That was a really good post, Xerot. I've tinkered with ranger before, it's a very nice class. I think the bow damage should probably only scale with level, and that they do infact need more skills.
Skills I'd like to see Ranger have:
ARROW-BASED
Explosive arrow replacing Heartshot, or just have both. Explosive arrow should deal pulse-like damage and balanced around the cost of Pulse-like damaging abilities. IMHO.
TRAPS
Web Trap. (30s-60s trap duration. effect only 4-5s)
Fire Trap. (summons 5 fireblocks in a + shape where you're standing that are invisible to other players. activating when they cross them. 30s-60s duration. effect would be a fire dot. nothing very op)
Dirt Trap. (new wall skill, used to escape from enemies.)
----OR----
Blood Union alike ability;
Predator - Increases movement speed while aiming your bow by 20% per Predator stack. Predator stacks are generated when you land an arrow or arrow based skill on a mob or player, resetting when you swap from either mobs or players. Maximum of 4 stacks. Replaces other Ranger modes when activated. (Works while firing a bow.) X stamina, X mana, 30 s cooldown.
I recommend a 4 stamina, 15% mana cost, and 30s CD.
This skill is meant to swap to when entering combat to balance ranger's lack of mobility. 80% movement bonus while firing the bow is not faster than someone sprint-jumping at you, even with the knockbacks from the bow. If it is, it should be balanced around this factor.
Hunter - Increases movement speed passively by 6% per Hunter stack. Hunter stacks are generated passively every 30 seconds. Maximum of 4 stacks. Replaces other Ranger modes when activated. (Works while firing a bow, sneaking, walking, or running.) X stamina, X mana, 45 s cooldown.
I recommend a 6 stamina, 20% mana cost, and 45s CD.
This skill is meant to hunt mobs easier and to help Rangers caught offgaurd defend themselves from creepers and other explosive melee encounters. It is not meant to be re-casted and it's stack mechanic should take a full 30 seconds before you generate your first 6% movement speed. It should probably not go over something around 12-24% movement speed increase. It's something meant to use in combat and out of combat and to get around faster, like you're an actual "RANGER" hunting prey with your higher agility/natural instincts.
Prey - Increases out of combat movement speed by 15 to 20%. Prey stacks 3 or 4 times and one is generated 5+ seconds after activation(ooc), then passively every 30 seconds out of combat. Prey and Prey stacks fall off when entering combat. Prey must be re-activated to enable it's effects again. Replaces other Ranger modes when activated. X stamina X mana 60s CD or longer.
I recommend a balancingly high stamina cost, and a long CD. I don't recommend a stupid high mana cost, if that would hurt Ranger's ability to wait a moment and begin attacking mobs.
This skill is meant to get around the map quicker only. It is a fun skill I'd like to see so rangers can track and catch people they're preying on. It's not meant for combat, and should not have an exaustive cost. A smart ranger would still switch from this to Hunter or Predator once he's gotten closer to his prey. This should not work with movement speed potions, it'll probably stack too insanely anyway. Also, it should basically be their "GTFO" skill if they are tracking someone and they're coming at them, they should be able to cast Prey and run away after a few moments being uncatchable until they've entered combat. I don't think it would be extremely IMBA, primarily due to the large amount of mobs, and the fact that once you've entered combat, you're not really gonna get away with this skill. I suggest not a short, but also not a long timer before you gain your first stack of Prey, so if you're hit by that bastard spider or aim botting skeleton, you can still re-activate Prey within a reasonable amount of time, but not enough time to make an unreasonably fast get-away or escape.
My thought process for Prey is to be used offensively to catch people you track. As in they are the Prey.
Defensively to run away BEFORE you're being attacked. As in you are the Prey.
Thoughts?