- Joined
- Jun 16, 2011
*reading Thread*Over the past couple of weeks I've 1v1'd numerous Paladins on the test server. (Mainly as a Dragoon) The result was a loss for me every single time.
This can't be right can it?
*checks the amount of data used to calculate this thread*
couple of weeks... ok Time frame looks decent.
Just one guy (Halizu)....hmmmm so individual skill is a factor...
Just one class match-up (Goon v Pally)... ok this is useless and anecdotal.
1. Try not to make vague posts, specific posts work best. This thread appears to be addressing several issues, none of them effectively. Look at Coolbeans, he cannot tell that this is a Paladin Thread, and is wasting our time with goon suggestions <3.
Addressing thread comments:
2. The skill Lay Hands has been a long cooldown game changer since PvP was invented, HC will likely retain its classic feel of "instant HP to full".
3. Currently Paladin is putting out respectable threat for a front-line tank. A good rework would see Paladin still able to give that frontline Threat while needing a DPS or Healer class to maximize their potential (an example: Raise the CHA scaling on DivineStun and raise the Cooldown, add CHA scaling to Reckoning Range and lower base Range, Lower STR skill scaling). This would offer paladins the option to competitively build more support than they currently are, and this would lead to us all hating solo paladin a bit less.
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