Evanist
Legacy Supporter 3
- Joined
- Sep 2, 2011
Ok... So as many people know, I have been playing a lot of pyromancer on the test server lately. Some fights went great... others... well... not that much. I been seeing a lot of skills that were completely useless and others that hard extremely hard to aim with. Some of them actually getting on my nerves more then others.
So now... I will be naming skills of the pyromancer and saying what I think about it, Gonna put in spoiler cause it is a lot and some are personal opinions.
So... if you read what I said before, I kinda saw a lot of defects with Pyromancers. Skills that are useless to use. The pyromancer could be so fun to play if it was at least balanced out or something. So here what I would sudgest. You can agree or disagree on this, but this is my personal opinion.
1. Upgrade Chaos orb range by 1-2 blocks, only to keep it a bit more usefull and less *Crap I miss by one block* thing.
2. Darkbolt should try to get to straigth line. Basing a fight with luck mostly for skills for something this important can be a real pain.
3: Great combustion should have a lower cast time or a higher aoe effect to make it that it actually can be use in fights, like against wizards that move around all the time.
4. Replace how doomwave works. Now this is a idea I had: Why not make it that Doomwave would be used against one person. This person would then have the pyromancer teleport to him for 1 second, giving him time to strike once, then teleport a random direction of the guy 1 second later and strike again, before having one last telepot and strike one last time. This way it could be a 3 hit teleportation hit with the pyro's axe, good to chase down people.
This or make that it would be a aoe effect that would make everyone in a area combust into fire and receive a certain amount of damage. Maybe even a small pushback effect on everyone.
These are just idea's for the pyromancer. Feel free to comment on them. Atm I feel like it should be fixed a bitm cause let's face it: People that can kite all day is a pain for anyone that don't have skills to chasse them off.
So now... I will be naming skills of the pyromancer and saying what I think about it, Gonna put in spoiler cause it is a lot and some are personal opinions.
ChaosOrb: Ok.... this is the main skill of the pyromancer.... but let's race it... it's range is a real laughing stock. Seriously, your chasing someone away and then you miss them from 1 block cause of the low range while they are running. I know Pyro is suppose to be with low range chaosOrb, but let's face it... Can we please have a 1-2 range boost for the skill, maybe scale range a bit with intellect. Looking at the classes, everyone of them have some kind of escape or chassing skills. Can we just get a basic boost of range on it please?
Maim: Ok... uhm... When I said chassing and such... I never saw much effect on maim.... But seeing as every class as it's own *filler* skill, I won't go on detail on this one. Maim can be useful. That all I can say
Cauterize and Flameshield: I am putting both of them at the same place here, cause they are both skills that can be extremely useful in fights. Keep them that way.
Dragonbreath: Keep it as it is. It is just right.
Darkbolt: Ok... this skill is great.... it is one of the skills that I really like to use... but it's accuricity is horrible and luck base. Remember the old ghast fire balls that mages use to have on Zeal? Well... this is basically the Haven version of fireball with wither. I don't know if it is just me.... but maybe work so the aim would be straigth instead of how it is right now.
Dark blade: Alright... usefull, no need to touch, saves you mana.
Curse: Saves you against persky melee classes. Keep it that way.
ChaoticStrength: Last reserve skill, keep it that way, great way to go all out when out of mana.
Great combustion: Ok... this skill... is a real joke accuricity wise. Here what I saw: 1/6 of the time you use the skill, maybe 1/10 of the time, you miss you hit cause of the horrible aoe and wait time to cast the skill. And lets face it: If someone sees you cast that, they will move to the side quickly to dodge the attack. Si either make it instant cast or a 0.5 second cast time like iron fist from disciple, or up the aoe so it would be easier to hit someone. Right now it is a really risky move to use.
Doomwave (Or like I call it: The wave of uselessness.): Ok... seriously, I think every pyromancer that played and used this skill will agree that Doomwave has nothing to do with doom. You basically teleport around in 2 places, and worst is that usually you come back about the same place you were before. This skill is so useless that I feel like it should be removed completely and replaced.,
Maim: Ok... uhm... When I said chassing and such... I never saw much effect on maim.... But seeing as every class as it's own *filler* skill, I won't go on detail on this one. Maim can be useful. That all I can say
Cauterize and Flameshield: I am putting both of them at the same place here, cause they are both skills that can be extremely useful in fights. Keep them that way.
Dragonbreath: Keep it as it is. It is just right.
Darkbolt: Ok... this skill is great.... it is one of the skills that I really like to use... but it's accuricity is horrible and luck base. Remember the old ghast fire balls that mages use to have on Zeal? Well... this is basically the Haven version of fireball with wither. I don't know if it is just me.... but maybe work so the aim would be straigth instead of how it is right now.
Dark blade: Alright... usefull, no need to touch, saves you mana.
Curse: Saves you against persky melee classes. Keep it that way.
ChaoticStrength: Last reserve skill, keep it that way, great way to go all out when out of mana.
Great combustion: Ok... this skill... is a real joke accuricity wise. Here what I saw: 1/6 of the time you use the skill, maybe 1/10 of the time, you miss you hit cause of the horrible aoe and wait time to cast the skill. And lets face it: If someone sees you cast that, they will move to the side quickly to dodge the attack. Si either make it instant cast or a 0.5 second cast time like iron fist from disciple, or up the aoe so it would be easier to hit someone. Right now it is a really risky move to use.
Doomwave (Or like I call it: The wave of uselessness.): Ok... seriously, I think every pyromancer that played and used this skill will agree that Doomwave has nothing to do with doom. You basically teleport around in 2 places, and worst is that usually you come back about the same place you were before. This skill is so useless that I feel like it should be removed completely and replaced.,
So... if you read what I said before, I kinda saw a lot of defects with Pyromancers. Skills that are useless to use. The pyromancer could be so fun to play if it was at least balanced out or something. So here what I would sudgest. You can agree or disagree on this, but this is my personal opinion.
1. Upgrade Chaos orb range by 1-2 blocks, only to keep it a bit more usefull and less *Crap I miss by one block* thing.
2. Darkbolt should try to get to straigth line. Basing a fight with luck mostly for skills for something this important can be a real pain.
3: Great combustion should have a lower cast time or a higher aoe effect to make it that it actually can be use in fights, like against wizards that move around all the time.
4. Replace how doomwave works. Now this is a idea I had: Why not make it that Doomwave would be used against one person. This person would then have the pyromancer teleport to him for 1 second, giving him time to strike once, then teleport a random direction of the guy 1 second later and strike again, before having one last telepot and strike one last time. This way it could be a 3 hit teleportation hit with the pyro's axe, good to chase down people.
This or make that it would be a aoe effect that would make everyone in a area combust into fire and receive a certain amount of damage. Maybe even a small pushback effect on everyone.
These are just idea's for the pyromancer. Feel free to comment on them. Atm I feel like it should be fixed a bitm cause let's face it: People that can kite all day is a pain for anyone that don't have skills to chasse them off.