Dielan9999
Legacy Supporter 5
- Joined
- Mar 9, 2011
- Location
- Temple of Melonmancy
Heroes,
I am helping pick up the slack on the townships plugin. There's only a few broken things I want to fix, and a whole lot wrong on Herocraft today that comes from how our plugin is configured. These are things we can easily change, but it needs to be changed in the communities best interest.
Right now broken things I'm trying to fix is why TNT isn't going off during wars, and the cost of war (so towns don't get sent back into several negative thousand coins after a single war).
I need some suggestions for how towns are configured. Right now there isn't much incentive for towns to go up in tiers. I want this to change. What would encourage you to upgrade your town? Personally I think the incentives currently are ok as there are plenty of towns today that are expanding to increase their size for big builds (Ark, AL, Verstad, Newerth, etc) but some towns are sitting too comfortable at the first tier. The desire to make a big town and build something big is totally player driven. Last map there were not very many towns in the high tiers with several chunks claimed, so evidence of big towns growing today doesn't mean the system is working. We can do better.
I was thinking you need to be tier 2 or 3 to START wars but any town can GET warred so you can clean the server for inactives and conquer nearby land where towns are in the way. @Kainzo thinks towns should only be able to start wars with towns within 2 or 3 levels of them, so a tier 2 town can't go to war with a tier 6 town for example. I like his idea a bit more but both are valid. Under kainzo's method it might make more sense to increase the number of chunks away a town must be from another town to create the town or claim a chunk on existing town. If we push that kind of change this map towns close together would be grandfathered in so don't discount that suggestion.
Another item is we need to fix how the war cost and reward is determined and perhaps implement a lower bound for town banks so you don't get your bank nuked. Right now it costs a large town quite a bit of money to war a small town - this seems fair, but it backfires hard because the reward is determined based on the cost to start the war. So if a big town wars a small inactive town they get TONS of money. Also a small town pays very little to war a big town, but also gains very little if they win. I don't hate the algorithm that determines the cost but I want to throw the code that determines the rewards (and where those rewards come from) out the window and do it different. We should reward more town materials than coins, because we want to encourage more towns to go to war with each other without a gross amount of town death. IMO war should only be a thread to inactive towns, your items, and your progress. If you are active you shouldn't get cheated out of your regions. So basically I think we could keep the war algorithm the same for cost as long as reward is changed because it penalizes big for picking on small like it should be.
Essentially, I'm looking for stories from town mayors or anyone with an opinion on the township system as it exists today so I can make the right changes.
mayors I know @iAlchemist @Xargun @DrHeretic @Piptendo @kongrave @Haxnn plz weigh in
I am helping pick up the slack on the townships plugin. There's only a few broken things I want to fix, and a whole lot wrong on Herocraft today that comes from how our plugin is configured. These are things we can easily change, but it needs to be changed in the communities best interest.
Right now broken things I'm trying to fix is why TNT isn't going off during wars, and the cost of war (so towns don't get sent back into several negative thousand coins after a single war).
I need some suggestions for how towns are configured. Right now there isn't much incentive for towns to go up in tiers. I want this to change. What would encourage you to upgrade your town? Personally I think the incentives currently are ok as there are plenty of towns today that are expanding to increase their size for big builds (Ark, AL, Verstad, Newerth, etc) but some towns are sitting too comfortable at the first tier. The desire to make a big town and build something big is totally player driven. Last map there were not very many towns in the high tiers with several chunks claimed, so evidence of big towns growing today doesn't mean the system is working. We can do better.
I was thinking you need to be tier 2 or 3 to START wars but any town can GET warred so you can clean the server for inactives and conquer nearby land where towns are in the way. @Kainzo thinks towns should only be able to start wars with towns within 2 or 3 levels of them, so a tier 2 town can't go to war with a tier 6 town for example. I like his idea a bit more but both are valid. Under kainzo's method it might make more sense to increase the number of chunks away a town must be from another town to create the town or claim a chunk on existing town. If we push that kind of change this map towns close together would be grandfathered in so don't discount that suggestion.
Another item is we need to fix how the war cost and reward is determined and perhaps implement a lower bound for town banks so you don't get your bank nuked. Right now it costs a large town quite a bit of money to war a small town - this seems fair, but it backfires hard because the reward is determined based on the cost to start the war. So if a big town wars a small inactive town they get TONS of money. Also a small town pays very little to war a big town, but also gains very little if they win. I don't hate the algorithm that determines the cost but I want to throw the code that determines the rewards (and where those rewards come from) out the window and do it different. We should reward more town materials than coins, because we want to encourage more towns to go to war with each other without a gross amount of town death. IMO war should only be a thread to inactive towns, your items, and your progress. If you are active you shouldn't get cheated out of your regions. So basically I think we could keep the war algorithm the same for cost as long as reward is changed because it penalizes big for picking on small like it should be.
Essentially, I'm looking for stories from town mayors or anyone with an opinion on the township system as it exists today so I can make the right changes.
mayors I know @iAlchemist @Xargun @DrHeretic @Piptendo @kongrave @Haxnn plz weigh in
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