Falls under "If the mob can't damage you but you can damage it..."
This will be a none-issue once mobs can summon / range damage players. This will take some time to implement though.
Last map, a townsfolk of mine was given permission by an admin (this player is not active at the moment, so I am unsure of the name of the admin) to make a bunker in the nether that consisted of three doors: 2 which players could enter into, and 1 which mobs would enter into and be "trapped" within a 1 block by 5 block area, as he proved to the admin that zombie pigmen could in fact still hit players a good amount of the time. From what I understand, there was a small spread of space (akin to a golf club's "sweet spot") where someone using a weapon could hit the pigman but cannot be hit; but that the space itself is difficult to maintain, and more often than not, mobs could still hit players (and die as a result of their injuries).
This was subsequently permitted last map after another townsfolk had requested permission to make a redstone contraption within the nether that would contain and occasionally crush a zombie pigman down in health...the redstone contraption itself, upon review, was found to be not an abuse by us, but we were told to take it down because it had the "potential for abuse" by others if it were allowed to fall into the hands of those who have a more exploitation-minded personality. The 3 door bunker in which it was house was allowed to remain standing.
As I said last night in-game, as a student of law, we have the doctrine of "ex post facto law" in the United States, which means "from after the action" or "after the fact." It basically says that clarifications of the law or new statutory contruction of the law is being retroatively administered to those who, under the new definition, would have been impacted by it.
Ex post fact law is banned in most of the United States as a overly punitive means to punish people for laws that were not in effect when they engaged in the action.
I argue that this "clarification" of the rule and those who have been punished by having their levels wiped is an "ex post facto" situation. Given the fact that there has been precedence set that such bunkers not only have been present to the naked eye (both admin and players alike) all throughout the overworld and the nether on Bastion as well as Haven, and given the fact that there have been mixed signals by Herocraft's admins about the legality of them to the point where there are those who can argue that they were permissible, I see that it would be in the best interest of all involved to give back the levels gained from such bunkers and or mob killing means up until the clarifying post made yesterday, and then say something along the lines of:
"Henceforth, all bunkers, pillars, or other means of dealing damage to mobs in such a manner that they cannot deal damage back to you is now prohibited and will result in suspension and/or reset of the levels gained by such behavior."
With this being said, however, my caveats to this are multiple:
1) any ranger and or bow user can hit a mob at a distance that is out of their line of sight, and kill them without drawing aggro. I wonder how the melee player's use of damage dealing with a mitigated chance of getting dealt damage any different;
2) this is a RPG server; and anyone who has ever played Dungeons & Dragons, or any MMORPG knows that effective use of the terrain can be the difference between life and death. Using a bunker to be safe in order to heal, and then killing the mob that was aggroed on you in order to get out of the spot so that the player can fight again in the open should not be considered an abuse or violation of such a rule;
3) The policing of such a policy better darn well be consistent, just, and fair; the manner in which this punishment happened torqued quite a few people off, including veterans and newcomers alike. I request that you listen to the players that patronize your server (both contributors and non-contributors) at the same responsive level that you would like them to listen to the clear and concisely-written rules and regulations of the server. If there is vagueness (clear as mud) or ambiguity (could mean multiple things) in the rules, then I request that those rules be reworked; and that the more unclear the rule, the more deference (and lower the initial punishment) given to the players who might have violated them, up until they are aware of the rule, or the rule has been clarified (as in this situation).
Last night, a mod said in-game, in response to the tirade of an active player who had gotten reset, "Maybe this isn't the right server for you and you should go elsewhere." I argue that this is certainly *not* the method to win votes of popularity in a competitive Minecraft server environment, and that such actions undermine the value of this server over others.
I respectfully request that the decision to reset the members who were were found to be in violation prior to the clarifiction be reversed. I also request that in the future, such punitive actions against any group of Herocraft members be handled differently. One manner of doing so is to give what is known as "actual notice," where the change or clarification is posted and or sent to all active members via an email or PM and a period of time is given to adjust to the change, instead of what was given, known as "implied notice," which is akin to "well, you SHOULD have known," which is a softer and much more passive-aggressive method of communication.
Thank you,
-yav