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September Notes (8.0.0)

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#1
Minecraft RPG Patch 8.0+

8.0.1
- Crop grief is now legal, please protect your crops by using locks, regions, etc.
- Re-enabled Miniboss spawns.
-Remove skill-chaoticvisions from beguiler, and replace with Plaguebomb (15 second cooldown, 130 +3 per intellect magic damage
-Change Rejuvenate: Heal your target within 12 blocks Over 14 Seconds, restoring (18 + 0.125 per wisdom point) health every 2 seconds. Takes 1.5 seconds to warm up.
-Increase Soothe's cooldown from 5->6
-Increase Soothe's mana cost from 45->65
-Quality of life buff for all rogues, reduce stamina cost for the skill "sneak" from 400-200
-Reduce deathmark's cooldown from 1 min->40 seconds
-Reduce Escape Artist Cooldown from 1.5 mins->45 seconds
-Decrease Siphonblood's warmup from 1.5->1 second
-Decrease max players damaged from boilblood from 6-> 5
-Increase Radius of boilblood from 5->8
-Increase Cooldown of Drainsoul from 8-10 seconds
-Lower Cooldown of Despair from 28->20

8.0.2 - Introducing Overflow Server
- Added /overflow to connect to a new server to level without lag. Levels, Currency and backpacks transfer, inventories do not.
- Removed blank lines from the chat.
- Normalized Dungeon timers for Castle Bloodborne on Overflow
-- Minions now have a 1.5 minute spawn timer, minibosses have 10 minutes and group bosses have 30 minutes.
-- All mobs have been rescaled to be easier (level 1-15)
- Towny now blocks public town teleports. Ally/Nation and own towns are still doable.
-- Disabled "chests" from the list of action blocks, they can now be opened in Towny Advanced claims.
- All premium subscribers now have a passive exp gain bonus of 5, 10 and 15%. Max Tier (tier 10) now gets +15% exp gain.

8.0.3
- PVP deaths should no longer cause exp-loss.
- Party-exp gain set back to previous rates (was at 1.25 by mistake and now its at 1.15)
- Added a PVP-OFF road to the Castle Bloodborne Dungeon in Overflow
- Adjusted the Order / Chaos relics for all professions, newly dropped ones should combine successfully (@xexorian)
- /town spawn now has a cooldown of 30 seconds, we will be making this unusable in combat soon.
- Adjusted the Town / Nation ranks (http://pastie.org/private/5gqyd804xheieox7kkhboq)

8.0.4
- Slight adjustments to the minibosses and drop tables.
- The rare t1 weapons will no longer drop from minibosses.
- Added /p name and /pvp name to the /who command.
- Fishing skill now properly grants apples and golden apples instead of textureless messes.
- Skill-ShopKeep1 now can sell muttons.
- Fixed the drop on Symbol of Acquisition, the new ones now have Fortune 1.
- Shopkeeper Exchange Clerk now trades new-symbols for old-symbol items + relics.
- Deathchest lock timers are now 6 minutes (Down from 10 minutes)
- Shears can now be used in combat by anyone

8.0.5 - New Skills! Tier 2 Ultimates!
- Tier 2 Utlimates > http://pastie.org/private/bvax9dzqs0n3y65tbf2g
- Added level-up ding noise to classes.
- LWC cost/amount changes and supporter updates. (info)
- Scaled down the miniboss item drops, no longer will Fire Aspect VI be a thing.
- Changed Warp to use 3 blocks of redstone, rather than 3 emeralds.
- Players can no longer hit themselves with arrows to initiate combat tags.

8.0.6
- Towny Plot Claim should be functioning, HeroTitles info-node issues have been patched (@mung3r thanks!)
- Added Mayor & Council permission for Prism (prism.lookup.paginate)
- Fixed Chaos Relic of the Bard and Runesmith typos in the new Relic system.
- Hopefully adjusted LWC's config to respect Towny Advanced
- You may lock things that only town-mates can use, ex. /cprivate town:TownName or /cprivate t:TownName (@WitchOnaRampage this may be important for Wiki)
- Some death-chest perks werent properly being applied, such as doublechest, quickloot, thanks for pointing this out @20XXkiller
- Towny now automatically updates usernames when users update their name.
- /town spawn - now takes 25c to use.

8.0.7
- Most relics and catalysts have been recreated to work better. Thanks @lordachoo and @WitchOnaRampage for the backend work!
- Introduced /servers in the Lobby. Granted all users a compass upon joining, will enable them to right-click to select a server.
- Hardware upgrades, we now run 3 physical machines. One for each play-style (Adventure | Minigames | Creative are incoming)

8.0.8
- Moved the proxy service to its own dedicated machine for better optimization.
- Changed up some of the innards of the proxy.
- Ground-work for our Hero Armory site > http://hc.to/leaderboards (@lordachoo thx!)
- Leveling experience changes are being laid out on Test server, these will be available around Friday before the Staff Meeting.
- Highlighted Staff colors on Forums to stand out more so readers don't miss important details.
- Optimized the backup system so we take weekly backups and daily rsync-overwrites during non-prime time.
- Adjusted hc.to/exp boost packages. The tiers are now 50% / 75% / 100% cluster packages are 150% and 200%.
-- Buyers will get an additional passive exp gain for each purchase that lasts for the duration of the purchase.
- Party EXP is now shared differently. The level ranges between members will decide the amount granted on exp gains.
- Fixed Time Based Mechanics doing healing/damage properly (@Soren_Endon)

8.0.9
- /Town Spawn is now removed. /skill Townspawn is now replacing it. The warmup is 10s and obeys skill-cast rules.
- Combat Damage indicators are back on Survival and Overflow!
- PVP Medals now only drop from players T1 level 45+ and all T2 Levels.
- Boats have been re-enabled, counter measures are being made to ensure server stability.
- Voting changes.
-- Increased Vote rewards by x3 and lucky votes come far more often!
-- Added reminder to vote every 300s.
-- Laid framework for special voting crates and voting cratekeys only obtained through voting.
-- Reduced the vote sites from 7 to 3. We will cap at 4 total but the top 3 are listed.
-- Paid for a new vote site banner, will be ready for Oct 1st.
-- Vote reminder increased to every 10 minutes. Vote to remove the reminder.
- PVE kills are now being tracked by our system use /pve top - to see the top mob fighters.
- Implementing proper ignoring messages and other commands based on a new proxy-messaging service (https://www.spigotmc.org/resources/bungeemsg.4512/)
- Supporters are receiving Max Plots Increases for Towny Advanced (while we figure out the new Personal Region system with Towny)
  • Whitelisted: 2
  • T1 - 3
  • T2 - 4
  • T3 - 5
  • T4 - 7
  • T5 - 8
  • T6 - 9
  • T7 - 10
  • T8 - 12
  • T9 - 16
  • T10 - 20
8.0.91
- Conquest points have been fixed for Friday. (PVP medals now successfully drop)
- Crafter Catalyst drop rates increased.
- Various updates to http://hc.to/leaderboards

 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#6
8.0.1
- Re-enabled Miniboss spawns.
-Remove skill-chaoticvisions from beguiler, and replace with Plaguebomb (15 second cooldown, 130 +3 per intellect magic damage
-Change Rejuvenate: Heal your target within 12 blocks Over 14 Seconds, restoring (18 + 0.125 per wisdom point) health every 2 seconds. Takes 1.5 seconds to warm up.
-Increase Soothe's cooldown from 5->6
-Increase Soothe's mana cost from 45->65
-Quality of life buff for all rogues, reduce stamina cost for the skill "sneak" from 400-200
-Reduce deathmark's cooldown from 1 min->40 seconds
-Reduce Escape Artist Cooldown from 1.5 mins->45 seconds
-Decrease Siphonblood's warmup from 1.5->1 second
-Decrease max players damaged from boilblood from 6-> 5
-Increase Radius of boilblood from 5->8
-Increase Cooldown of Drainsoul from 8-10 seconds
-Lower Cooldown of Despair from 28->20
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#10
8.0.2 - Overflow Server
- Added /overflow to connect to a new server to level without lag. Levels, Currency and backpacks transfer, inventories do not.
- Removed blank lines from the chat.
 

TimForReal

AdminForReal
Staff member
Moderator
Guide
Rules Council
Architect
Herald
Event Team
Maximum Supporter X
Joined
Apr 3, 2012
Likes
234
#11
- Added a PhatLoot chest to each dungeon boss/throne/end room. Currently, it is lootable once every 24 hours per player (everyone has an individual cooldown. You can loot every dungeon once a day, the cooldown is player specific.

Contains:
  • 100% chance at 10c and 30 exp.
  • 1% chance to loot a Dungeoneer Token, collect 5 of these for a title. [Dungeoneer]

 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#12
8.0.2
- Normalized Dungeon timers for Castle Bloodborne on Overflow
-- Minions now have a 1.5 minute spawn timer, minibosses have 10 minutes and group bosses have 30 minutes.
- Towny now blocks public town teleports. Ally/Nation and own towns are still doable.
-- Disabled "chests" from the list of action blocks, they can now be opened in Towny Advanced claims.
- All premium subscribers now have a passive exp gain bonus of 5, 10 and 15%. Max Tier (tier 10) now gets +15% exp gain.
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#13
8.0.3
- PVP deaths should no longer cause exp-loss.
- Party-exp gain set back to previous rates (was at 1.25 by mistake and now its at 1.15)
- Added a PVP-OFF road to the Castle Bloodborne Dungeon in Overflow
- Adjusted the Order / Chaos relics for all professions, newly dropped ones should combine successfully (@xexorian)
- /town spawn now has a cooldown of 30 seconds, we will be making this unusable in combat soon.
- Adjusted the Town / Nation ranks (http://pastie.org/private/5gqyd804xheieox7kkhboq)
 
Last edited:
Joined
Mar 31, 2013
Likes
183
#16
8.0.3
- PVP deaths should no longer cause exp-loss.
- Party-exp gain set back to previous rates (was at 1.25 by mistake and now its at 1.15)
- Added a PVP-OFF road to the Castle Bloodborne Dungeon in Overflow
- Adjusted the Order / Chaos relics for all professions, newly dropped ones should combine successfully (@xexorian)
- /town spawn now has a cooldown of 30 seconds, we will be making this unusable in combat soon.
- Adjusted the Town / Nation ranks (http://pastie.org/private/5gqyd804xheieox7kkhboq)
Once you can't town spawn in combat anymore will the warmup go back down to 10? 30 just seems like a bit too much
 
Joined
Mar 22, 2012
Likes
66
Location
Ohio, United States of America
#20
8.0.3
- /town spawn now has a cooldown of 30 seconds, we will be making this unusable in combat soon.
/town spawn should just be disabled, that's what marking and recalling are for. People are just getting lazy now and walking less which means less interaction outside of towns. Needs to be more hardcore, if you walk across the map you better have redstone to recall or else your out of luck and have to walk back to town which means increased player interaction on the walk back.
 
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