I believe it's been long desired, but I do not believe it was as carefully planned as we hope. Many new features are untested on HC, such as clans and conquest as well as the new plugin that's going to be used for township's. Balance issues have not been handled. Maps are not complete, dungeons, custom items, herobosses, township requirements, level 70 + ultimates, Karma(where did that go?)... I could go on and on and on.
I know that Haven is stale, I know that it's average user base is less then 60 and that most players are wanting a fresh start sooo badly, but all those things I mentioned above have a chance to destroy the next map with imbalance and failure and bring us back to where we are now or worse.
I for one am 100% against a map switch at this point in the development of Herocraft, with all the MAJOR changes that have been untested on a live working server.
I would think that pushing the reset out one month, and using that 30 days to add the new major systems into Haven including: Custom Items/Conquest/Guilds/CraftingRestrictions/Max5Parties, and see the effect they have and figure out some of the issues with those new systems. That 30 days would give the architects time to really polish all the maps and get them finished off and then after we have made the many changes I am sure will be needed for these massive new systems lay out the full changes and avoid as many issues as possible, including having all the crafting changes well though and ironed/tested on haven, township/kingdom requirements, so on and so forth. This is the stuff that will make or break the map, and testing them on Haven could save tons of heartache and player loss on the new maps.
I am sure income would be tight during that time, but testing these new systems on an already stale map will give much needed insight into how they will effect the next map and how they can be tweaked to make sure the effect is positive.
My two cents - Eldrylars