Barnubus
Legacy Supporter 8
- Joined
- Jul 18, 2011
- Location
- California
So, pretty big issue, I've seen players using fall damage to avoid a pvp kill. I was thinking maybe you could implement something to help curve this little dodge.
If you die to fall damage, drowning, or fire damage while in PvP then they die to the person they were last combat tagged by.
Mobs would be the same, but possibly a little harder to do, since they tag you as well.
If you die to fall damage, drowning, or fire damage while in PvP then they die to the person they were last combat tagged by.
Mobs would be the same, but possibly a little harder to do, since they tag you as well.
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