I have to admit, I love the mini cleric rework that has taken place, but there is really no reason to choose mystic over cleric anymore (heal wise). Although yes, mystic does have might, and a lot of utility, cleric now has 2 AoE heals, if you want to count holyaura, 3.
Mystic has 1 AoE HoT which rarely out heals burst, it then has 3 targetable heals, 2 in which are HoT. Keep in mind that cleric also has 2 other targetable heals. Eldry stated earlier that mystic would fit better in large fights while clerics would fit better in small fights, I totally disagree. Cleric has the capability to cause their party to recover from large amounts of burst or even avoid burst by using guardian angel while mystic can keep 1 or 2 teammates alive very effectively, but I could see cleric doing the same thing.
I understand people say, "you shouldn't compare mystic and cleric", but we all know that they are the two sole healers on the server. (You don't normally see a cleric or mystic solo raiding unlike bloodmage and disciple)
This really isn't a qq post, but I do feel like cleric is an overall better mystic, minus some cc. Like delf said, I think mystic could use a rework, we've been trying to change the class little by little but it just doesn't seem right still.
I pretty much agree here. Like I said before, I got caught up with Disciple and left Cleric as-is.
In my previous post, I stated that all healers should be "on the same level", and I meant that. A Cleric should only be more valuable than a mystic in "certain scenarios", but certainly not "every situation". Just because Cleric has the "best heals"
should not mean it is the "best healer" or "best class". Just thinking of that being the case kind of makes me grit my teeth a little. If the Cleric has the best heals, it must be weaker in other areas, if a healer does not have the best heals, he must have other strengths to compensate. This is the kind of balance we are meant to be doing here.
This is my view on how the classes should be shaped.
Cleric:
Moderate Armor
Moderate Health
High Healing
Low Utility
Low Damage
Bane of Undead
Mystic:
Low Armor
Low to Moderate Health
Moderate to High Healing
HoT based
Has Earth / Elemental based abilities that either provide utility or damage
Either the damage or utility should be moderate, while the other should be low.
BloodMage:
Moderate to High Damage
Low to Moderate Healing
Low Utility
Low Armor
Moderate to High Health
Emphasis on moving health around--whether that be his, his enemies, or his allies.
Disciple:
Low Moderate Damage
Moderate Utility
High Health
Low Armor
Emphasis on Melee martial art styled abilities
Self Reliant.
Low to Moderate Healing with Limited Direct Healing
Just my thoughts anyways. Obviously, Kainzo could have different thoughts on the manner.
As far as Mystic goes, I'd love to add something else to them. It is undoubtedly a solid class, but there just seems to be something missing from it. Despite the fact that it has an overwhelming number of abilities, I feel as though it has very little. Most of their abilities are not directly combat related, and are thus merely fluff. I have a few ideas of what I could do with it, but I don't know if I should focus more on their healing, utility, or damage. After you see the Cleric changes I've posted, it will undoubtedly be agreed that the Mystic has the lowest PvE capabilities, and I'm not entirely comfortable with that.
But yeah, I finally got around to tweaking cleric up a bit, which I will post the results of below. These are entirely
untested due to the low test server traffic and lack of a released macro mod. Once the mod releases we should start seeing more action on test, and can actually try to balance things out.
True, I have dominated every team in every tournament match I have played except for one. Cleric is going to be a good healer again, the best? Most likely. But Mystics are not what they were and are proving very formidable.
I would like to see a long time Mystic run a team of 6 against a long time Cleric and see how the battles go.
Cleric would win. Both new and old. Cleric simply has too much going for it to be able to lose any fight like that. Additionally, due to mystics being buff based rather than direct heal based, you do not benefit from having multiples, as buffs do not stack.