Multitallented
Legacy Supporter 5
- Joined
- Aug 31, 2011
It seemed like the most popular suggestion for merging the PvP and PvE server together was to use PvP flagging. This is where a player can turn on or off pvp at spawn (or something).
I used this option for a while on my server and I ran into a common problem:
How do you know if someone is pvp or pve?
Well, you could hit them and find out, but by then you've already put yourself at risk to counterattack. For example, if your raiding group sees a group of 5 people. One of them is a PvE player. If you guess wrong, then you could be at a disadvantage in that fight.
You could use a command to check if a player has pve or pvp enabled, but that also takes time (maybe a macro would work?)
What do you think is the best solution?
I used this option for a while on my server and I ran into a common problem:
How do you know if someone is pvp or pve?
Well, you could hit them and find out, but by then you've already put yourself at risk to counterattack. For example, if your raiding group sees a group of 5 people. One of them is a PvE player. If you guess wrong, then you could be at a disadvantage in that fight.
You could use a command to check if a player has pve or pvp enabled, but that also takes time (maybe a macro would work?)
What do you think is the best solution?