malikdanab
Legacy Supporter 8
- Joined
- Sep 28, 2011
Headbutt has half the range and costs your own hp. Yes the 0.5 warm-up on divine is a pain, but its still easier than everything else.False headbutt is the easiest to use.
Headbutt has half the range and costs your own hp. Yes the 0.5 warm-up on divine is a pain, but its still easier than everything else.False headbutt is the easiest to use.
In that case, there was no reason to nerf dragoon, if you want all classes to be "OP" then why the hell nerf dragoon?
Paladin is a hybrid class. CorrectI always viewed Paladin as a support tank as BaBomba mentioned above. Some of the changes I heard of Paladin(not sure when) was the better scaling of damage with strength or something. To my understanding from other people's words Paladin isn't a "support" class rather it's sort of hybrid which can be hard to balance out.
I always viewed Paladin as a support tank as BaBomba mentioned above. Some of the changes I heard of Paladin(not sure when) was the better scaling of damage with strength or something. To my understanding from other people's words Paladin isn't a "support" class rather it's sort of hybrid which can be hard to balance out.
BloodMages also kill Paladin right @FrankyDemon1996?
On the other hand, I like a lot of what Paladin has to offer and although I agree that it has a lot of strength right now, making many changes will also change the fun of playing the class.
What about just making Layhands and instant cast fast channeled full heal. 10% hp per second max 10 seconds?
This way the Paladin cannot do damage and use skills and can still take damage while casting, but you don't lose a critical and otherwise good skill?
EDIT: "making many changes will also change the fun of playing the class." My personal favorite way to handle this would be to not take away from the Paladin, but to bring all other classes into the OP range.
You can take the two most powerful classes and make them weaker and less appealing but more in line with the other weaker classes, or you can leave them be and increase the power of the other classes to give each class it's own feel of being over powered instead.
I personally like the second option more, as I would rather feel over powered with any class I choose then underpowered
Its is still instant which would make it easiest to use. Stuns in order from easiest to hardest are:Headbutt has half the range and costs your own hp. Yes the 0.5 warm-up on divine is a pain, but its still easier than everything else.
Also transfuse is kinda not in a good spot 100health for 125mana while necromancer has 100 health for 200 mana hmmmmmBloodmage is in a pretty bad spot. It has a lot of damage, but pretty shitty heals (other than the one that uses blood union). I'd rather take some of that damage away and give Blood Bond a change to make it more useable.
Instead of draining mana as soon as the skill is activated it would be more useful if it only took extra mana, or drained mana when an offensive skill is used.
That's an argument of its own.Also transfuse is kinda not in a good spot 100health for 125mana while necromancer has 100 health for 200 mana hmmmmm
The difference is Necro has more mana pool and more skills to spam mana usage which means they need more mana. If I recall my calculations, Necromancer can get back maybe 96hp with 35 int using drainsoul while BM can get like 108hp back with like 35int+Enlightenment. (those calculations were from test server/wiki and may be wrong lol). Still Transfuse doesn't really fit Bloodmage's needs imo.Also transfuse is kinda not in a good spot 100health for 125mana while necromancer has 100 health for 200 mana hmmmmm
Your bsing right here, sorry plain and simple!I do agree that Padilin is quite overpowered, at one point me and a team of 3 or 4 Max levels where attacked by just one, EVERY time it got down to red it full healed. Even though I could constantly revive my team, it still won. I would even say it full healed like around 6 times. Sigh~ Its a quitepowerfull class and I truely hope it gets nerfed in the future or the full heal skill removed, it already does a lot of damage and has a ton of defence, why bother having a full heal?
1. As bm I got a Dragoon to superjump away 1v1?How many times did a dragoon legit superjump in a fight? in the at least 2 months superjump was still in the game when i was back, i only saw dragoons use superjump to run from 1v3's.
AD 3v1ing people
The pally probably just used its other heal (The name which I can not remember. Absolution?) and had a high wisdom stat, so it healed it a bunch.Your bsing right here, sorry plain and simple!
Layhands cd is 15 minutes, I highly doubt you fought a paladin for an hour and a half of non stop fighting.
Yah thats the one T_T Sigh~The pally probably just used its other heal (The name which I can not remember. Absolution?) and had a high wisdom stat, so it healed it a bunch.
who was paladin?Yah thats the one T_T Sigh~
You can most likely guess, to put it quite FRANKly he's a bit of a demon.who was paladin?
This, took away identity of classes. Prot, sharpness, and fire aspect, have also made things stupid unbalanced. Things are getting too complex, we need to go back to a more simple system. Sammy was also never in the spot pally is now.I blame attributes.