Roadkill909
ICE ICE ICE!
- Joined
- Feb 4, 2012
- Location
- United States
First off, I don't miss the vanilla hunger system, it didn't fit well with the how hardcore this server is. However I think the developer team missed some opportunities during implementation. I was talking with teddytazer about this, but we have different ideas.
Every class shouldn't be allowed to sprint top speed across the map. Top speed should be used in certain situations not 100% of the time. Most Casters and Healers don't even have to worry about stamina at all. It is just ten unused chicken leg icons on their screen. In combat, they can run in circles around the Rogues and Warriors whose skills rely on stamina.
Heroes and the Hunger replacement plugin should have some functionality merged. Your class should affect how fast your stamina regenerates. All stamina regeneration rates should be lowered. Having your stamina regeneration rate match or regenerate faster than what is consumed by sprinting should be an exclusive skill or perk for the most mobile classes, not available for all.
To account for this loss of ridiculously high stamina regeneration, some or all of the stamina costs for skills should be adjusted so that stamina based classes aren't hit too hard. Secondly new skills could be added to restore or remove stamina. Certain foods or potions could also restore stamina.
I realize many will dislike the fact that they won't be able to get around as fast, but this will add more depth to combat, and bring back a feature of minecraft that was taken away.
Every class shouldn't be allowed to sprint top speed across the map. Top speed should be used in certain situations not 100% of the time. Most Casters and Healers don't even have to worry about stamina at all. It is just ten unused chicken leg icons on their screen. In combat, they can run in circles around the Rogues and Warriors whose skills rely on stamina.
Heroes and the Hunger replacement plugin should have some functionality merged. Your class should affect how fast your stamina regenerates. All stamina regeneration rates should be lowered. Having your stamina regeneration rate match or regenerate faster than what is consumed by sprinting should be an exclusive skill or perk for the most mobile classes, not available for all.
To account for this loss of ridiculously high stamina regeneration, some or all of the stamina costs for skills should be adjusted so that stamina based classes aren't hit too hard. Secondly new skills could be added to restore or remove stamina. Certain foods or potions could also restore stamina.
I realize many will dislike the fact that they won't be able to get around as fast, but this will add more depth to combat, and bring back a feature of minecraft that was taken away.