Licksterboy
Legacy Supporter 3
- Joined
- Jul 16, 2012
- Location
- USA
Hello all, most of you don't know me very well, but I was the first to master mystic on this map and I have a few things to say about it based on what I've seen in the past few days.
First off, mystics should be solely support, just like cleric. Bloodmage and Disciple are both fairly decent combat classes, but lately, mystic has surpassed them both. Because mystic is able to heal itself every second and deal damage every few seconds seconds, its a class that is very hard to kill.
Myself and a friend who was a master DK chased a level 15 mystic around for 15 minutes because no matter how many times I'd drainsoul + bloodboil + soulleech + silence + another soulleech from the DK we couldn't get him below 700 health. As we played "chase" the mystic would smite us every 6 seconds which adds up A LOT.
Another example, I fought a master DK and won easily, I just needed to use root, bolt, smite, rejuvenate, smite, bandage, smite, bandage etc. As I did with several other classes and won a 2v1 here and there. I really don't think its realistic to have a class that can rejuvenate, bandage every 2 seconds, chant every 10 seconds, and then deal damage with smite every 6 seconds + bolt and root. Lets not forget mystics can use replenish as soon as they run out of mana.
Let me get to the point, although I'd be hurting myself, mystic should have a longer cd on its healing skills and probably smite as well (smite especially). I personally think it would be cooler to have rejuvenate as its main healing skill and have chant and bandage there if needed but with a longer cool down.
I love the idea of mystic having forage, gills, camouflage, rejuvenate, root, bolt, and port since they are all nature skills, but atm, mystics are very powerful, a bit too powerful. Tell me what you guys think or if you have any other suggestions you could share, I'm not that great when it comes to alternate routes for hero classes but I do know many people feel the same way. I don't know if anyone else has noticed but there have been at least 10+ new mystics in the past week when it used to be just 1 or 2.
First off, mystics should be solely support, just like cleric. Bloodmage and Disciple are both fairly decent combat classes, but lately, mystic has surpassed them both. Because mystic is able to heal itself every second and deal damage every few seconds seconds, its a class that is very hard to kill.
Myself and a friend who was a master DK chased a level 15 mystic around for 15 minutes because no matter how many times I'd drainsoul + bloodboil + soulleech + silence + another soulleech from the DK we couldn't get him below 700 health. As we played "chase" the mystic would smite us every 6 seconds which adds up A LOT.
Another example, I fought a master DK and won easily, I just needed to use root, bolt, smite, rejuvenate, smite, bandage, smite, bandage etc. As I did with several other classes and won a 2v1 here and there. I really don't think its realistic to have a class that can rejuvenate, bandage every 2 seconds, chant every 10 seconds, and then deal damage with smite every 6 seconds + bolt and root. Lets not forget mystics can use replenish as soon as they run out of mana.
Let me get to the point, although I'd be hurting myself, mystic should have a longer cd on its healing skills and probably smite as well (smite especially). I personally think it would be cooler to have rejuvenate as its main healing skill and have chant and bandage there if needed but with a longer cool down.
I love the idea of mystic having forage, gills, camouflage, rejuvenate, root, bolt, and port since they are all nature skills, but atm, mystics are very powerful, a bit too powerful. Tell me what you guys think or if you have any other suggestions you could share, I'm not that great when it comes to alternate routes for hero classes but I do know many people feel the same way. I don't know if anyone else has noticed but there have been at least 10+ new mystics in the past week when it used to be just 1 or 2.