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Suggestion Remove LWC Deathchest for pvp deaths...?

Joined
Dec 11, 2011
So you're saying that we should make things more hardcore for the builders and less hardcore for the raiders, even though the raiders currently have tons of advantages over the raided.... right...... sure... makes sense.

How the hell are raiders at a disadvantage? They too can get ''allys'', and plus, raiders are the ones that can use group teleport, that can camp, that can get though 1x1 holes, and soon enough, they'll be able to blast through with TNT. If anything, the raiders are the ones who are OP. Making them wait, what, 5 minutes for items? That's reasonable, they camp towns anyway.

Also, ''75% of the time...'' where did this number come from? For me, I hardly ever get my items back from a deathchest; the raiders camp it, so I don't get my stuff.

Finally, why mention HC being hardcore? Why bother, seriously, when you are just trying to justify an arguement using a very broad term. I though HC was ''hardcore'' when they put restrictions on blocks/tools/armour, then they made MOBs more powerful, and now you ask for more? Who are you to decide what is hardcore and what isn't?
Builders have regions. They can get through anywhere.
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
since when is killing people trolling. This is a Hardcore PvP server. I understand what you mean with deathchestss in towns but 75% of the time what they do is tunnel around to get to it. But in the other areas where there is nothing around for several thousand meters? what do you have to fear then? an unarmed pally showing up and slapping you a few times? Then it is literally just you sitting there waiting. That doesn't add anything to the game. All it adds is 6 more minutes of you doing absolutely nothing. They died, in real life that means game over, you don't get your stuff back, in fact you don't even come back. I've seen other servers that perma ban you for dying. That's a little extreme but HC is supposed to be a hardcore server. You shouldn't even get a chance to get your stuff back. Whether the repercussions of this being you can only take so much of the loot, some loot is destroyed, it takes a minute or so to loot the item. You don't want to punish the players that try to add the the excitement of the game. You don't want to punish the raiders either because that's what they want to do on the server. The raiders are already at a huge disadvantage going against a whole town and their allys. Their only advantage is stealth, and if you kill someone you lose that advantage instantly. That is a big enough repercussion.
Again you miss the point. This is a hardcore server. The problem is that you seem to think "hardcore" is a relative term. It is true that part of what makes a good hardcore server is PvP, its is only one of many attributes. Hardcore is a game setting. It means that the availability of resources is extremely reduced and that the mobs are more difficult. For example vanilla mc has about a 20% chance of apple drop when breaking leaves. Hardcore mc is reduced to around 2%. HC took it a step further with minimal rules, limitted animal and plant spawning, slow plant growth and a progressive health point system. The server is designed to make establishing yourself difficult and to keep you on edge. This feeling of fear and uncertainty is never supposed to go away entirely. The prevalance of PvP and the inherent distrust of ones neighbors associated with it is just one factor in keeping that feeling alive.
In your view hardcore means that you and others of like mind level up your combat abilities and go around killing everyone repeatedly, and stealing their stuff, whilst remaining relatively untouchable. Therefore making the server more hardcore for everyone else. This view is both narrowminded and onesided. The server is supposed to be hardcore for you too. Deathchests are a part of that.
You mention that in real life if someone kills you they get to take your stuff. This is not real life this is minecraft, however while we are on the subject here is an interesting fact. The average lifespan for an American is 82 years. The average lifespan of an armed felon in America is 26 years.
 
Joined
Dec 11, 2011
Again you miss the point. This is a hardcore server. The problem is that you seem to think "hardcore" is a relative term. It is true that part of what makes a good hardcore server is PvP, its is only one of many attributes. Hardcore is a game setting. It means that the availability of resources is extremely reduced and that the mobs are more difficult. For example vanilla mc has about a 20% chance of apple drop when breaking leaves. Hardcore mc is reduced to around 2%. HC took it a step further with minimal rules, limitted animal and plant spawning, slow plant growth and a progressive health point system. The server is designed to make establishing yourself difficult and to keep you on edge. This feeling of fear and uncertainty is never supposed to go away entirely. The prevalance of PvP and the inherent distrust of ones neighbors associated with it is just one factor in keeping that feeling alive.
In your view hardcore means that you and others of like mind level up your combat abilities and go around killing everyone repeatedly, and stealing their stuff, whilst remaining relatively untouchable. Therefore making the server more hardcore for everyone else. This view is both narrowminded and onesided. The server is supposed to be hardcore for you too. Deathchests are a part of that.
You mention that in real life if someone kills you they get to take your stuff. This is not real life this is minecraft, however while we are on the subject here is an interesting fact. The average lifespan for an American is 82 years. The average lifespan of an armed felon in America is 26 years.
It's not one sided. I own sky fall. Meaning I have to build constantly. I'm just smart enough to not keep all of my building mats on me when people are raiding. Builders should know to be smart about what they are carrying and shouldn't build with it if they aren't willing to lose it. If they do carry it all on them and die with it, then they can get over it and go get more cobblestone to smelt/sandstone. Being stupid should have consequences, not "oops I made a mistake but it doesn't really matter." They should lose the 20c worth of building materials they fairly lost.
Death chests don't even make it harder for raiders. It can be irritating, but not harder. Half the time I just sit there for 6 minutes waiting for it to unlock. Other time's the player just tunnels under it and takes the entire loot that I earned. It doesn't really matter that much but whats the use of killing a player for no gain whatsoever. Especially since it takes up to an hour to plan, prepare, get there, get in, and then raid them. They still have the advantage. They have regions to everywhere in the town and extra players in the town. It takes a very long time for a raider to get an extra 4 or 5 people into a town to raid. Plus it takes resources like a wizard and slime balls. The only advantage raiders have is surprise. That gets them one or two kills at best. Then everyone else shows up and raiders have to run away with the 50c they got.
Just because builders get a slight disadvantage doesn't mean they automatically should keep their stuff.
 
Joined
Dec 11, 2011
I was being sarcastic in the last bit. This isn't a PvP server, although currently, the PvPers are far better off than the builders. Removing deathchests will just make it easier for the PvPers, and make it more hardcore for the builders. If you're fine with seeing the return of stone boxes and wooden shacks, like there were in Dragon, then fine, but I don't want to see that.
Honestly half the towns still look like ass either way. Deathchests honestly don't help make builders any beter, however the removal of them would make them think a little bit about how much they bring to build with and use. If they were smart they would just make an lwc and leave the raider with a stack or 2 of loot. How is that unfair?
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
It's not one sided. I own sky fall. Meaning I have to build constantly. I'm just smart enough to not keep all of my building mats on me when people are raiding. Builders should know to be smart about what they are carrying and shouldn't build with it if they aren't willing to lose it. If they do carry it all on them and die with it, then they can get over it and go get more cobblestone to smelt/sandstone. Being stupid should have consequences, not "oops I made a mistake but it doesn't really matter." They should lose the 20c worth of building materials they fairly lost.
Death chests don't even make it harder for raiders. It can be irritating, but not harder. Half the time I just sit there for 6 minutes waiting for it to unlock. Other time's the player just tunnels under it and takes the entire loot that I earned. It doesn't really matter that much but whats the use of killing a player for no gain whatsoever. Especially since it takes up to an hour to plan, prepare, get there, get in, and then raid them. They still have the advantage. They have regions to everywhere in the town and extra players in the town. It takes a very long time for a raider to get an extra 4 or 5 people into a town to raid. Plus it takes resources like a wizard and slime balls. The only advantage raiders have is surprise. That gets them one or two kills at best. Then everyone else shows up and raiders have to run away with the 50c they got.
Just because builders get a slight disadvantage doesn't mean they automatically should keep their stuff.
You again miss the point. Death chests are not about keeping your stuff. Why can you not understand that? As you said the death chest is an irritation to raiders/murderers. That is their purpose. The staff wants to make raiding/killing/stealing more difficult. That is also why they are trying to implement a karma system. By making you wait and irritating you they are making the lifestyle less appealing. It is intentional. You continue to make posts about how much deathchests irritate you when you are trying to steal, and therefore you think they should be removed. The deathchest is designed to irritate you when you are trying to steal. Why would they remove something that is doing exactly what they intended it to do?
 
Joined
Dec 11, 2011
You again miss the point. Death chests are not about keeping your stuff. Why can you not understand that? As you said the death chest is an irritation to raiders/murderers. That is their purpose. The staff wants to make raiding/killing/stealing more difficult. That is also why they are trying to implement a karma system. By making you wait and irritating you they are making the lifestyle less appealing. It is intentional. You continue to make posts about how much deathchests irritate you when you are trying to steal, and therefore you think they should be removed. The deathchest is designed to irritate you when you are trying to steal. Why would they remove something that is doing exactly what they intended it to do?
Thats not why it's there. It's there because it was liked as a donor perk. And they want to irritate and give their players a set time to wait before they can do anything? That's stupid. I would say somethign about the karma system but it's too stupid for words.
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
Thats not why it's there. It's there because it was liked as a donor perk. And they want to irritate and give their players a set time to wait before they can do anything? That's stupid. I would say somethign about the karma system but it's too stupid for words.
Yes that is why its there. It was liked as a donor perk for that very reason. Process this fact. Then perhaps we can have a discussion about whether or not it is a good thing. Until then disscussing it is pointless.
 
F

Falker57

J2gay is right. I also think its not supposed to "irratate the players". Its meant to add more pvp and make you have to wait. While yes thats irritating, if you REALLY wanted that persons loot you would wait the extra time. Also people have less to time to lost if they pvp if they know they can just run out and gear up quickley which is how people felt in zeal with beds and which is why there was more town pvp in zeal
 

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
Ok seriously, what kind of retarded reasoning for ANYTHING is "we want to annoy players"?
 
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