We're an RPG Network/Community. That being said, we have a few facets of gameplay to cover and a lot of grounds to do it in.
We host a survival RPG server as our primary attraction, this isnt Survival PVE or Survival PVP, hence there are bosses, pvp areas and stuff to do. This may not always be the case, but its been a constant evolution since Oct 1st 2010, when we didn't have PVP as an option because minecraft, itself, didnt have pvp. (Nor moving entities)
Gear may need to be balanced, as the Sharp 17 stuff was brought in as an "end all" thing, with probably too high of a droprate. We're working on tweaking it. To have a balanced and fun game, you should have SKILL + PREPARATION in the mix for a good pvp game. Right now, the gear disparity is very low and so planning doesnt make up much of it. The soul enlightenment system is staying in the server and is already being ported to Adventure Server.
The Adventure server when released will have 90% PVE and 10% PVP. (Arenas/contested areas, etc)
The Survival server will have quite the opposite, it will, however, still have things people can do to build/level. It's primary focus will not be on PVE.
We are releasing a new Herocraft Network with a new hub / login system and I plan to streamline a lot of what you see with a Network Currency, that you can earn on any server. There's still quite a bit to be done in that department.
The war system yields several advantages and meets several needs, it may be too much need and appear not as often but that's something I've been internalizing and thinking about.