I have played steadily from Dragon to Haven and lightly on Aegis and I can tell you that the only time the player base during any of those maps was consistently over 100 was at the very release of the map. Every map starts hot and within months boils down to 50-80 player average prime times. This was true before PVE and it was true after PVE.
Saying that closing the PVE server down will bring back 100 hardcore PvPers is a flawed statement. Real PvPers don't want nooblets and casuals, they want...Hardcore PvPers. The PVE server did cause loss of PvP in the early map due to the lack of risk vs reward from leveling and mining there, but that loss was created by the Hardcore PvPers
choice to level and mine in a safe zone. If they really wanted PvP then they could have just leveled in PvP in hopes of getting gank parties raiding their leveling spawn. It was just too tempting.
No, closing down the PVE server would only work to kill off any joy of the casual player having something to do. No players would return. I can say this because if they enjoyed PvP as it is they would be here PvPing, nothing is stopping them other then their boredom with the system. Closing PVE and bringing the average server population to 20 will not entice anyone to return to the game.
What I believe would entice the Hardcore PvPers to return would be meaningful goals, group tasks with proper rewards. Balanced and engaging combat, consistent ladders, tournaments and events and something to work for.
Right now, with Townships there is no real wars that can happen. The capture points, although fun for a while get repetitive and stale, and their rewards are minimal.
Only giving real content to keep things new and consistently engaging and challenging will bring people back and retain them.
What I would like to see in the future would be:
- Zolaria map, where PVE and PvP is king. PvP would be disabled in many small to medium group MOB spawns, allowing casual group based PVE content. The casuals would also have a massive city in which they could purchase plots for personal, guild or township use in the weakest area of the map. Dungeons or other high level zones with increased reward designed for groups of 5-10 that are PvP enabled could function as guild/township hot spots, with nearby capture points or other similar PvP goals giving more meaningful PvP goals and encounters while the rest of the world would serve as an RPG experience of group oriented combat - no build except for personal/guild/township plots inside several main cities. There would be 15-20 "Township Plots" where the PvP oriented townships could claim and build their towns, all PvP enabled and siege-able. These township plots would be strategically located near dungeons and other hotspots giving a greater purpose to taking them over and controlling them or even sieging them down to get a better location for your township.
- Ruins Map, where griefing is allowed and all non casual mining would happen.
- Green Acres, where community is boss. Items would not transfer out of green acres, and although you level in green acres at the same pace as other maps, the amount of experience to level and the amount of experience gained is half that of the other maps, meaning once you max at level 65 in green acres, you are still only approx level 45 in the other maps.
With this setup anyone interested in PvP will have to mine in Ruins to build their cities, while those who only want to build and be part of a RPG community will not have an effect on PvP community as the rewards are removed from leveling/mining there. With the halved exp PvPers will not bother leveling there since it will take longer to get stronger.
Making Zolaria PVE for most of it's standard content and PvP for it's enhanced content will give both the casuals something to play for and enjoy while giving the PvPers what they want which is meaningful risk/reward of getting better loot and experience from leveling in the PvP enabled hotzones.
Making Zolaria the siege map, would require making "township plots" which could be claimed and warred over. Obviously if this was to happen then build perms would only be in those plots and around them for sieges leaving the rest of the world untouched and custom made beautiful. This would move all the non casual players to Zolaria where they could slowly level with standard spawns while living out of main starter city, or they could join a guild or township and participate in warfare over township locations and the best leveling zones.
Imagine, if it was setup like this. Sure you could not gank joe-bob while he is in small group PVE content, but you would have real goals for your township. Want one of the only two township plots near the "Bad Ass Fire Elemental Dungeon" you will need to siege down one of the existing cities and and upon winning the siege take over the plot and have first rights to claim the township plot as your own.
Real goals, real reason, real potential.
Having 20 more casual players to grief will not bring back
real PvPers, having real content will.