crazydodapie
Iron
- Joined
- Apr 1, 2013
I think ninja should be changed to be more lore fitting. Things like its skills and such, maybe just make a diff class called assassin?
Most people complain about ninjas not being sneaky, maybe cuz they cant? they dont have any skills to be "sneaky" ik sneak and smoke, but they are kinda underwhelming.
Thing is, Ninja isn't op. This will gathers lots of hate. Here are my suggestions
1st. Make ninja stealthy, ninjas should get a passive skill called invis/sneaky,
ninjas are always completely invisible, maybe make this toggleable with a drain of 5-10 stam and 2-4 mana per 5 seconds.
2nd. Combine many of the ninja skills so you can get the same effect, but less dmg. For example,
Combine smoke and blind, blind part is only available once mastered.
Combine kick and blackjack into something like stomp or jab, momentarily hits a pressure point and locks up joints as well as some pain. damage and stun time scales with agil, the more points you can hit, the more damage and longer nervous response time. base damage would be like 10, with like 1.5 per point? with around 30 agil, thats the base of kick and blackjack, removes 1/2 of the initial damage.
Combine backflip and envenom, when you momentarily retreat, what better time to apply poison, however, make it a toggleable skill to shuriken or envenom during backflip.
3rd. Things like envenom shouldn't cost mana or stamina, maybe a reagent like sugar/shrooms? those aren't rare but require a ninja to keep a supply of "drugs" to poison targets. Maybe envenom can be changed to just cause a random mix of vanilla effects like fatigue, weakness, nausea, slowness or instant damage. Doesn't last for a time period, just the first 3-5 hits before there isn't enough poison on the blade to cause the effects. Have the effects scale with the hits, like the first hit after envenom will have the greatest chance to cause the debuffs.
Skill Suggestions.
Dart - you throw a dart dipped in poison. Flies like a fully charged arrow
reagent 1 arrow, sugar
cd: .5 sec?
effect- 5 instant damage, same effects as envenom
Eviscerate change to Execute/Assassinate- used to kill
reagent nothing .5 second warmup break upon taking damage
cd: nothing
Effect - insta kill, however, the target must be incapacitated, such as blinded/slowed/fatigued/weak/nauseous all at once. While in warmuup, visible.
this is more of a silent killer type thing, you must dart the guy. jab him. poison him. and avoid his 1-3 melee strikes before killing him.
To compensate, ninja should loose all upfront capabilities,
Should remove many combat skills to skills more oriented to silently killing.
HP base- 350 - 500
can completely remove smoke and fade maybe blind, could just add that effect to the dart.
melee base is like healers.
Passive invis is removed for 2 seconds after taking damage as well as being off when hit by things like stuns or suffering under effects like nausea or blindness.
Make all skills available at lvl 1 besides dart. to counter this and make a need to lvl, things like the passive invis or the warmup for assassinate require less stam and mana as you lvl up, or the warmup time goes down as you lvl up.
This is meant to be a tricky class to play. Not op. One must be able to drug the target completely to kill him, which should require a good amount of melee hits before even attempting to kill.
Most people complain about ninjas not being sneaky, maybe cuz they cant? they dont have any skills to be "sneaky" ik sneak and smoke, but they are kinda underwhelming.
Thing is, Ninja isn't op. This will gathers lots of hate. Here are my suggestions
1st. Make ninja stealthy, ninjas should get a passive skill called invis/sneaky,
ninjas are always completely invisible, maybe make this toggleable with a drain of 5-10 stam and 2-4 mana per 5 seconds.
2nd. Combine many of the ninja skills so you can get the same effect, but less dmg. For example,
Combine smoke and blind, blind part is only available once mastered.
Combine kick and blackjack into something like stomp or jab, momentarily hits a pressure point and locks up joints as well as some pain. damage and stun time scales with agil, the more points you can hit, the more damage and longer nervous response time. base damage would be like 10, with like 1.5 per point? with around 30 agil, thats the base of kick and blackjack, removes 1/2 of the initial damage.
Combine backflip and envenom, when you momentarily retreat, what better time to apply poison, however, make it a toggleable skill to shuriken or envenom during backflip.
3rd. Things like envenom shouldn't cost mana or stamina, maybe a reagent like sugar/shrooms? those aren't rare but require a ninja to keep a supply of "drugs" to poison targets. Maybe envenom can be changed to just cause a random mix of vanilla effects like fatigue, weakness, nausea, slowness or instant damage. Doesn't last for a time period, just the first 3-5 hits before there isn't enough poison on the blade to cause the effects. Have the effects scale with the hits, like the first hit after envenom will have the greatest chance to cause the debuffs.
Skill Suggestions.
Dart - you throw a dart dipped in poison. Flies like a fully charged arrow
reagent 1 arrow, sugar
cd: .5 sec?
effect- 5 instant damage, same effects as envenom
Eviscerate change to Execute/Assassinate- used to kill
reagent nothing .5 second warmup break upon taking damage
cd: nothing
Effect - insta kill, however, the target must be incapacitated, such as blinded/slowed/fatigued/weak/nauseous all at once. While in warmuup, visible.
this is more of a silent killer type thing, you must dart the guy. jab him. poison him. and avoid his 1-3 melee strikes before killing him.
To compensate, ninja should loose all upfront capabilities,
Should remove many combat skills to skills more oriented to silently killing.
HP base- 350 - 500
can completely remove smoke and fade maybe blind, could just add that effect to the dart.
melee base is like healers.
Passive invis is removed for 2 seconds after taking damage as well as being off when hit by things like stuns or suffering under effects like nausea or blindness.
Make all skills available at lvl 1 besides dart. to counter this and make a need to lvl, things like the passive invis or the warmup for assassinate require less stam and mana as you lvl up, or the warmup time goes down as you lvl up.
This is meant to be a tricky class to play. Not op. One must be able to drug the target completely to kill him, which should require a good amount of melee hits before even attempting to kill.