- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Here's the step we're taking to make sure the map life doesn't die off a few weeks (months) after release.
- Gap shortener -- shorter stat-gap between level 1 and max level to encourage leveled playing fields.
- Active market with a thriving centralized trade-district with ports to both north / south cont.
- Tier 2 classes (upgrades from Tier 1 (100 attributes at start) - Tier 2 has 110 attributes with same skill setups)
- Rare / hard to find custom items that boost your character to encourage grouping / playing.
- War / Peace zones in PVP-OFF areas to encourage players to play outside of their normal sphere of gameplay.
- Constant bi-weekly or monthly updates to rejuvenate and bring the community closer.
- ....
- .......

Raids/battles lasted much longer since, if you died, you could restock in your base and keep fighting. Graveyards made this harder as they were often far away from towns/locations in which fighting could have occured. Graveyards also placed limits on where you can fight, which were usually very flat places with little room to explore. With beds you could explore and fight at the same time (which would be ideal given that this map has been hand-made!
).