Also, with macro mod, using 3 keys for 3 skills on 3 people just requires a shift and a tab macro, ur done. Easy. Four? throw in an alt button macro. You can make it so shift P heals someone else than just P.
While it can be impossible to make everyone happy, there is no point in being a lazy ass and not trying to make as many people as possible happy. And if you dont give a fuck about balance, you can leave this thread. Now.Why is everybody complaining about balancing... It's whatever, it's impossible to make everyone happy.
Oh... so turn minecraft into me playing the piano, essentially. This all sounds so convenient. Please, tell me more. If I tap my feet together while holding Ctrl and U can I heal a 5th person?
This is my experience with mystic. Waddsey would partner with me, and we would do skirmish. Me being a beguiler doesnt have that great of armor or hp, yet I would be able to slowly walk towards a ranger.. eating his arrows till I got in hoe range where I would then proceed to bash him to death slowly. the whole time being healed faster then the said ranger could hurt me.
To be fair, you did manage to kill us.It was rather humiliating, to say the least.
This is good to hear, I was wondering why chant was healing so much.Changes for Mystic's are in the works. Kainzo is on vacation and has yet to give a final say on our suggestions.
Mostly the issue with Mystic's were the fact that their heal spells are costing insanely low amounts of mana and unnecessarily low Cooldowns. Not only that but Chant was unaffected by the Self Healing nerf, meaning it was doing its full amount instead of the reduced amount it should have been doing. Adding in the fact they have Replenish, they are fairly well unstoppable.
Similarly to Mystic's Cleric's have the same issue.
Full Heal and Chant are both currently unaffected by the Self Healing nerf, allowing both classes to excel at solo fighting.
Give us time, its all in the works.
I really think mystic needs to keep smite and bolt, the issue is not the damage it deals, its the amount of times it can heal without being killed.If it had a longer casting time on bolt i think it would be fine. Earlier today, Me and a mystic went against another mystic and DK. I was putting out enough Damage to keep the mystic constantly healing. I woud've killed him IF i kicked, but we ended losing to skirmish... I think that without either, bolt or smite, they would be fine.
I think that they should lose bolt and get it replaced with another unique skill.I really think mystic needs to keep smite and bolt, the issue is not the damage it deals, its the amount of times it can heal without being killed.
Yeah, that's kind of what I meant to say, keep smite and replace bolt with a more nature like damaging skill.I think that they should lose bolt and get it replaced with another unique skill.