- Joined
- Aug 18, 2011
- Location
- Oklahoma, USA
What bugfixes do YOU want to see the server prioritize?
We are going to be using this thread as a working list of things to do for our growing coder base and admins to fix. As things get
completed, we will mark them off of the list. Feel free to reply with a suggestion, if notable, it will be appended to the list!
The order does not reflect the list we will accomplish these issues.
This thread is not for new ideas. Only bugfixes and our planned features.
@CodersWe are going to be using this thread as a working list of things to do for our growing coder base and admins to fix. As things get
completed, we will mark them off of the list. Feel free to reply with a suggestion, if notable, it will be appended to the list!
The order does not reflect the list we will accomplish these issues.
This thread is not for new ideas. Only bugfixes and our planned features.
To Do:- Large empty chasms are in and between all dungeons, allowing mobs to TP in - and consequentially TP players in as well
- Large Townships fixes of various magnitudes - specifically /township plot info <plot> needs to have info on who has perms to the plot
- Monk's Leap is severely undertuned
- Arrow damage scales awkwardly with arrow velocity
- Arrow damage is severely reduced against higher tier mythic mobs
- /skill port list gives arbitrary test information, needs to be formatted more efficiently
- Changing professions will unprepare your prepared skills (minor inconvenience but still unintended)
- Need to add Spires (alternate /port locations)
- Need to add altars/monoliths (specific areas you're permitted to /class, /prof, and prepare skills)
- Farmer is all sorts of awkwardly messed up
- GroupTeleport should have a CHAT prompt to the receivers if they want to be teleporterd or not. (ACCEPT, REFUSE) - make it so within 5-10s to accept and then it auto cancels
- Fix the Disarm item deletion bug
- Implement a referral system so players can refer another player for coin
- Increase damage from fire ticks (probably best per skill rather than global fire)
- Endurance reads "Used Endurance on %target%" even though it is self cast.
- Towns that fail taxes are deleted, they should not be deleted but instead should unclaim all chunks. Towns that are first created should have to claim their base chunk instead of having it auto granted where they claimed.
- Skill "Tumble" does not apply for any fall damage sustained after your first death during your logged-in session. Relogging reapplies it until you die again.
- Placing items in the /skills menu deletes the items.
- Shears do not work to cut vines nor sheep wool.
Fixed:
- Remove Endurance affecting armor weight so Relics can utilize them more consistently
- Consolidate learning new skills to class NPCs around spawn, cost via coin. Old-school WoW style class trainers! - DONE
- /test's o-chat needs to reach live. - DONE
- Implement Vote Crates - DONE
- Some of the order/chaos relics not craftable with their respective catalysts - Live
- Conquest point implementation - Live
- Summon Animal skills are broken - https://paste2.org/ynDJwt3M - Fixed pending Heroes branch fix.
- /hero whois <player> needs all information removed, except for NAME, CLASS and PROFESSION. - Fixed pending Heroes branch fix.
- Dreadsteed's horse is not mountable (likely broken with Holy Steed as well) - Fixed pending Heroes branch fix.
- Runeblade ToxicRune's damage ticks can apply Fireblade and ToxicBlade - Fixed pending Heroes branch fix.
- Additionally ToxicBlade damage ticks can apply Fireblade
- Quality of life overhaul on MythicMobs in all dungeons - Live
- Creepers do percent-based damage to MythicMobs, namely one-shotting (or coming close to one-shotting) bosses. Solution: make MythicMobs immune to explosions, as those only come from TNT and creepers? - Fixed pending Relics patch.
- Obvious DeepFreeze nerfs - Live
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