As someone who has mained farmer for like 4 maps now:
Leather CAN be tedious to get, especially in large numbers. Without looting it is god awful to get, with looting it isn't so bad. I've been suggesting a double drop chance passive for mob kills for a while, it would work just like Herbalism, except on passive mobs. It would help. Even with doing other things, the only reason I could farm was because you can shear mooshrooms and start breeding early, but then you hit the aggravating breed cap of "It's too crowded".
As to the price, well that also comes with the inflation of Souls. With townships they're stupidly easy to get, look at the top 10 in /money top, I have 26k and I fell out of that because I lost my town. The top person I think has like 50k. More "printed" money = money is worth less = things cost more.
The man
@Jonsoon handles our economy usually, and if he has any input can add some, but as a person who's been around, the server essentially printed waaaaay too much money and now Souls are crap. Tying Coins to Gold was the best move, as that was the main way to make money. I still think the server should have a set amount of money, to force the economy to be a real economy and not just 3 people making thousands and thousands of souls from townships.