So, here are my suggestions as to what I want to see in Herocraft. I'm also no "hardcore veteran" but I'm hoping that my opinion can carry similar weight:
-Less time to max out both combat and profession. Honestly, in my opinion, it takes SO long (maybe too long) to grind and get to level 60. I'm sorry but if the server is really going to reset every 6 months, I'm going to stop playing if I have to keep maxing out my class after every server reset. It just takes way too long. It took me, maybe, 2+ months to get to Shadowblade level 60. It was fun and all, but I can't keep investing all of that time, I have other life-y things to attend. "Hey man, you don't have to keep maxing out your class!" Sure, I guess? But what's the fun in that when there are other people on the server with seemingly unlimited amount of time roaming around the map at level 60 and I don't stand a chance? "But wait! Buy an exp boost!" $35 for a 125% boost? I'm good. "But hey! Buy it only if you want to support the server!" Sure? I guess? I don't mind supporting the server, but I'm not going to shell out $35 dollars for a mere short-term reward in return (given the server reset every 6 months.). I like supporting the server, but I also like having a long-term reward in return. It is satisfying to max out a class, but I don't think it's THAT satisfying that I would pay $35 just to compensate for the amount of time it takes.
If I'm claiming that it takes so much time, you probably want me to do that math to support my claim better. I can't because of time constraints and I'm also pretty sure someone else has and I'm pretty sure other people have pointed it out by now.
I don't think the Herocraft leveling is boring, I just think it's rough around the edges and needs some polishing. Trazil put it nicely:
Trazil said:
The problem in my opinion is that they have been turned into giant health pools instead of actually interesting and exciting things to do.
Yes, they do indeed feel like giant health pools instead of mobs. I'm probably just being really picky here though. They weren't exactly exciting to fight them as monsters per se. I think what I enjoyed the most was using all of my skills in the most efficient and advantageous ways possible.
As a suggestion for dungeon quests though and I think someone already said it, I think the current quests are okay but there should be new ones that fit into the lore of Herocraft.
-Weed out the "guides" or "staff members" who aren't doing their "jobs". By all means, there are quite a few of excellent staff here. But as for others, I will
never understand how the hell they made it as a "staff member" (such a guide or something along the lines). Some of the responses (in response to someone asking for help) were ... scary? Lacking quality? Surely, these responses are acceptable when someone is being a toxic asshole. 90% of the time though, the person is being legitimately polite.
As for staff being online in general, I can't say for sure how that is. From my limited observations though, I think there should be more staff online at a time, but hey, some people have life things to take care of and I won't fault anyone for that.
By the way, in my opinion, if you're going to ask people to donate their hard-earned money to the server, is it okay to expect customer service if there are questions? Just to give you an example, and I'm not pointing out names here (unless you want me to), but I do remember writing a petition as to why my Loot Crate 3 wasn't opening after I purchased a crate key (Yes, Loot Crate 3's don't open, I know that by now. I wanted to open one of them.). The dude responded "I'm not sure if they open, give me a minute to check." Alright, okay, no problem. Verification is always good. Wait... you're casually talking to people in the OutOfCharacter chat? "Lol"? "Haha?" "*insert nerd talk here*"? About 3 minutes pass...nothing yet. Still some good ol' lol's being thrown in the chat. Uh huh, sure, he still must be checking right? Not even a response, or a relay as to what the current situation is. What is taking so long? I don't know man...what or who is he checking with? 5 minutes pass. Nothing. It's all good, keep bragging who's better than the other. Haha, lol, more funny jokes.
Look, I just spent my hard-earned $5 on a crate key that I thought wasn't working. Was I scammed? The uncertainty was killing me. Anyway I gave up on him and decided to ask in the OutOfCharacter chat instead. My question was answered by a non-staff member who knew for sure, possibly by others. I just told the staff member that I found out the answer, and thanks for the help anyway.
-No solely tissues of tears / gem of remorses in Loot Crates. There have been a few instances where I've opened a loot crate, only to find a tissue of tears or a gem of remorse. That's it. Nothing of long-term or of unique social prowess value. I mean it's funny yes. But is that not a slap in the face? That's basically saying, "I have your money now and you get nothing, sucks to be you!" -But wait a second, I supported the server, right guys? Right?! Sure, I suppose. Glad to have supported at least, though.
-Another incentive to PvP. I'm a PvE guy, though I do like PvP from time to time. If you consider the current town system, you can basically be invulnerable to attacks from anyone and gather your stuff with peace of mind. I like that, yes. I like being able to do what I need to do in real life, and come back on and not feel like my time was wasted in the case of an attack or a raid. What I'm trying to say here is that the only reason to PvP in the map is for "why not" purposes. Why bother PvP if I can stay invulnerable and level up with piece of mind? It's a very hard balance to find there I will admit...though the only reason I would want to PvP someone is because I was bored. I just think there needs to be some sort of long-term reward for having the desire to PvP and actually PvPing. Something that would, say, enhance the entire Herocraft experience? Something to maybe make the player feel complete, while not stripping anything away from the PvE side? Perhaps a bigger reward that would complete something? I mean, I GUESS there's those medal of vengeance's...but....64 of them to get a weapon(s) that's marginally stronger than anything else and probably has a short life span? (even with repairs, the enchants aren't guaranteed to stay as far as I know) I really don't about that. I'm sure you guys can figure it out though.
-Additional post-game content. Trazil mentioned this, and Kainzo did say he was working to push more [post-game] content, thus any further elaboration on my part is unnecessary.
-Events. Trazil mentioned this and I think it's a really good idea. It would certainly encourage me to come on more often. I don't have any ideas for this but I am confident that there is potential in this.
With all of that said, please let me be clear that I really do enjoy the server. All of this just what I want to see in Herocraft, or some things that I think should change. I apologize if I came off as a harsh and I don't mean to sound hostile.
If you need further clarity Kainzo, or anyone really, I'm happy to oblige. I need to stop here though because I need to finish some school work haha.
tl;dr - there is none, I'd rather you read the whole thing or tell me that you didn't read it.