Faunherer
Legacy Supporter 4
- Joined
- Jun 24, 2011
- Location
- Winterfell
As we all know, the Herocraft Economy is bland. The way currency enters the server is through selling gold and iron to DHX. The only way it leaves the server is through township taxes and buying zeal plots, etc. There is not much money going in or out. The money that goes in usually all goes to mayors of townships. They form the elitist class of HC and their money just sits and waits, getting emptied out once every week for township taxes. There needs to be a way to stimulate our economy! This server does not solely consist of pvp! If there was more ways for money to enter the server and more ways for it to exit, that would stimulate the economy a bit.
Earning money is boring, nearly the only way to do it is to mine and get the gold to DHX (be it through a banker or not), there should be a way to stimulate economy between the players! I have thought up multiple ideas to stimulate the player to player economy (PTPE):
1. Food/ Farmed Materials
The need of food and farmed materials should be increased (we can make it so hunger kills and heart regeneration from being full is slower). If the demand for a product is high, the price will be high too. That could fix the dirt cheap prices of most foods at the moment.
What about the excess crops you ask? Excess crops will sit around and cause prices to drop drastically, which would ruin the agricultural economy, if they are not taken off the market! My solution would be to create a 'company' (which has to be officially created and has too be associated with a township/guild (which can only house one company) that controls/monitors/sells its product). If that company has excess product (which is determined if it has not been sold in a 24-hour day) it can be sold to DHX for full (or a slightly smaller?) price. A subsidy system is basically what I am hinting at.
2. Jobs and a Labor System
The company system I thought up earlier may apply for any other industry. It could be for mining, logging, farming, building, excavating, protecting, assassinations, etc. The way that jobs for laborers (or the working class) are created is through the company system. For a company to become, it has to be associated with a township/guild, has to have a minimum of 5 workers (or however many seems best), and has to have an owner who pays a 1.5k fee for the creation of the company. The workers have to be payed by wages, salaries, or through contracts. Workers may only be employed at one company at a time and has to wait for 3 days (like townships) before they can switch companies. This is yet another way to get money flowing.
3. Produce and Consumers (the Physical Market)
The main consumers would be the working-class, who would have some left over money. Items produced from companies will be on the market, where they will (more than likely) be bought by the working-class. This stimulates money flow back up to the companies, so the employees are not stuck with fat wallets. The problem though is that people usually do not have time to go way away to buy something. That is why I think there should be smaller Zeal zones that are about 2000 or so blocks away from original Zeal in each cardinal directions. These Zeal zones would have purchasable plots used for trade only. This would make markets more accessible by the majority of the community.
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Example of the Company System:
Township/guild: K-town
Company: K-town Excavators Boss: Bawsman Employees: Emp1, Emp2, Emp3, Emp4, Emp5
Payment: Hourly wages, tools provided, materials kept if contractees allow.
Purpose: To excavate large areas/mine mass materials for contractee.
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TL;DR :
Our currency is helluva lot deflated.
The buying power of most Herocraft residents is LOW, which makes markets nearly useless.
Money is stuck in the elitist class (mayors technically) and does not flow fluidly (as we want it to).
The demand of food, labor, and many other products should be increased to create a stronger economy.
More money should be flowing in from outside sources (DHX) and more should be flowing out.
Towns/guilds can have one company (which decides the industry in that place pretty much).
Companies employ the 'working-class'.
There needs to be more areas to trade, that are accessible by more people, and that are more secure.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TL;DR the TL;DR
The coin is deflated. There should be companies with workers. Prices should be made higher. A class system needs to be implemented.
Everyone treats HC as if it is based around PVP and only PVP. It is time to make HC more varied, more exciting. We need to make an actual economy!
Earning money is boring, nearly the only way to do it is to mine and get the gold to DHX (be it through a banker or not), there should be a way to stimulate economy between the players! I have thought up multiple ideas to stimulate the player to player economy (PTPE):
1. Food/ Farmed Materials
The need of food and farmed materials should be increased (we can make it so hunger kills and heart regeneration from being full is slower). If the demand for a product is high, the price will be high too. That could fix the dirt cheap prices of most foods at the moment.
What about the excess crops you ask? Excess crops will sit around and cause prices to drop drastically, which would ruin the agricultural economy, if they are not taken off the market! My solution would be to create a 'company' (which has to be officially created and has too be associated with a township/guild (which can only house one company) that controls/monitors/sells its product). If that company has excess product (which is determined if it has not been sold in a 24-hour day) it can be sold to DHX for full (or a slightly smaller?) price. A subsidy system is basically what I am hinting at.
2. Jobs and a Labor System
The company system I thought up earlier may apply for any other industry. It could be for mining, logging, farming, building, excavating, protecting, assassinations, etc. The way that jobs for laborers (or the working class) are created is through the company system. For a company to become, it has to be associated with a township/guild, has to have a minimum of 5 workers (or however many seems best), and has to have an owner who pays a 1.5k fee for the creation of the company. The workers have to be payed by wages, salaries, or through contracts. Workers may only be employed at one company at a time and has to wait for 3 days (like townships) before they can switch companies. This is yet another way to get money flowing.
3. Produce and Consumers (the Physical Market)
The main consumers would be the working-class, who would have some left over money. Items produced from companies will be on the market, where they will (more than likely) be bought by the working-class. This stimulates money flow back up to the companies, so the employees are not stuck with fat wallets. The problem though is that people usually do not have time to go way away to buy something. That is why I think there should be smaller Zeal zones that are about 2000 or so blocks away from original Zeal in each cardinal directions. These Zeal zones would have purchasable plots used for trade only. This would make markets more accessible by the majority of the community.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example of the Company System:
Township/guild: K-town
Company: K-town Excavators Boss: Bawsman Employees: Emp1, Emp2, Emp3, Emp4, Emp5
Payment: Hourly wages, tools provided, materials kept if contractees allow.
Purpose: To excavate large areas/mine mass materials for contractee.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TL;DR :
Our currency is helluva lot deflated.
The buying power of most Herocraft residents is LOW, which makes markets nearly useless.
Money is stuck in the elitist class (mayors technically) and does not flow fluidly (as we want it to).
The demand of food, labor, and many other products should be increased to create a stronger economy.
More money should be flowing in from outside sources (DHX) and more should be flowing out.
Towns/guilds can have one company (which decides the industry in that place pretty much).
Companies employ the 'working-class'.
There needs to be more areas to trade, that are accessible by more people, and that are more secure.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TL;DR the TL;DR
The coin is deflated. There should be companies with workers. Prices should be made higher. A class system needs to be implemented.
Everyone treats HC as if it is based around PVP and only PVP. It is time to make HC more varied, more exciting. We need to make an actual economy!