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Suggestion Remove Inactive Towns

Hanpeter77

ICE ICE ICE!
Joined
Jun 23, 2011
Think of it this way.

Bob has a job as President.
Bob wants to go play league of legends and become MLG aMaZinG L33T cool kid.
He stops caring about being president and plays league 24/7.
People hate him for it, and he gets fired.

It's like a dog not playing with a toy, then an adult coming to play with it, then the dog gets all excited and wants the toy because the owner is playing with it.

I hope I'm getting my point across.
Well see here

Bob got elected for a term for 4 years so he can do what ever the fuck he wants.
 

HoldMyPie

Legacy Supporter 8
Joined
Oct 6, 2012
Location
Australia
Well see here

Bob got elected for a term for 4 years so he can do what ever the fuck he wants.
Well not in australia. His party can replace him with another leader if he fails to do his job.

Also, I'm getting too sucked into this. I've posted my opinion, and a possible solution. I'm going to remove myself from this before it gets turned into a hate-fest.
 

Hanpeter77

ICE ICE ICE!
Joined
Jun 23, 2011
Well not in australia. His party can replace him with another leader if he fails to do his job.
Who gives two fucks about Austrailia

Thats not really how it works in America

EDIT: As soon as HC updates to 1.4.6 I will get on the server and try to encourage some of my fellow citizens to also do so. I would get on now but I updated and I am to lazy to go get a 1.4.5 jar.
 

MultiHeartGold

Legacy Supporter 2
Joined
Jun 7, 2012
EDIT: As soon as HC updates to 1.4.6 I will get on the server and try to encourage some of my fellow citizens to also do so. I would get on now but I updated and I am to lazy to go get a 1.4.5 jar.
Too lazy to press a download link, but not too lazy to keep up a town?
 

Licksterboy

Legacy Supporter 3
Joined
Jul 16, 2012
Location
USA
Hanpeter77
You are mistaken my friend, in America, the president can certainly be removed if the country does not feel that he is doing his job correctly. Its called impeachment. (I messed up with quoting, other wise I would have quoted his real message :confused:)
 

Angyles

Legacy Supporter 7
Joined
Nov 7, 2011
Location
Southern California
Christ guys, keep it civil and stop taking shots at each other. We are a community.

This was a discussion on inactive towns. Keep it on the subject.
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
There is a way to build this in and satisfy both arguments. Create a formula where town tax starts at a high number, say 5000c for hamlet per week. This number is then reduced by x amount per y time online for town members. The tax would then work back to the normal rate which would be the minimum. This way towns that are actively contributing to the server would experience no change in the current system. At the same time towns that go inactive from time to time would be able to keep their hard earned region so long as they could afford it and are willing to pay the price.
 
A

alexhoff1

I feel as though Retrium fits the description of the towns people want gone so I'm going to come in with the following.

I feel this is a horrible time to post such a thread as many people are away on holidays, or are spending time away from minecraft due to Christmas and the new year. People won't be as active, so I think this thread is horribly timed and you guys all need to consider that people are going to be inactive for the next few weeks/months.

I understand how people want older, inactive towns to get the boot, and I'm all for it. However, one must first define inactive. Many of you say that inactive means less than 5 members being active. Others say time played, and others a combination of the two. I can honestly say now, that I am the only member of Retrium fully active as of this current date. The rest of our town are away with families ect...

So, exceptions. There are towns that will have reasons to their inactivity. I find this thread is focusing on the general population of inactive towns, not focusing on individual stories. I think there should be a system in place where if a town hasn't had at least 5 members on in a week, then it sends a message to someone, or a group of people. This person/group will then analyze the situation of the town and talk to the current members. If the town is in shambles and there is no hope for a rebirth, the person/group will then dub the town inactive, and will go to kainzo or to an specified admin.
That system would work with the current system of unpaid taxes. That's really the best way I see of weeding out the dead towns and paving the way for some new ones.

I can't read all your edited suggestions, but clearly you seem to be on the fair topic here.
Towns that pay taxes, pay taxes.

I would also like to see new towns have a chance. There is one problem though. If every town oriented person that comes on the server is trying to start their own town or be a part of building one, it becomes very difficult for established towns to keep membership up.[DOUBLEPOST=1356099018,1356098564][/DOUBLEPOST]BTW alexhoff1 How many inactive towns have built a road from spawn to 2400


The road is nice to get to the town, but you must also understand that was done like 2 months ago. If you are active, my bad. I never ever see you online :L. (I think je_.... logged on about 2 weeks ago, other than that I haven't even known who was left in the town, forum page please?)

EDIT: Gravkoc has been paying the taxes, and you're inactive lists all vary greatly, I actually do more backround checking than most and I only conclude that Anchor... is inactive. Also,
Let's get this straight, WE CAN NOT SWAP MAYORS. That is in general a big issue, I have asked for certain mayor rights to gravkoc, like it's my town to make alliances with, and I usually am told "no, because graink hasn't gone inactive.". I also can't make a forum post on it, which suggests inactivity.


Also, Gravkoc has had 5 members log on in the past few days to my knowledge, which fits us on the active list by the "fair" standards.

Again, I stress the only inactive town currently is Anchorhead or whatever.
They had the front door lwc removed last time I was there, which is kinda a duh. inactive.
If we stop paying taxes, bye bye regions. But if we have like 4k in our coffers, 10k to make the town, we are still loosing money for that 1/30 town slot.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
leftovers5 ... I can't be certain, but if you're part of Paragon you should just crawl in a hole right now and die considering your town is simply eye-cancer. How a bunch of sand pillars reaching the sky is considered acceptable on this server, I'll never know. If you're part of Paragon (and for some reason I have the idea in my head that you are) then you honestly need to walk away from this conversation. If you're not part of Paragon, I appologize.
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
leftovers5 ... I can't be certain, but if you're part of Paragon you should just crawl in a hole right now and die considering your town is simply eye-cancer. How a bunch of sand pillars reaching the sky is considered acceptable on this server, I'll never know. If you're part of Paragon (and for some reason I have the idea in my head that you are) then you honestly need to walk away from this conversation. If you're not part of Paragon, I appologize.
Leftover is my Verstad-ian goblin leader, he is not in Paragon. Paragon is a WIP, I'm pretty sure no towns looks dashing while they are still being heavily built.

On topic, I agree that extremely inactive towns like Gravkoc should be removed, to make space for someone who'd actually use the town region.
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
There is a way to build this in and satisfy both arguments. Create a formula where town tax starts at a high number, say 5000c for hamlet per week. This number is then reduced by x amount per y time online for town members. The tax would then work back to the normal rate which would be the minimum. This way towns that are actively contributing to the server would experience no change in the current system. At the same time towns that go inactive from time to time would be able to keep their hard earned region so long as they could afford it and are willing to pay the price.
Kinda tooting my own horn here, but so far this is the only suggestion that seems to address the issue in a manner that would be fair to all. The only problem I can foresee is the potential to cause lag. Kainzo Danda what do you think.
Credit to Archestro for helping me with the idea.
If there really is an issue here, and I think there probably is, this will address it. If anyone else has actual suggestions please post them. Otherwise lets knock of the useless bickering back and forth as well as the senseless complaining. It just isn't helpful
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
Kinda tooting my own horn here, but so far this is the only suggestion that seems to address the issue in a manner that would be fair to all. The only problem I can foresee is the potential to cause lag. Kainzo Danda what do you think.
Credit to Archestro for helping me with the idea.
If there really is an issue here, and I think there probably is, this will address it. If anyone else has actual suggestions please post them. Otherwise lets knock of the useless bickering back and forth as well as the senseless complaining. It just isn't helpful
You're also missing the fact this will be very difficult to find a good balance straight off the bat. Not to mention that it also has an added effect of making the rich richer and the poor poorer since the more active players will probably have more money than the less active players who can only get on for a limited time each day.

This system is a bad idea because it punishes players who are unable to be super active.
 

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
leftovers5 ... I can't be certain, but if you're part of Paragon you should just crawl in a hole right now and die considering your town is simply eye-cancer. How a bunch of sand pillars reaching the sky is considered acceptable on this server, I'll never know. If you're part of Paragon (and for some reason I have the idea in my head that you are) then you honestly need to walk away from this conversation. If you're not part of Paragon, I appologize.
Not in Paragon, but you should visit the top of the plateaus and then make further comments. Otherwise, keep on topic.

You're also missing the fact this will be very difficult to find a good balance straight off the bat. Not to mention that it also has an added effect of making the rich richer and the poor poorer since the more active players will probably have more money than the less active players who can only get on for a limited time each day.

This system is a bad idea because it punishes players who are unable to be super active.
That's why there needs to be conversations between players and staff to solve special circumstances. Real life issues are certainly understandable.
 

Favith

Legacy Supporter 7
Joined
Sep 6, 2012
You're also missing the fact this will be very difficult to find a good balance straight off the bat. Not to mention that it also has an added effect of making the rich richer and the poor poorer since the more active players will probably have more money than the less active players who can only get on for a limited time each day.

This system is a bad idea because it punishes players who are unable to be super active.


At least his idea is a step in the right direction.

IMO, if your "town" doesn't have at least 5 people (the amount required to get a charter, right?) that are "super active" then why the heck are you taking up a town slot? If your town has 20 people who are "super active" then your town should reap benefits above and beyond a full town chat channel every night. I don't see a problem with that at all.

Towns are a limited resource. There is a hard cap on how many people get to experience the fun/challenge/aspect of creating a town in HC. That hard cap is unfairly maintained by towns with giant bank accounts (we all know how easy it is to get money here and how relatively low town taxes are) but that lack active players. The current system of relying on a town to run out of money 2 weeks in a row before that town is removed simply isn't fair to newer players (in light of the current cap---simply raising the cap would render this point moot).

Another idea: Reduce the costs (both monetary and resource wise) it takes to start and upgrade a town but DRASTICALLY increase maintenance taxes. In this way, you once again reward towns with active players (who can get the money to maintain taxes for their town) and you hasten the demise of the towns who have just stockpiled cash and then largely went inactive. Everyone has to work a little harder to maintain their towns (something I think should be the case anyway--taxes are currently a joke) but the towns with only 1-2 semi-active folks are going to have a much harder time keeping their town afloat. "Ghost towns" will die out faster, freeing up town slots for new players to have their shot that much sooner.

Or, just raise the cap. The current map could probably hold 5 more towns easily. Another map border expansion and the map could hold more than that.
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
You're also missing the fact this will be very difficult to find a good balance straight off the bat. Not to mention that it also has an added effect of making the rich richer and the poor poorer since the more active players will probably have more money than the less active players who can only get on for a limited time each day.

This system is a bad idea because it punishes players who are unable to be super active.
Not if we get the formula right. It could be set up so that say 10 hours of total activity brought you to the minimum. Thus 5 players playing for 2 hrs each per week would make it the minimum.
At least his idea is a step in the right direction.

IMO, if your "town" doesn't have at least 5 people (the amount required to get a charter, right?) that are "super active" then why the heck are you taking up a town slot? If your town has 20 people who are "super active" then your town should reap benefits above and beyond a full town chat channel every night. I don't see a problem with that at all.

Towns are a limited resource. There is a hard cap on how many people get to experience the fun/challenge/aspect of creating a town in HC. That hard cap is unfairly maintained by towns with giant bank accounts (we all know how easy it is to get money here and how relatively low town taxes are) but that lack active players. The current system of relying on a town to run out of money 2 weeks in a row before that town is removed simply isn't fair to newer players (in light of the current cap---simply raising the cap would render this point moot).

Another idea: Reduce the costs (both monetary and resource wise) it takes to start and upgrade a town but DRASTICALLY increase maintenance taxes. In this way, you once again reward towns with active players (who can get the money to maintain taxes for their town) and you hasten the demise of the towns who have just stockpiled cash and then largely went inactive. Everyone has to work a little harder to maintain their towns (something I think should be the case anyway--taxes are currently a joke) but the towns with only 1-2 semi-active folks are going to have a much harder time keeping their town afloat. "Ghost towns" will die out faster, freeing up town slots for new players to have their shot that much sooner.

Or, just raise the cap. The current map could probably hold 5 more towns easily. Another map border expansion and the map could hold more than that.
Another very good suggestion. This would allow active towns to prosper and expand so that they could attract new people. One potential issue though could be that town taxes would need to be so high that people might try to start their own instead of joining an existing town. Perhaps a combination of the two systems.
 

I_Love_Miners

Legacy Supporter 5
Joined
Sep 28, 2012
Location
Vancouver
just wanted to clarify that umbra is probably one of the top 3 active towns on the map. we dont have an umbra chat, but do have a donor chat that we all use and are very active on teamspeak. we probably have between 10-15 people per day online at different times
 

Kwong050

Holy Shit!
Joined
Nov 6, 2011
Who gives two fucks about Austrailia

Thats not really how it works in America

EDIT: As soon as HC updates to 1.4.6 I will get on the server and try to encourage some of my fellow citizens to also do so. I would get on now but I updated and I am to lazy to go get a 1.4.5 jar.
Hanpp your funny. In America, the government can fire a President. :)
 
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