This post has bad spelling, but the ideas are still very good.
I have been playing since dragon-guard, and have been the mayor of multiple successful towns. Let me just get into these suggestions.
These things are important to me, and I assume most other veteran players on this server:
1. Town system. Herocraft has always had the coolest, most unique and rewarding town system that worked really well with the professions to create a cool town environment that everyone felt apart of. I personally liked the complicated system of last map where you had a bunch of little rooms that you fed food and stuff. It had its problems but I thought it was pretty cool. However, I also liked the system the map before where you could buy a big region for a certain amount of money and you get a huge circular region for the rest of the map. No taxes pref or very little taxes. It would be cool to incorporate a pvp aspect to townships somehow. But anything that has to do with destroying someone ele's town with tnt, sounds really glitchy and bad. Anything towny is going to be disappointing because it will punish you for either getting more people or gaining more land with the taxes. You should be rewarded if you achieve a bigger town with more members and more land, not punished.
2. Leveling system. I preferred mob arena from dragongaurd, their was always pvp around it and it allowed for a lot of people to be high levels which made it so that their were a lot of people to fight against. It made pve fun because you HAD to get a team of atleast 1 cleric or 2 healers of another type. You had to have atleast 1 tank and then atleast 1 aoe. It required teamwork and I have met many friends from people from different towns just because we had to coordinate during a mob arena. The dungeon system we had at the beginning of this map was also pretty good. It had that aspect of suspence that at any time someone could just come in and kill you. Their wasn't as much teamswork but their was more pvp than MA's. If you are to choose a leveling system, I would prefer one or the other or a combination of both possibly. But the new leveling system you had this map with the dungeons that were all at one place with a few really strong mobs that took forever to kill, that was super boring. Killing a bunch of vanilla mobs is a lot more fun than killing 1 mob that can tp to you and knocks you up and takes 1 minute to kill if you constantly hit it.
3 Heros pvp Balance and updates. Any person that is well known within herocraft that has been on this server for multiple maps will tell you how important the heros pvp is. It needs to be balanced, it needs to have new spells, and those new spells need to be fun and rewarding to use.
4. Everywhere should be pvp except spawn and trade district, herogates, graveyards, ect. Even warshards should be pvp! their hsould be no pve server, it splits the community , and then the community slowly declines.
These things are important to people who used to join my towns, new players on the server:
1. Ease of joining a town and feeling included. It needs to be clear that new players should look for a town on the forums and apply if they want to find a good town, or try their luck with some random town advertising in /re.
2. Ease of getting out of spawn. At he start of this map herogates were free, and then you made them cost 15 gold. So when a new player joins the server, they can't even leave spawn through the herogates because they don't even spawn with money. And then when they decide to run all the way out of spawn the long way, they get followed and killed. So just make herogates free.
3. Ease of mining. their needs to be another world that is constantly refreshed, like warshards, where players can just gather resources. However, their world should be PVP.