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ALERT Patch 7.4.5 coming Friday! 05/29/15 (T2 Ults, Pets and more)

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Greetings Minecraft RPG lovers!
Just wanted to touch base and let you know of the things coming for the patch friday. There will be extended maintenance on this patch. We will be bringing down all servers for around an hour at 3PM CST for the patch.

Here's some notes coming for you guys:
  • T2 skills for all classes, some will need more tweaks.
  • New pet system: due to these changes, several permissions and pets have changed and the store will reflect these new changes.
  • Heroes - new chat features and command formatting thanks to @Kashike
  • Conquest objectives are now re-implemented, allowing players to hold areas to acquire various items and PVP status!
  • War time will trigger the entire map (minus trade and spawns) as PVP.
Hope you guys are excited!
 
Last edited:

Trazil

Legacy Supporter 2
Joined
Mar 31, 2013
Greetings Minecraft RPG lovers!
Just wanted to touch base and let you know of the things coming for the patch friday. There will be extended maintenance on this patch. We will be bringing down all servers for around an hour at 3PM CST for the patch.

Here's some notes coming for you guys:
  • T2 skills for all classes, some will need more tweaks.
  • New pet system: due to these changes, several permissions and pets have changed and the store will reflect these new changes.
  • Heroes - new chat features and command formatting thanks to @Kashike
  • Conquest objectives are now re-implemented, allowing players to hold areas to acquire various items and PVP status!
Hope you guys are excited!
do you know how long the servers will be down for?

Also will the conquest points be put onto the northern continent once adventure is released and Valorium goes full pvp?
 

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
if doomritual is for necromancer then is the same thing as darkritual, darkritual u sacrifice 100 hp for 200 mana and doom ritual is 150 hp for 300 mana, since both would have no cd they are about the same with darkritual being a little better since you can take more from yourself.
 

iAlchemist

Legacy Supporter 3
Joined
May 29, 2015
If DoomRitual goes where I think it's going, then I think it's a horrible skill. Necromancy does not need DoomRitual, and to be honest, it's a really bad ultimate that doesn't make leveling Defiler worth it because Doom Ritual doesn't affect a fight well enough to be useful. Now in a DreadKnight's hands, DoomRitual would actually make sense, because DK could actually make use of it. The Health to mana proportions don't work in the necromancy to the necromancy re favor and I personally think DoomRitual is the worst ultimate skill of the set. Why spend hours upon hours leveling Defiler for a skill that's only a slightly better version of a skill that the necromancer already had? Please think of a new special for neromancer, something that isn't going to screw them over in a T2 v.s T2 matchup, because all of the other classes got a skill that actually CAN change the odds of the battlefield.
And honestly, no class deserves DoomRitual as a final skill, it's honestly terrible ultimate idea.
 

iAlchemist

Legacy Supporter 3
Joined
May 29, 2015
For example, Pathfinder gets heartshot (Are you MAD man?!) and dragoon gets super jump. Each of these classes are actually extremely useful in a fight, whereas DoomRitual just fills a slot that was already taken by a necromancer's skill. No other class ended up with a clone of a previous skill, and I expect that necromancer should get something that is not a clone either.
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
For example, Pathfinder gets heartshot (Are you MAD man?!) and dragoon gets super jump. Each of these classes are actually extremely useful in a fight, whereas DoomRitual just fills a slot that was already taken by a necromancer's skill. No other class ended up with a clone of a previous skill, and I expect that necromancer should get something that is not a clone either.
Well, super jump is not usable in combat. Most of the skills were also previously used or clones of other skills so there is that.

The reasoning behind the near pointless skill of doomritual is once pets are fixed, it should be getting a summon skill. If you have other ideas that could replace doomritual in the meantime that wouldn't break the class, let someone else know.
 
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