named "The Quester". Upon right clicking this NPC a GUI would be opened with several papers (/shop for an example of what a gui is and looks like). Each paper represents an objective, and would have "Left Click: For more info, and Right Click: To accept objective" in the lore description of the item. Left clicking, as the item description states, tells you needs to be done to complete the objective (shows in chat). If you right click the objective paper, it will send you a confirmation in chat, such as when you change classes. Upon clicking "Yes" the objective will be started, and when the "No" option is clicked, the objective will be denied, meaning it has not been started and any progress you make towards it will not be recorded. If an objective has not been completed within 24 hours of accepting it, it will be cancled, and all progress will be reset, and you must re-accept the quest to start it again. The only other way to end a "quest" is to complete the objective. You may only complete an objective once every 24 hours, or when it resets / cancels.
There are a few objectives that I thought of that could be fun and provide a nice challenge for players that are newbs, or veterans. These objectives are:
Note: Rewards are open to change, I did what I thought was fair but they may be too high. Also, there objectives are just examples and there would be more objectives, along with them being a bit more refined if they were implemented.
- Kill 3 Different Players who are a higher level than you.
If the player is in your town, it will not count.
Level sixties can only get this objective by killing another level sixty.
Tier Two players, must kill a higher level Tier Two. If they kill a higher level Tier One, it will not count.
Rewards: 150 Coins, 1 Symbol of Acquisition
Level sixties can only get this objective by killing another level sixty.
Tier Two players, must kill a higher level Tier Two. If they kill a higher level Tier One, it will not count.
Rewards: 150 Coins, 1 Symbol of Acquisition
- Kill 10 Different players without dying
Player cannot be more than 10 levels lower than you.
Killing town members does not count
Dying to fall damage, lava, or other PvE sources counts as a death.
Upon dying your count will reset.
Rewards: 250 Coins, 10 Points
- Currently in /shop when you hover over the player head it shows points and coins. Instead of buying the items in the shop with money, you should have to buy them with points. This objective would give points, and you would also get 1 point per every player within 10 levels of you that you kill. (Note: Not sure if these already have a plan, but if they don't, this may be ideal. The "within 10 levels" part is to prevent spawn camping newbies more than it already is done).
Killing town members does not count
Dying to fall damage, lava, or other PvE sources counts as a death.
Upon dying your count will reset.
Rewards: 250 Coins, 10 Points
- Currently in /shop when you hover over the player head it shows points and coins. Instead of buying the items in the shop with money, you should have to buy them with points. This objective would give points, and you would also get 1 point per every player within 10 levels of you that you kill. (Note: Not sure if these already have a plan, but if they don't, this may be ideal. The "within 10 levels" part is to prevent spawn camping newbies more than it already is done).
- Have 5 Different players join your town
If the player has been in the town before it doesn't count.
Upon one of the new players leaving the town, one player will be subtracted from the total.
If the player leaves after 5 players have joined the count will not be affected.
You do not need to be the mayor of the town, or have credit for it, you just need to be in the town.
Rewards: 50 coins, +10% Production rate of all town resources, +10 Of all resources collected by your town
Upon one of the new players leaving the town, one player will be subtracted from the total.
If the player leaves after 5 players have joined the count will not be affected.
You do not need to be the mayor of the town, or have credit for it, you just need to be in the town.
Rewards: 50 coins, +10% Production rate of all town resources, +10 Of all resources collected by your town
- Kill A Boss while being in a party
The boss you kill does not matter, as long as you get the killing hit.
Killing hit can be melee or skill, does not matter.
You CAN be in a party while killing the boss
Rewards: 1 Symbol of Acquisition, 1 Medal of Vengeance, 50 Coins.
Killing hit can be melee or skill, does not matter.
You CAN be in a party while killing the boss
Rewards: 1 Symbol of Acquisition, 1 Medal of Vengeance, 50 Coins.
- Complete every objective within 24 hours
Must complete every objective
If all objectives have not been completed within 24 hours of accepting the objective, it will not count, and you will need to re-accept the objective to start making progress again.
After it resets you must do all the objectives WITHIN that 24 hours of it being accepted.
Rewards: One unlocked crate of loot
Just saying, I created all these objectives and this whole idea really with no limits in mind. I believe that they could accomplish all of this if they put their minds to it. I am aware though, that if the developer team decides to take this up, it will most likely take a while @Kainzo @WitchOnaRampage @xexorian @TimForReal @Brutalacerate @0xNaomi Also, I specifically designed all of these objectives to try to improve player retention, activity, townships, PvP, and overall enjoyment of the server! Thanks for reading! Comment whether or not you like the idea! If all objectives have not been completed within 24 hours of accepting the objective, it will not count, and you will need to re-accept the objective to start making progress again.
After it resets you must do all the objectives WITHIN that 24 hours of it being accepted.
Rewards: One unlocked crate of loot
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