- Joined
- Jul 3, 2011
Anyone figure out which one is for Bard? Please tell me it's not the firewave rip off....
Its likely that Bard is getting DoomStarRequiem, since a Requiem is a musical composition for the mass of the same name, and Mozart composed a piece bearing its name. http://en.wikipedia.org/wiki/Requiem_(Mozart)Anyone figure out which one is for Bard? Please tell me it's not the firewave rip off....
Well. I can't complain about that one too bad, Tremor on a bard? Would fit nicely into a rotation.Its likely that Bard is getting DoomStarRequiem, since a Requiem is a musical composition for the mass of the same name, and Mozart composed a piece bearing its name. http://en.wikipedia.org/wiki/Requiem_(Mozart)
Create a third DoT skill that deals less damage than Decay, but halves/negates/damages healing for the duration.Well, super jump is not usable in combat. Most of the skills were also previously used or clones of other skills so there is that.
The reasoning behind the near pointless skill of doomritual is once pets are fixed, it should be getting a summon skill. If you have other ideas that could replace doomritual in the meantime that wouldn't break the class, let someone else know.
I love this idea. Even if necro has enough DoTs, this will help with classes such as healers. I also personally agree that doom rit is crap, so far, but it won't be perm.Create a third DoT skill that deals less damage than Decay, but halves/negates/damages healing for the duration.
Exactly how would i get this T2 class and how would i figure out what the reason for having it is?
If I remember correctly, '/hero paths' only shows you T2 classes that you have unlocked.On a lesser note over the people asking how to get T2 classes, is there even a command that shows T2 classes ingame?
These Are the t2 ultimate skills and some info about them. Please note, as Kainzo said, that these will most likely be tweaked in the near future, and some new skills may come to replace these current ones. Also note that these skills are granted at level 61.
Ravager: Throw Axe
Stamina: 300
Cooldown: 10 Seconds
Range: 10(+0.5 per str) Blocks
Damage: 55(+0.75 per str)
Throw an axe at someone
Crusader: Rally
Stamina: 350
Cooldown: 20 Seconds
Distance 8(+0.15 per strength)
Leap to an ally in your party
Dragonknight: Superjump
Stamina: 500
Cooldown: 20 Seconds
Warmup:1 second
Jump super high: Only usable out of pvp
Reaver: Conflux
Mana: 150
Cooldown: 40 Seconds
Warmup: 1 Second
Aoe beguile those 8 blocks around you
Honorblade: Mind and Body
Stamina: 250
Cooldown: 1 min 30 seconds
Free yourself from slows/roots
Sorcerer: Arcanestorm
Mana: 230
Damage: 200 (will adjust with scaling later)
Cooldown: 35 seconds
Warmup: ??
Area: ??
This skill is still being tweaked. Target an area, strike all targets in it with lightning after a delay
Illusionist: Plaguebomb
Mana: 125
Cooldown: 25 Seconds
Damage: 125(+2.85 per int)
Range: 5 blocks
Toss an explosive sheep in the air, upon it taking damage (of after 6 seconds) it explodes
Defiler: Doomritual
Convert 75 hp into 200 mana
Yeah I know this is lame, this is temp.
FlameWeaver: Firestorm
Mana: 200
Warmup: 5 seconds
Damage: 300(this will be nerfed very soon, the skill itself is not very stable)
Shoot fireballs in all directions around you dealing damage
Shadowblade: Shadowstep
Note: This skill is being changed, it's very strong atm and is being worked on
Range: 4 blocks
Cooldown: 30 seconds
Stun: 0.5 seconds (again, this will be removed soon)
Teleport to your target's back
Pathfinder: Rupture Arrow
Cooldown: Toggleable
Cost Per shot: 60
Damage: 10 damage over 10 seconds (This Skill is also being looked at)
Your arrows put a dot on your target, dealing extra damage over time
Minstrel: Doomstar Requiem
Stamina: 400
Warmup: 1 second
Damage: 50(+1.125 per Charisma)
Cooldown: 25 (Needs to be updated)
Knock some people back and deal some damage
RuneWraith: Runeshard
Stamina: 300
Mana: 100
Cooldown: 30 seconds
Damage: 5(+0.17 per int)
Duration: 10 Seconds
Applies a magic damage bonus damage to your sword
Vicar: GuardianAngel
Mana: 350
Cooldown: 3 minutes
Radius: 7
All party members within 7 blocks are invulnerable for 3 seconds
Transcendent: TornadoKick
Stamina: 250
Cooldown: 45 seconds
Damage: 100(+1.125 per str)
Radius: 5
Warmup: 0.5 seconds
Aoe physical damage
Stormcaller: GroupTeleport
This is a placeholder skill for when another one is created
Cooldown: 5 minutes
Summons your party who is not in combat to your location
Leach: Bloodwell
This skill currently does not have a cooldown or mana cost, which is bad. Will be fixed soon
Manacost: ??
Cooldown: ??
Lifesteal: 20%
Applies a 20% lifesteal buff (currently only for the caster, soon for the party)
Soothsayer: ShockTotem
Mana: 200
Cooldown: 20 seconds
Range: 5(+0.1 per level) blocks
Max Targets: 5
Damage per lightningbolt: 20(+0.5 per int)
Alright, as I said, these are being tweaked. We understand some are stronger than others, and we are in the process of balancing them. We will hopefully add some more exciting skills for some classes in the near future. If any stats change they should be updated here.
These Are the t2 ultimate skills and some info about them. Please note, as Kainzo said, that these will most likely be tweaked in the near future, and some new skills may come to replace these current ones. Also note that these skills are granted at level 61.
Ravager: Throw Axe
Stamina: 300
Cooldown: 10 Seconds
Range: 10(+0.5 per str) Blocks
Damage: 55(+0.75 per str)
Throw an axe at someone
Crusader: Rally
Stamina: 350
Cooldown: 20 Seconds
Distance 8(+0.15 per strength)
Leap to an ally in your party
Dragonknight: Superjump
Stamina: 500
Cooldown: 20 Seconds
Warmup:1 second
Jump super high: Only usable out of pvp
Reaver: Conflux
Mana: 150
Cooldown: 40 Seconds
Warmup: 1 Second
Aoe beguile those 8 blocks around you
Honorblade: Mind and Body
Stamina: 250
Cooldown: 1 min 30 seconds
Free yourself from slows/roots
Sorcerer: Arcanestorm
Mana: 230
Damage: 200 (will adjust with scaling later)
Cooldown: 35 seconds
Warmup: ??
Area: ??
This skill is still being tweaked. Target an area, strike all targets in it with lightning after a delay
Illusionist: Plaguebomb
Mana: 125
Cooldown: 25 Seconds
Damage: 125(+2.85 per int)
Range: 5 blocks
Toss an explosive sheep in the air, upon it taking damage (of after 6 seconds) it explodes
Defiler: Doomritual
Convert 75 hp into 200 mana
Yeah I know this is lame, this is temp.
FlameWeaver: Firestorm
Mana: 200
Warmup: 5 seconds
Damage: 300(this will be nerfed very soon, the skill itself is not very stable)
Shoot fireballs in all directions around you dealing damage
Shadowblade: Shadowstep
Note: This skill is being changed, it's very strong atm and is being worked on
Range: 4 blocks
Cooldown: 30 seconds
Stun: 0.5 seconds (again, this will be removed soon)
Teleport to your target's back
Pathfinder: Rupture Arrow
Cooldown: Toggleable
Cost Per shot: 60
Damage: 10 damage over 10 seconds (This Skill is also being looked at)
Your arrows put a dot on your target, dealing extra damage over time
Minstrel: Doomstar Requiem
Stamina: 400
Warmup: 1 second
Damage: 50(+1.125 per Charisma)
Cooldown: 25 (Needs to be updated)
Knock some people back and deal some damage
RuneWraith: Runeshard
Stamina: 300
Mana: 100
Cooldown: 30 seconds
Damage: 5(+0.17 per int)
Duration: 10 Seconds
Applies a magic damage bonus damage to your sword
Vicar: GuardianAngel
Mana: 350
Cooldown: 3 minutes
Radius: 7
All party members within 7 blocks are invulnerable for 3 seconds
Transcendent: TornadoKick
Stamina: 250
Cooldown: 45 seconds
Damage: 100(+1.125 per str)
Radius: 5
Warmup: 0.5 seconds
Aoe physical damage
Stormcaller: GroupTeleport
This is a placeholder skill for when another one is created
Cooldown: 5 minutes
Summons your party who is not in combat to your location
Leach: Bloodwell
This skill currently does not have a cooldown or mana cost, which is bad. Will be fixed soon
Manacost: ??
Cooldown: ??
Lifesteal: 20%
Applies a 20% lifesteal buff (currently only for the caster, soon for the party)
Soothsayer: ShockTotem
Mana: 200
Cooldown: 20 seconds
Range: 5(+0.1 per level) blocks
Max Targets: 5
Damage per lightningbolt: 20(+0.5 per int)
Alright, as I said, these are being tweaked. We understand some are stronger than others, and we are in the process of balancing them. We will hopefully add some more exciting skills for some classes in the near future. If any stats change they should be updated here.