- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
We've been handling a lot of things on the back-end to try and improve end-user experience. We're still midway through refining some code to prevent memory leaks but I feel we have a good grasp on everything at this time.
Some classes were completely revamped, the in-depth notes on the changes for Heroes can be found at the bottom of this post. Please be sure to read to stay in the know!
- "Wall" style skills
- "Blood Union" effects for Bloodmage.
- If you missed it, the server machine has moved from Houston, TX to Las Vegas, NV
- As a result, there should be less lag and better overall performance
- Removed the spawning of mobs below 60=Y, players should notice more mobs above ground and better latency.
- Herobook changed slightly to prevent an exploit if you were using custom-titles.
- Reworked mob-health display to be more accurate when updating.
- Resolved sound-effects on several skills that were mis-factored
- Users can now bypass the wait for whitelist by purchasing Premium access
- Renamed Store to Shop, changed all links pointing
- Created a new theme for the Shop to better fit the up and coming forum theme*
- Pet Naming is now available @ http://hc.to/petname
- Changed permissions to zPermissions from bPermissions.
- This move should improve new-player login creation so it doesn't lag.
- Resolved issue with players losing classes on login. (thanks Zeroth!)
- Resolved lighter issue - crafters level 10 and above can now use the lighter tool!
- DHX has purchased the castle-shop in Trade district and is now selling very rare goods for premium prices! (-50,-140)
Enabled daily restart script @ 4:15AM CST. Thanks @TheYetiDelayed for 4.94Player names now have a health-% below their name.Delayed for 4.94
Overall:
- Global Cooldown has been increased to 1 second (from 0.5).
- Several effects that did not previously have expire texts now have them.
- Runeblade
- IceRune cooldown increased to 10 seconds (from 8).
- Rune Application was incorrectly set to 750ms on the test server. This has been corrected to 1 second.
- Ninja
- EscapeArtist stamina cost reduced to 6 (from 10).
- Backstab chance to apply when not sneaking increased to 40% (from 20).
(Chance to backstab while sneaking is unchanged.) - Base damage with swords has been reduced.
- Wooden Sword damage (by level 65) reduced to 45 (from 51).
- Stone Sword damage (by level 65) reduced to 62 (from 73).
- Iron Sword damage (by level 65) reduced to 82 (from 94).
- Diamond Sword damage (by level 65) reduced to 96 (from 105).
- Gold Sword damage (by level 65) reduced to 108 (from 122).
- Pyromancer
- Fireblast damage reduced to 150 (from 175).
- ChaosOrb base damage reduced to 128 (from 150).
- ChaosOrb damage per level reduced to 0.8 (from 1).
(Overall damage reduced by about 35) - Inferno now deals 50 instant fire damage on use, as originally intended.
- Inferno warmup increased to 1.5 seconds (from 1).
- Necromancer
- Battery mana-transfer amount reduced to 30 (from 35).
- Poison was incorrectly only lasting for 13 seconds. It now lasts for 18 seconds (as intended).
- Mystic
- Moved a few skills around to make leveling / fighting at low levels a smoother experience.
- Add Earthwall - ability to create a wall of dirt at your target to befuddle foes!
- Removed Chloroblast.
- Removed Revive, added Reincarnate.
- Chlorobon Reworked:
- Adds a 12 second buff to the target that heals for 72 health every 3 seconds.
- 27 mana cost.
- 18 second cooldown.
- 1.5 second warmup.
- Soothe cooldown decreased to 3 seconds (from 4).
- Soothe healing decreased to 125 (from 130).
- Soothe mana cost increased to 10 (from 7).
- Soothe warmup decreased to 1 second (from 1.5).
- Entangle mana cost increased to 18 (from 15).
- Rejuvenate now has a 1 second warmup.
- Rejuvenate mana cost reduced to 20 (from 23).
- Rejuvenate cooldown increased to 16 seconds (from 15).
- Rejuvenate range reduced to 14 blocks (from 15).
- Rejuvenate healing per tick increased to 48 (from 34).
- Rejuvenate duration reduced to 15 seconds (from 21).
(Overall healing reduced by 12)
- Replenish mana restoration reduced to 52% (from 1000). --------- This is about 102 mana at lvl 65
- Replenish cooldown increased to 5 minutes (from 2).
- Might mana cost increased to 30 (from 20).
- Bolt mana cost increased to 26 (from 24).
- Ire cooldown increased to 9 seconds (from 7).
- Cleric
- Remedy warmup increased to 3 seconds (from 2.5)
- Remedy healing to 265 (from 250).
- SacredTouch warmup increased to 3 seconds (from 2.5).
- SacredTouch healing increased to to 365 (from 350).
- Disiciple
- ForcePush mana cost reduced to 10 (from 15).
- ForcePush damage reduced to 35 (from 70).
- ForcePush stamina cost reduced to 3 (from 4).
- ForcePull mana cost reduced to 10 (from 15).
- ForcePull damage reduced to 35 (from 70).
- ForcePull stamina cost reduced to 3 (from 4).
- QuiveringPalm description has been fixed to report the correct duration.
- QuiveringPalm duration increased to 4.5 seconds (from 2.5).
- Bloodmage
- Introducing the new Blood Union system. The Bloodmage uses Blood Union to gain power when damaging foes, increasing the effectiveness of their abilities.
- BloodBond healing reduced to 25%
- BloodUnion minor changes in how it works.
- Bloodboil slightly tweaked to be less damaging.
- Warriors
- Bash base damage reduced to 59 (from 89).
- Cleave damage multiplier reduced to 100% (from 150).
- Paladin
- SheildReflect description has been improved to be more...descriptive.
- ShieldReflect now properly reflects DoT skill damage.
- Absolution cooldown increased to 20 seconds (from 15).
- Conviction mana cost reduced to 50 (from 55).
- Conviction stamina cost reduced to 0 (from 5).
- Conviction cooldown increased to 30 seconds (from 10).
- Conviction duration decreased to 3 minutes (from 5).
- SoulFire mana cost reduced to 15 (from 20).
- SoulFire stamina cost reduced to 4 (from 7).
- LayHands mana cost increased to 40 (from 20).
- LayHands stamina cost reduced to 0 (from 3).
- Dragoon
- LunarLance damage reduced to 95 (from 110).
- LunarLance Mana-Burn reduced to 18 (from 20).
- Impale slowness value reduced to 3 (from 4).
(Impale was originally intended to be slowness 2. It was incorrectly upgraded to 4 at some point). - Tremor cooldown increased to 9 seconds (from 7).
- Dreadknight
- Empathy stamina cost increased to 4 (from 0).
- Empathy mana cost reduced to 23 (from 30).
- Terror stamina cost increased to 4 (from 3).
- Terror mana cost decreased to 16 (from 20).
- ManaFreeze cooldown increased to 10 seconds (from 7).
- ManaFreeze duration increased to 25 seconds (from 15).
- HarmTouch mana cost increased to 35 (from 0).
- HarmTouch stamina cost reduced to 5 (from 8).
- Samurai
- Moved a few skills around to make leveling / fighting at low levels a smoother experience.
- MortalWound tickrate reduced to 5 seconds (from 7).
- MortalWound duration reduced to 15 seconds (from 21).
- MortalWound damage per tick decreased to 25 (from 33).
(Overall damage reduced from Weapon Damage + 99 to Weapon Damage + 51. DoT ticks slightly faster, but lasts for a shorter time.) - Disgrace tickrate reduced to 5 seconds (from 7).
- Disgrace duration reduced to 15 seconds (from 21).
(Overall damage reduced from 198 to 156. DoT ticks slightly faster, but lasts for a shorter time.) - Fearless no longer increases damage outgoing damage from abilities.
- Fearless incoming damage multiplier reduced to 115% (from 120).
- Fearless outgoing damage multiplier reduced to 125% (from 130).
- Impermanence stamina cost reduced to 6 (from 10).
- AsuraSlash stamina cost increased to 8 (from 6).
- Cleave stamina cost increased to 10 (from 8).