Barnubus
Legacy Supporter 8
- Joined
- Jul 18, 2011
- Location
- California
Make a new post.You should also not be able to TP when in combat(GTP)
Yes but at some point it needs to be done. It's STILL happening, and it's STILL a low priority. Just look at the dates of the time's I've bumped this thread. It's been 10 months.I brought this up once and apparently the death plugin isn't theirs, which I understand. Honestly I think there might be a plugin out there that lets you have fall damage kills and lava kills etc. I'd imagine as Danda said it is a low priority since a lot of things are happening with Shaman, dungeons, and adventure map.
Our coding team currently consists of one active member. If you want to go ahead and learn to code feel free. But currently there are things that have a much greater need than this.Yes but at some point it needs to be done. It's STILL happening, and it's STILL a low priority. Just look at the dates of the time's I've bumped this thread. It's been 10 months.
Because it's a low priority, it will never get done? People can continue to avoid pvp deaths by being a coward and killing themselves by fall damage or mob damage?
Why don't I just carry a bucket of lava around and when Im about to die place it and jump in?
Low priority. Pfft.
Lol, like dungeons and adventure maps...Our coding team currently consists of one active member. If you want to go ahead and learn to code feel free. But currently there are things that have a much greater need than this.
You're talking about two different things here. The lack of coders isn't about priorities, it's about resources.Our coding team currently consists of one active member. If you want to go ahead and learn to code feel free. But currently there are things that have a much greater need than this.
This is about priorities. It's about providing high quality game play experience which goes to the core of Herocraft's health and future. Ideally the focus would be on player experience when setting priorities and then finding the resources required to address those priorities.Lol, like dungeons and adventure maps...
Fixing pvp is important. Should be a high priority.
A huge draw is the depth of pvp, the classes, the skills, and the group and single battles.This is about priorities. It's about providing high quality game play experience which goes to the core of Herocraft's health and future. Ideally the focus would be on player experience when setting priorities and then finding the resources required to address those priorities.