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Herogates.... removal or higher cost?

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
Domitius said:
For the guides problem why not put up warps for the towns?

It's not a problem, Dom. If a Guide can't get to the location of a petition, they simply won't respond to it. Leave it to the Mods and Admins that can warp and tp all over. The Guides are really only given access to the petitions so that they can respond to noob questions, and also because they're awesome and we love having them around.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I'm all for the new Herogate idea. I don't think they should be too much more expensive, but not as cheap as they are now.

I think 4 in each cardinal direction will do, and perhaps in the other 4 directions (NE, NW, SE, SW) but at different distances from the spawn!

Like one group of 4 can be 1200 blocks from spawn, and the other 4 could be 2200 blocks from spawn!


I also think ONE herogate per kingdom (with a hefty travel price, like 60c) is also a cool idea. :)
 

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
Dielan9999 said:
I think 4 in each cardinal direction will do, and perhaps in the other 4 directions (NE, NW, SE, SW) but at different distances from the spawn!

Putting the Herogates in the four diagonal directions before the cardinal ones would be wiser, and I'll tell you why... in diagrams!

hg.png


Wherever we place the Herogates, we want them equidistant from Sanctum, each in its own "quadrant". Now, the poorly drawn Figure 1 shows what you propsed (sorry for my lack of MSPaint skillz :S ): Sanctum (S) in the middle of the map, with herogates at N, E, S, and W, about half-way between Sanctum and the border. If you want, then, to get to a place somewhere on the map, you'd look at Figure 1. (in your mind) and see which triangular "quadrant" your destination is in. It'd be a little confusing to be able to decide which quadrant it's in (and therefore which gate to use), not too rough, but moreover, look at how far the borders are from the Herogates at some parts, especially close to the corners of the map. If your destination is a corner of the map and you choose one of the two close Herogates, your distance, the maximum possible travel distance to any point on the map, would be sqrt(2500^2+1250^2) = 3535 metres.

Now! If the gates are placed NE, NW, SE, and SW (centre of each quadrant (though a little closer to the border would actually be more appropriate) as in Figure 2), the problem of deciding which quadrant the destination is in is as simple as looking at the polarity of the coordinates. If x is negative (north of sanctum) and z is positive (west of sanctum) then the destination is in the north-west quadrant of the map, and you would use the NW Herogate (if walking from Sanctum would be further). Furthermore, the farthest possible distance one would have to walk would again be from a Herogate to a corner of the map, which in each case is sqrt(1250^2+1250^2) = 1767 meters, half of the distance than if the Herogates were placed in the cardinal directions.

Your idea of having two sets of four Herogates is still better than what I drew up in Figure 1, but the discussion is to determine if we can get by with just four Herogates, which we can if we follow the outline in Figure 2.

For these reasons, it is wiser to place the Herogates diagonally from Sanctum.
 

Brutalacerate

AdministRaper
Joined
Jan 12, 2011
Location
Bakersfield, CA USA
Guides' main purpose is to Guide players. In other words, answer questions in /ch h, help new players and answer petitions.

If they want to travel 1000b to investigate some griefing reported in a petition, that's fine, but they won't get the ability to warp to petitions.

So much shit can go wrong there, like:

- Being killed while handling the petition
- Learning locations of secret bases
- Using them to travel easier

and so on.............

Anyway, since that's handled, BACK ON TOPIC!
 

Draskuul

Legacy Supporter 5
Joined
Feb 12, 2011
While I can see the point in terms of encouraging PVP, I personally think PVP needs to be encouraged more toward the FFA and hell maps, not any more on the primary map. After all, as you've more or less stated before, Herocraft isn't all about PVP.

A change like this will probably also render Sanctum, and particularly Sanctum based shops, mostly unused.

It also feels like a bit of a punch to the gut given the other donor command changes, this is just one more huge benefit that becomes far less useful. I know, I know, they're subject to change at any time...but this would still suck.
 

ForTehZZZ

Coal
Joined
Jan 30, 2011
NOOO........

At the four Herogates people will just spawn camp and everything will be all messy! What if someone wants to take another to their town? And one of them is new?

Overall, KEEP HEROGATES. I don't mind the price ATM (In my view, it is already high! :O However I can deal with it).

For the love of god Kainzo, PLEASE don't remove them! :) :) :)

By the way, I mean the Herogates in towns, keep them please! It will help new players from being attacked! :)
 

Afro7897

Legacy Supporter 5
Joined
Jan 13, 2011
remove them all I say! then set fire to half the towns and leave the peasants to put it out with nothing but their saliva! too hardcore?

personally i like Doreagarde's proposal maybe place 4 in hidden locations still in 4 directions and force us to find them before we can use them like spells minus having to run through a dungeon

By the way, I mean the Herogates in towns, keep them please! It will help new players from being attacked!

and thats a bad thing? a sword in you back is one of the fastest ways to learn to do away with complacency and keep them in check. throw up a no pvp region around the immediate area near a gate to keep people from pitching tents.

At the four Herogates people will just spawn camp and everything will be all messy! What if someone wants to take another to their town? And one of them is new?

now thats just care bear talk :icon_biggrin:
 

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
Protip: use one of the two Quote buttons at the bottom of each post to properly quote posts, to ensure that names, times, and links to the original posts are included.
 

Punisher79

Support the Death Penalty
Legacy Supporter 5
Joined
Feb 5, 2011
My pad has coords of approx 2400,2500

No way im walking to sanctum for DHX :icon_exclaim:
 

Shenorai

Banned
Joined
Jan 16, 2011
Location
Shutting the hell up.
My concern is for those who have shops in Sanctum, yet do not possess a Gate spell.

They would likely remain empty due to those people not willing to risk their goods out in the wilds. Although restricting shops to towns would make it a little more inviting for people to actually go visit other towns, Sanctum won't make much business except to those who live in Sanctum.
 

MoeJunur

Staff member
Moderator
Legacy Supporter 9
Joined
May 1, 2011
Location
South Louisiana
what will that do to the iconomy of herocraft?
will all people hold on to the gold and diamonds to keep from risking losses,
or will the people move to the other servers were law and order reigns?
questions to be asked and answered!!
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Power is out at my apartment, woo. i'm tethering. When I thought up the idea - it was for the Fig 2 design Doreagarde. I think that will work out the best.

Now granted - we're going to be increasing the cost of Herogates - and honestly, I LOVE the concept - but it makes the game far too easy in the respect of getting to and fro - its the main reason why we removed Runecraft - because everything was just too easy.
 

Malphugus

Legacy Supporter 5
Joined
Feb 24, 2011
Location
New Zealand
Some of the problems raised should be up to us as a community of players to resolve. e.g.: bandits camping a particular HG? form a party to cleanse them or travel in larger, well armed, groups.
 

Phum

Iron
Joined
Mar 2, 2011
I think the 4 herogates should not teleport you to a specific location but instead teleport you to an area, like one of the herogates will be to
500-400 blocks so that you cannot camp the herogates. :icon_biggrin:
 

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
MoeJunur said:
what will that do to the iconomy of herocraft?

Money becomes more precious as the server becomes more difficult. With money, I can purchase food, armour, weapons, and even a security escort, all of which are meaningless if I am always able to avoid combat.

New players will be encouraged to quickly find a town or guild to ally with, or face the wilds alone and destitute. No time to punch trees; you're being chased! Join this town and they'll protect you, though, or join this guild and they'll buy you some food with their guild account, and equip you from the armoury. Every time I think about this idea, it gets cooler.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Phum said:
I think the 4 herogates should not teleport you to a specific location but instead teleport you to an area, like one of the herogates will be to
500-400 blocks so that you cannot camp the herogates. :icon_biggrin:


I dont believe random area teleportation is in or possible atm.
 

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
This is actually a really intriguing problem. I'm going to make a model for the best possible locations for Herogates to minimize the maximum possible walking distance from a Herogate or Sanctum to a point. It's not even that important, I just... want to figure it out.
 

DanVonTrap

Legacy Supporter 3
Joined
Mar 15, 2011
Location
United Kingdom
Dorea has a really gd idea if we are to have any herogates.
All of you that are saying "im not walking hear" ect stop your whining and build a rail system to sanctum im sure something can be arranged just like the shops there, you just want things made easy you relie too much on mods, so i for one am glade Kainzo might be taking out a lot of the herogates. it will add a challenge and suspense trying to get home with your riches not knowing who lies a head on the tracks or in the wild.
 

carmeops

Legacy Supporter 5
Joined
Jan 15, 2011
i still thinks we need to let at least one herogate per kingdom (maybe even just that, and no cardinal herogate, just and only kingdom herogate)

i just remembered some of my long way walking to silverwyn before, when we didn't get a teleport system like today, and when i was avoiding paying the cost of it, i get killed sometime, but it was kinda fun to avoid murderers.
 
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