What
j2gay suggested would make people need others to do something. In my opinion, that would make trading needed, and it should boost economy a bit. Currently, what people do is choose a combat class they like, then choose a profession class that lets you easily get the items you need to use in the combat class. Example, if a person chooses Samurai as his combat class, then the person would naturally choose Smith as profession, and then just get everything he needs easily, which would leave the person not in need of anything else and would make it so he wont necessarily need to trade anything. Now, if j2gay's suggesting was somehow implemented, those who choose to become a combat specialization instead of profession specialization, would need to either join a town to be supplied with necessary items for combat, and in return would protect the town. That way, towns could also need all kinds of professions to run better, be able to supply soldiers with their gear so the town can be safe and it would require activity to keep a town alive. Currently, with towns its just few people who mine their own gear without need of others and put money to bank without any work. The suggestion might also increase the value of items made by professions, and it would give those people other ways of getting money than endless look for gold. It would restrict a lot, but would need use of economy for a person to be able to do things, and it would boost economy, which seems to be this thread's purpose.