Demonishboy
Legacy Supporter 5
- Joined
- Aug 30, 2011
- Location
- Maine, US
Also i have heard about files u can change in the world folder to get zombie and skeleton horses will these be buyable?
Here is an idea...
1- At lvl 65 Farmers summon horses
2- The horses can be tamed, breed, but not ridden
3- Instead of buying a saddle that already has a horse bound to it, a farmer can use a saddle and "capture" a horse and bind it to the saddle.
This way you can keep the whole aspect of farmers breeding better horses. To balance the fact that farmers can breed supposed "super horses" you could make the saddles that farmers use be significantly more expensive (make it us an unobtainable regent which can be bought from the "store") than one you would buy from the "store". So, while anyone can a decent horse from the "store", the best horses will be breed by farmers.
Well if u look donkeys are in 1.6.2 so probably.... Im hoping he sticks in the skeleton and zombie horses they are in it just mojang has them off inbthe map files so they dont spawn if u look it up u can get a world that has them on
Purely awesome? I know, right?The way that was worded.. @Kainzo
So pretty much an affect like what it does on world of warcraft XD
Horses are delayed at the moment. We're working on a simple solution to make them the way we want them. Due to horses not being auto-removed on combat, they would offset the balance of Herocraft, we're going to ensure that the player is auto-dismounted when going into combat.So, now I'm confused, 1.6.2 is out, so are the horse delayed or cut? I was really hoping that a dedicated farmer could spend her time carefully breeding a beautiful horse for herself or her comrades, and horse riding would almost be a strategy on its own, with its own set of risks and rewards without even touching on what HeroCraft could do with the Idea.
Horses are delayed at the moment. We're working on a simple solution to make them the way we want them. Due to horses not being auto-removed on combat, they would offset the balance of Herocraft, we're going to ensure that the player is auto-dismounted when going into combat.
Mounted combat, would throw the balance out of our current class setup.What do you mean by balance here?
Mounted combat, would throw the balance out of our current class setup.
I think boss drops would be better as opposed to quests.Would "Other ways" include quests (That is if they are released any time soon.)
Delayed, it is something that still needs coding/fleshing out and our development team has higher priorities at present such as Attributes, HeroForge and a few other projects.So, now I'm confused, 1.6.2 is out, so are the horse delayed or cut?
Not if the higher speed horses are more difficult to obtain and the player base isn't straight up told how to obtain them.- Different speeds of horses = no one would get the slower one if they had to choose, kind of a waste of coding time and effort (or so i believe)
It's entirely possible to have the item soulbound so that it never leaves your inventory when you die and is not dropped with the rest of your loot which is the current plan if I am not mistaken.-The saddle soul bound thing, maybe set it up (if possible) like the hero book? Not able to be lost (yes itll take up an invintory slot, price to pat for it) but if you die you can just "/saddle up" (or whatever command) and it will re summon the saddle (once you buy the ability to use it, like a secondary skill or somthing) and like the book the "item" will disapear upon your death until you resummon it. no duping worries (I think, not sure how it would work) also, rename it "horse saddle" so we can still use the normal ones (ridding pigs for shits and giggles, and the achivment lol)
While a player is mounted they're not slowed by cast times, Drawing bows, roots and other CC effects. Due to this it would bypass many balancing aspects of many classes.What do you mean by balance here?
I think boss drops would be better as opposed to quests.
Not if the higher speed horses are more difficult to obtain and the player base isn't straight up told how to obtain them.
It's entirely possible to have the item soulbound so that it never leaves your inventory when you die and is not dropped with the rest of your loot which is the current plan if I am not mistaken.
While a player is mounted they're not slowed by cast times, Drawing bows, roots and other CC effects. Due to this it would bypass many balancing aspects of many classes.
That would get really messy in the code and would result in a whole bunch of un-necessary checks every time you use a skill.Unless you could hook the spells that do CC/slow/roots to affect the horse being ridden by the player or horse targeted.
I'm also interested how pack mules will work? they're a great concept to be honest. Extra storage that follows you around if you want to be a nomad, could it be LWC'd? and since the packmule can't die (it just poofs) when entering combat, and the item (saddle) would be soulbound, would too then it's inventory?
Vanilla mechanics allow anyone to run up and shift click your pack mules inventory to steal things.